Baton Pass (move): Difference between revisions

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==Effect==
==Effect==
Baton Pass [[Recall|switches out]] the user, passing all temporary [[Statistic|stat]] stage increases and decreases on to the Pokémon that replaces it in {{pkmn|battle}}. Baton Pass also passes some [[Status condition|volatile status conditions]], namely {{status|confusion}}, {{m|Focus Energy|getting pumped}}, {{status|taking aim}}, {{status|can't escape}}, {{status|Ability suppression}}, {{m|Leech Seed}}, {{m|Curse}}, {{m|Substitute}}, {{m|Ingrain}}, {{m|Power Trick}}, {{m|Heal Block}}, {{m|Embargo}}, {{m|Perish Song}}, {{m|Magnet Rise}}, and {{m|Aqua Ring}}. Ability suppression disappears if the replacement Pokémon's ability {{cat|Abilities that cannot be suppressed|cannot be suppressed}}.
{{MoveResearch|Baton Pass passes any of those? Nightmare, Encore, center of attention (for instance, if someone else used {{m|Spotlight}}), Imprison, Taunt, Throat Chop, Torment, Splinters, Power Boost, Power Drop, Guard Boost, Guard Drop}}
Baton Pass [[Recall|switches out]] the user, passing all temporary [[Statistic|stat]] stage increases and decreases on to the Pokémon that replaces it in {{pkmn|battle}}. Baton Pass also passes some [[Status condition|volatile status conditions]], namely {{status|confusion}}, {{m|Focus Energy|getting pumped}}, {{status|taking aim}}, {{status|can't escape}}, {{status|Ability suppression}}, [[seeded|seeding]] (from {{m|Leech Seed}} or {{m|Sappy Seed}}), {{m|Curse}}, {{m|Substitute}}, {{m|Ingrain}}, {{m|Power Trick}}, {{m|Heal Block}}, {{m|Embargo}}, {{m|Perish Song}}, {{m|Magnet Rise}}, and {{m|Aqua Ring}}. Ability suppression disappears if the replacement Pokémon's ability {{cat|Abilities that cannot be suppressed|cannot be suppressed}}.


Baton Pass passes the effect of {{m|Telekinesis}}. This effect disappears if the replacement Pokémon is Mega {{p|Gengar}}. If a Pokémon inflicts "[[escape prevention|can't escape]]" on a target and then uses Baton Pass, the target will no longer be trapped. The effect can be passed only if the Pokémon that can't escape uses Baton Pass.
Baton Pass passes the effect of {{m|Telekinesis}}. This effect disappears if the replacement Pokémon is Mega {{p|Gengar}}. If a Pokémon inflicts "[[escape prevention|can't escape]]" on a target and then uses Baton Pass, the target will no longer be trapped. The effect can be passed only if the Pokémon that can't escape uses Baton Pass.


Baton Pass fails if there are no other Pokémon in the user's [[party]] that can be switched in in its place. Baton Pass will not change the effect of {{m|Pursuit}}. Baton Pass will also not pass the effect of {{m|Minimize}} causing {{m|Stomp}} to hit at double power nor the effect of {{m|Defense Curl}} causing {{m|Rollout}} and {{m|Ice Ball}} to hit at double power.
Baton Pass does not pass non-volatile [[status conditions]], [[infatuation]], drowsiness (from {{m|Yawn}} or {{m|G-Max Snooze}}), a [[type change]], [[Ability change]], a move learned by {{m|Mimic}}, or a transformation (from {{m|Transform}} or {{a|Imposter}}). Even though the Baton Pass user switches out, {{m|Pursuit}} has no additional [[power]] or [[priority]] against it. It also does not pass {{m|Defense Curl}}'s effect of doubling the power of {{m|Rollout}} or {{m|Ice Ball}}, or the effect of {{m|Disable}} (even if the replacement Pokémon knows the disabled move). It does not pass {{m|Minimize}}'s tiny sprite, or its effect of causing the user to become more vulnerable to some moves ({{m|Stomp}}, {{m|Steamroller}}, {{m|Heat Crash}}, etc.).
 
Baton Pass fails if there are no other Pokémon in the user's [[party]] that can be switched in in its place.


===Generations II to IV===
===Generations II to IV===