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(→Generation V onward: After some testing, I concluded the STAB multiplier remains at 1.5 if this is the case, even if Adaptability applies.) |
(→Generation V onward: Confirmed by researchers that the Glaive Rush multiplier comes between the weather and crit modifiers) |
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===[[Generation V]] onward=== | ===[[Generation V]] onward=== | ||
:<math>Damage = \left(\frac{\left( \frac{2 \times Level}{5} + 2\right) \times Power \times A / D}{50} + 2\right) \times Targets \times PB \times Weather \times Critical \times random \times STAB \times Type \times Burn \times other \times ZMove \times TeraShield</math> | :<math>Damage = \left(\frac{\left( \frac{2 \times Level}{5} + 2\right) \times Power \times A / D}{50} + 2\right) \times Targets \times PB \times Weather \times GlaiveRush \times Critical \times random \times STAB \times Type \times Burn \times other \times ZMove \times TeraShield</math> | ||
where (and unless specified otherwise, all divisions and multiplications past the initial base damage calculation are subject to standard rounding, rounding down at 0.5, if necessary) | where (and unless specified otherwise, all divisions and multiplications past the initial base damage calculation are subject to standard rounding, rounding down at 0.5, if necessary) | ||
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* ''PB'' is 0.25 (0.5 in [[Generation VI]]) if the move is the second strike of {{a|Parental Bond}}, and 1 otherwise. | * ''PB'' is 0.25 (0.5 in [[Generation VI]]) if the move is the second strike of {{a|Parental Bond}}, and 1 otherwise. | ||
* ''Weather'' is 1.5 if a {{type|Water}} move is being used during [[rain]] or a {{type|Fire}} move during [[harsh sunlight]], and 0.5 if a Water-type move is used during harsh sunlight or a Fire-type move during rain, and 1 otherwise or if any Pokémon on the field have the Ability {{a|Cloud Nine}} or {{a|Air Lock}}. | * ''Weather'' is 1.5 if a {{type|Water}} move is being used during [[rain]] or a {{type|Fire}} move during [[harsh sunlight]], and 0.5 if a Water-type move is used during harsh sunlight or a Fire-type move during rain, and 1 otherwise or if any Pokémon on the field have the Ability {{a|Cloud Nine}} or {{a|Air Lock}}. | ||
* ''GlaiveRush'' is 2 if the target used the move {{m|Glaive Rush}} in the previous turn, or 1 otherwise. | |||
* ''Critical'' is 1.5 (2 in [[Generation V]]) for a [[critical hit]], and 1 otherwise. Decimals are rounded down to the nearest integer. It is always 1 if the target's Ability is {{a|Battle Armor}} or {{a|Shell Armor}} or if the target is under the effect of {{m|Lucky Chant}}. | * ''Critical'' is 1.5 (2 in [[Generation V]]) for a [[critical hit]], and 1 otherwise. Decimals are rounded down to the nearest integer. It is always 1 if the target's Ability is {{a|Battle Armor}} or {{a|Shell Armor}} or if the target is under the effect of {{m|Lucky Chant}}. | ||
** Conversely, unless critical hits are prevented entirely by one of the above effects, ''Critical'' will always be 1.5 (or 2 in Generation V) if the used move is {{m|Storm Throw}}, {{m|Frost Breath}}, {{m|Zippy Zap}}, {{m|Surging Strikes}}, {{m|Wicked Blow}}, or {{m|Flower Trick}}, the target is {{status|poisoned}} and the attacker's Ability is {{a|Merciless}}, or if the user is under the effect of {{m|Laser Focus}}. | ** Conversely, unless critical hits are prevented entirely by one of the above effects, ''Critical'' will always be 1.5 (or 2 in Generation V) if the used move is {{m|Storm Throw}}, {{m|Frost Breath}}, {{m|Zippy Zap}}, {{m|Surging Strikes}}, {{m|Wicked Blow}}, or {{m|Flower Trick}}, the target is {{status|poisoned}} and the attacker's Ability is {{a|Merciless}}, or if the user is under the effect of {{m|Laser Focus}}. | ||
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|0.5 {{tt|*|2703/4096 (Gen 5) or 2732/4096 (Gen 6+) (~0.66) if the battle is a Double Battle, Triple Battle, or Battle Royal}} | |0.5 {{tt|*|2703/4096 (Gen 5) or 2732/4096 (Gen 6+) (~0.66) if the battle is a Double Battle, Triple Battle, or Battle Royal}} | ||
|If in effect on the target's side, the used move is physical (Reflect), special (Light Screen), or either (Aurora Veil), the move is not a [[critical hit]], and the user's Ability is not {{a|Infiltrator}}. Does not stack, even if e.g. Light Screen and Aurora Veil are active at the same time. | |If in effect on the target's side, the used move is physical (Reflect), special (Light Screen), or either (Aurora Veil), the move is not a [[critical hit]], and the user's Ability is not {{a|Infiltrator}}. Does not stack, even if e.g. Light Screen and Aurora Veil are active at the same time. | ||
|- | |- | ||
|{{m|Collision Course}} and {{m|Electro Drift}} | |{{m|Collision Course}} and {{m|Electro Drift}} |
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