Obedience: Difference between revisions

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(→‎In the games: Citing https://en-americas-support.nintendo.com/app/answers/detail/a_id/60277#v120)
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==In the games==
==In the games==
An [[outsider Pokémon]] will often not obey the player's commands if its [[level]] is too high and the player does not have the appropriate [[Badge]], {{DL|Trainer Card (game)|Stamps|Stamp}}, or number of Badges. Having all eight Badges or the [[island challenge|Island Challenge]] Completion stamp always makes all Pokémon obey the player. This mechanic exists to prevent players from trading in a high-leveled Pokémon from another game and easily beating the game. Starting in {{pkmn|Legends: Arceus}}, this applies even to non-outsider Pokémon, but is based on the level the Pokémon was met at when [[Caught Pokémon|caught]] (as displayed on the [[Summary]] screen), rather than its current level. This prevents a Pokémon from suddenly becoming disobedient once it exceeds a player's current obedience level (listed below), as long as it was caught at or below that level. In early versions of {{g|Scarlet and Violet}}, thanks to a bug, if a Pokémon is received in a trade, the level at which it was traded instead becomes the level it was met at, even if traded back to its [[Original Trainer]]. This was fixed with the release of [[Pokémon Scarlet and Violet#Other|version 1.2.0]].
An [[outsider Pokémon]] will often not obey the player's commands if its [[level]] is too high and the player does not have the appropriate [[Badge]], {{DL|Trainer Card (game)|Stamps|Stamp}}, or number of Badges. Having all eight Badges or the [[island challenge|Island Challenge]] Completion stamp always makes all Pokémon obey the player. This mechanic exists to prevent players from trading in a high-leveled Pokémon from another game and easily beating the game. Starting in {{pkmn|Legends: Arceus}}, this applies even to non-outsider Pokémon, but is based on the level the Pokémon was met at when [[Caught Pokémon|caught]] (as displayed on the [[Summary]] screen), rather than its current level. This prevents a Pokémon from suddenly becoming disobedient once it exceeds a player's current obedience level (listed below), as long as it was caught at or below that level. In early versions of {{g|Scarlet and Violet}}, due to a bug, if a Pokémon is received in a trade, the level at which it was traded instead becomes the level it was met at, even if traded back to its [[Original Trainer]]. This was fixed with the release of [[Pokémon Scarlet and Violet#Other|version 1.2.0]].


In {{game|FireRed and LeafGreen|s}}, {{v2|Emerald}}, {{pkmn|Colosseum}}, and {{pkmn|XD: Gale of Darkness}}, {{p|Mew}} and {{p|Deoxys}} that were not met in a [[fateful encounter]] will always disobey the player, regardless of Badges or being outsider Pokémon. This exists to hinder players who [[cheating|cheat]] to obtain them.
In {{game|FireRed and LeafGreen|s}}, {{v2|Emerald}}, {{pkmn|Colosseum}}, and {{pkmn|XD: Gale of Darkness}}, {{p|Mew}} and {{p|Deoxys}} that were not met in a [[fateful encounter]] will always disobey the player, regardless of Badges or being outsider Pokémon. This exists to hinder players who [[cheating|cheat]] to obtain them.
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