Talk:Kanto Safari Zone: Difference between revisions

 
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:I see no reason not to. It'd make it more consistent, plus you could always have Kanto Safari Zone as a redirect. [[User:Primemeow|Primemeow]] ([[User talk:Primemeow|talk]]) 03:51, 26 November 2022 (UTC)
:I see no reason not to. It'd make it more consistent, plus you could always have Kanto Safari Zone as a redirect. [[User:Primemeow|Primemeow]] ([[User talk:Primemeow|talk]]) 03:51, 26 November 2022 (UTC)
::Just referencing [[Talk:Pokémon League (Sinnoh)#Move]], since it's related. [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 21:14, 26 November 2022 (UTC)
::Just referencing [[Talk:Pokémon League (Sinnoh)#Move]], since it's related. [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 21:14, 26 November 2022 (UTC)
== The paragraph describing the flee mechanics in Gen III has some issues ==
The other paragraphs in this section could use some tidy up as well, but the one I'm referring is a bit hard to follow. The original paragraph reads:
:At the beginning of each turn a flee check will be completed. A random number from 0 to 99 is generated, and is compared to 5 times its "modified escape factor" if the random value is less, the Pokémon will escape at the end of the turn unless it is captured. During a flee check turn the game will determine a Pokémon's "modified escape factor" 1275/100 of the escape rate (rounded down), which is doubled if the Pokémon is "angry" or quartered (rounded down) if the Pokémon is "eating". This value cannot be reduced below 1 which is equal to a 5% chance to flee.
I was thinking of wording it this way instead:
:At the beginning of each turn a flee check will be completed. The game generates a number from 0 to 99, and if this number is less than 5 times the "modified escape factor" then the Pokémon will escape at the end of the turn unless it is captured. During a flee check turn, the game will determine a Pokémon's "modified escape factor" which, similarly to the catch factor, is equal to the escape rate multiplied by 100/1275 (rounded down). This new factor is then doubled if the Pokémon is "angry" or quartered (rounded down) if the Pokémon is "eating". This value cannot be reduced below 1 which is equal to a 5% chance to flee.
This part was specially hard to parse for example: "a Pokémon's 'modified escape factor' 1275/100 of the escape rate". I assume it means that the modified escape factor is (1275/100)th of the escape rate (similarly to how one could say a slice of pizza is an 8th of the whole). I believe it is much clearer to express that the former is the product of latter times 100/1275 (or the quotient by dividing 1275/100).
--[[User:SlimRunner|SlimRunner]] ([[User talk:SlimRunner|talk]]) 04:01, 24 February 2023 (UTC)
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