Future Sight (move): Difference between revisions

→‎Generations II to IV: Don't forget it had 90 accuracy in these generations
(→‎Generations II to IV: Don't forget it had 90 accuracy in these generations)
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In [[Double Battle]]s, if the intended target has already fainted by the time the attack is foreseen such that there is no target, Future Sight will redirect the same as other moves do (e.g., target the other opponent instead). If there is no target at the targeted slot by the time the attack is due, Future Sight will fail without further notice.
In [[Double Battle]]s, if the intended target has already fainted by the time the attack is foreseen such that there is no target, Future Sight will redirect the same as other moves do (e.g., target the other opponent instead). If there is no target at the targeted slot by the time the attack is due, Future Sight will fail without further notice.


Future Sight has a base power of 80.
Future Sight has a base power of 80 and an accuracy of 90.


Future Sight can be used as the second move of a [[Contest combination|Pokémon Contest combination]], with the user gaining 3 bonus appeal points if {{m|Calm Mind}}, {{m|Confusion}}, {{m|Kinesis}}, or {{m|Psychic}} was used in the previous turn.
Future Sight can be used as the second move of a [[Contest combination|Pokémon Contest combination]], with the user gaining 3 bonus appeal points if {{m|Calm Mind}}, {{m|Confusion}}, {{m|Kinesis}}, or {{m|Psychic}} was used in the previous turn.