Damage: Difference between revisions

43 bytes added ,  16 January 2023
→‎Generation V onward: Confirmed by researchers that the Glaive Rush multiplier comes between the weather and crit modifiers
(→‎Generation V onward: After some testing, I concluded the STAB multiplier remains at 1.5 if this is the case, even if Adaptability applies.)
(→‎Generation V onward: Confirmed by researchers that the Glaive Rush multiplier comes between the weather and crit modifiers)
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===[[Generation V]] onward===
===[[Generation V]] onward===
:<math>Damage = \left(\frac{\left( \frac{2 \times Level}{5} + 2\right) \times Power \times A / D}{50} + 2\right) \times Targets \times PB \times Weather \times Critical \times random \times STAB \times Type \times Burn \times other \times ZMove \times TeraShield</math>
:<math>Damage = \left(\frac{\left( \frac{2 \times Level}{5} + 2\right) \times Power \times A / D}{50} + 2\right) \times Targets \times PB \times Weather \times GlaiveRush \times Critical \times random \times STAB \times Type \times Burn \times other \times ZMove \times TeraShield</math>


where (and unless specified otherwise, all divisions and multiplications past the initial base damage calculation are subject to standard rounding, rounding down at 0.5, if necessary)
where (and unless specified otherwise, all divisions and multiplications past the initial base damage calculation are subject to standard rounding, rounding down at 0.5, if necessary)
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* ''PB'' is 0.25 (0.5 in [[Generation VI]]) if the move is the second strike of {{a|Parental Bond}}, and 1 otherwise.
* ''PB'' is 0.25 (0.5 in [[Generation VI]]) if the move is the second strike of {{a|Parental Bond}}, and 1 otherwise.
* ''Weather'' is 1.5 if a {{type|Water}} move is being used during [[rain]] or a {{type|Fire}} move during [[harsh sunlight]], and 0.5 if a Water-type move is used during harsh sunlight or a Fire-type move during rain, and 1 otherwise or if any Pokémon on the field have the Ability {{a|Cloud Nine}} or {{a|Air Lock}}.
* ''Weather'' is 1.5 if a {{type|Water}} move is being used during [[rain]] or a {{type|Fire}} move during [[harsh sunlight]], and 0.5 if a Water-type move is used during harsh sunlight or a Fire-type move during rain, and 1 otherwise or if any Pokémon on the field have the Ability {{a|Cloud Nine}} or {{a|Air Lock}}.
* ''GlaiveRush'' is 2 if the target used the move {{m|Glaive Rush}} in the previous turn, or 1 otherwise.
* ''Critical'' is 1.5 (2 in [[Generation V]]) for a [[critical hit]], and 1 otherwise. Decimals are rounded down to the nearest integer. It is always 1 if the target's Ability is {{a|Battle Armor}} or {{a|Shell Armor}} or if the target is under the effect of {{m|Lucky Chant}}.
* ''Critical'' is 1.5 (2 in [[Generation V]]) for a [[critical hit]], and 1 otherwise. Decimals are rounded down to the nearest integer. It is always 1 if the target's Ability is {{a|Battle Armor}} or {{a|Shell Armor}} or if the target is under the effect of {{m|Lucky Chant}}.
** Conversely, unless critical hits are prevented entirely by one of the above effects, ''Critical'' will always be 1.5 (or 2 in Generation V) if the used move is {{m|Storm Throw}}, {{m|Frost Breath}}, {{m|Zippy Zap}}, {{m|Surging Strikes}}, {{m|Wicked Blow}}, or {{m|Flower Trick}}, the target is {{status|poisoned}} and the attacker's Ability is {{a|Merciless}}, or if the user is under the effect of {{m|Laser Focus}}.
** Conversely, unless critical hits are prevented entirely by one of the above effects, ''Critical'' will always be 1.5 (or 2 in Generation V) if the used move is {{m|Storm Throw}}, {{m|Frost Breath}}, {{m|Zippy Zap}}, {{m|Surging Strikes}}, {{m|Wicked Blow}}, or {{m|Flower Trick}}, the target is {{status|poisoned}} and the attacker's Ability is {{a|Merciless}}, or if the user is under the effect of {{m|Laser Focus}}.
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|0.5 {{tt|*|2703/4096 (Gen 5) or 2732/4096 (Gen 6+) (~0.66) if the battle is a Double Battle, Triple Battle, or Battle Royal}}
|0.5 {{tt|*|2703/4096 (Gen 5) or 2732/4096 (Gen 6+) (~0.66) if the battle is a Double Battle, Triple Battle, or Battle Royal}}
|If in effect on the target's side, the used move is physical (Reflect), special (Light Screen), or either (Aurora Veil), the move is not a [[critical hit]], and the user's Ability is not {{a|Infiltrator}}. Does not stack, even if e.g. Light Screen and Aurora Veil are active at the same time.
|If in effect on the target's side, the used move is physical (Reflect), special (Light Screen), or either (Aurora Veil), the move is not a [[critical hit]], and the user's Ability is not {{a|Infiltrator}}. Does not stack, even if e.g. Light Screen and Aurora Veil are active at the same time.
|-
|{{m|Glaive Rush}}
|2
|If it is the turn after the target has used this move
|-
|-
|{{m|Collision Course}} and {{m|Electro Drift}}
|{{m|Collision Course}} and {{m|Electro Drift}}