Move variations: Difference between revisions

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===Variations of Waterfall===
===Variations of Waterfall===
{{mvar/h|15 or 20|power=80|acc=100|notes=Chance of causing a secondary effect, single target|other=Secondary effect|PP=PP}}
{{mvar/h|10, 15, or 20|power=80|acc=100|notes=Chance of causing a secondary effect, single target|other=Secondary effect|PP=PP}}
{{mvar|Waterfall|Water|Physical|I|other=20% chance of flinching{{tt|*|No additional effect prior to Generation IV}}|PP=15|note=Signature move of Goldeen and Seaking in Generation I}}
{{mvar|Waterfall|Water|Physical|I|other=20% chance of flinching{{tt|*|No additional effect prior to Generation IV}}|PP=15|note=Signature move of Goldeen and Seaking in Generation I}}
{{mvar|Extrasensory|Psychic|Special|III|other=10% chance of flinching|PP=20{{tt|*|30 prior to Generation VI}}}}
{{mvar|Extrasensory|Psychic|Special|III|other=10% chance of flinching|PP=20{{tt|*|30 prior to Generation VI}}}}
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{{mvar|Iron Head|Steel|Physical|IV|other=30% chance of flinching|PP=15}}
{{mvar|Iron Head|Steel|Physical|IV|other=30% chance of flinching|PP=15}}
{{mvar|Scald|Water|Special|V|other=30% chance of burning|PP=15}}
{{mvar|Scald|Water|Special|V|other=30% chance of burning|PP=15}}
{{mvar|Zing Zap|Electric|Physical|VII|other=30% chance of flinching|PP=10}}
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