Brock (Masters): Difference between revisions

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|desc=Known as the rock-solid Pokémon Trainer, he is a reliable [[Gym Leader]] who watches over and supports younger Trainers.
|desc=Known as the rock-solid Pokémon Trainer, he is a reliable [[Gym Leader]] who watches over and supports younger Trainers.
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}}
'''Brock''' (Japanese: '''タケシ''' ''Takeshi'') is a [[Pokémon Trainer]] in [[Pokémon Masters EX]], based on the [[Brock|character of the same name]] in the [[core series]]. He forms a [[sync pair]] with {{TP|Brock|Onix}}, and appears as one of the characters the player starts with, along with {{mas|Misty}}.  
'''Brock''' (Japanese: '''タケシ''' ''Takeshi'') is a [[Pokémon Trainer]] in [[Pokémon Masters EX]], based on the [[Brock|character of the same name]] in the [[core series]]. He forms a [[sync pair]] with {{TP|Brock|Onix}}, and appears as one of the characters the player starts with, along with {{mas|Misty}}.


Brock in his [[Sygna Suit]] forms a sync pair with {{p|Tyranitar}}. This sync pair was first made available since the game release, and can be raised to [[Sync pair#Increasing potential|6★ EX]] from July 25, 2022.
Brock in his [[Sygna Suit]] forms a sync pair with {{p|Tyranitar}}. This sync pair was first made available since the game release, and can be raised to [[Sync pair#Increasing potential|6★ EX]] from July 25, 2022.
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|-style="background:#fff"
|-style="background:#fff"
| Rock Tomb: Move Gauge Refresh 3
| Rock Tomb: Move Gauge Refresh 3
| Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
| Has a chance (40%) of charging the user's move gauge by one when a move is successful.
| 7
| 7
| 84
| 84
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|-style="background:#fff"
|-style="background:#fff"
| Rock Slide: Move Gauge Refresh 3
| Rock Slide: Move Gauge Refresh 3
| Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
| Has a chance (40%) of charging the user's move gauge by one when a move is successful.
| 7
| 7
| 84
| 84
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|-style="background:#fff"
|-style="background:#fff"
| X Attack: MP Refresh 2
| X Attack: MP Refresh 2
| Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
| Has a chance (30%) of restoring one MP of the user's move when that move is successful.
| 7
| 7
| 84
| 84
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|-style="background:#fff"
|-style="background:#fff"
| Rock-Solid Finisher!: MP Refresh 3
| Rock-Solid Finisher!: MP Refresh 3
| Has a chance (40%) of restoring one MP of the user’s move when that move is successful.
| Has a chance (40%) of restoring one MP of the user's move when that move is successful.
| 7
| 7
| 84
| 84
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|-style="background:#fff"
|-style="background:#fff"
| Rock-Solid Finisher!: Lockstep 4
| Rock-Solid Finisher!: Lockstep 4
| Has a chance (50%) of charging the user’s move gauge by one for each allied sync pair on the field when the user’s move is successful. When used in a co-op battle, has a chance (50%) of charging the move gauges of all allied players by one instead when the user’s move is successful.
| Has a chance (50%) of charging the user's move gauge by one for each allied sync pair on the field when the user's move is successful. When used in a co-op battle, has a chance (50%) of charging the move gauges of all allied players by one instead when the user's move is successful.
| 10
| 10
| 120
| 120
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|-style="background:#fff"
|-style="background:#fff"
| Foul Fighting 2
| Foul Fighting 2
| Powers up the user’s moves against targets that are flinching, confused, or trapped.
| Powers up the user's moves against targets that are flinching, confused, or trapped.
| 8
| 8
| 96
| 96
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|-style="background:#fff"
|-style="background:#fff"
| Cakewalk
| Cakewalk
| The more the target’s Speed is lowered, the more it powers up the user’s sync move.
| The more the target's Speed is lowered, the more it powers up the user's sync move.
| 10
| 10
| 120
| 120
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|-style="background:#fff"
|-style="background:#fff"
| Adrenaline 1
| Adrenaline 1
| Reduces the sync move countdown by 1 the first time the user’s sync move is used each battle.
| Reduces the sync move countdown by 1 the first time the user's sync move is used each battle.
| 10
| 10
| 120
| 120