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|desc=Known as the rock-solid Pokémon Trainer, he is a reliable [[Gym Leader]] who watches over and supports younger Trainers. | |desc=Known as the rock-solid Pokémon Trainer, he is a reliable [[Gym Leader]] who watches over and supports younger Trainers. | ||
}} | }} | ||
'''Brock''' (Japanese: '''タケシ''' ''Takeshi'') is a [[Pokémon Trainer]] in [[Pokémon Masters EX]], based on the [[Brock|character of the same name]] in the [[core series]]. He forms a [[sync pair]] with {{TP|Brock|Onix}}, and appears as one of the characters the player starts with, along with {{mas|Misty}}. | '''Brock''' (Japanese: '''タケシ''' ''Takeshi'') is a [[Pokémon Trainer]] in [[Pokémon Masters EX]], based on the [[Brock|character of the same name]] in the [[core series]]. He forms a [[sync pair]] with {{TP|Brock|Onix}}, and appears as one of the characters the player starts with, along with {{mas|Misty}}. | ||
Brock in his [[Sygna Suit]] forms a sync pair with {{p|Tyranitar}}. This sync pair was first made available since the game release, and can be raised to [[Sync pair#Increasing potential|6★ EX]] from July 25, 2022. | Brock in his [[Sygna Suit]] forms a sync pair with {{p|Tyranitar}}. This sync pair was first made available since the game release, and can be raised to [[Sync pair#Increasing potential|6★ EX]] from July 25, 2022. | ||
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|-style="background:#fff" | |-style="background:#fff" | ||
| Rock Tomb: Move Gauge Refresh 3 | | Rock Tomb: Move Gauge Refresh 3 | ||
| Has a chance (40%) of charging the | | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | ||
| 7 | | 7 | ||
| 84 | | 84 | ||
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|-style="background:#fff" | |-style="background:#fff" | ||
| Rock Slide: Move Gauge Refresh 3 | | Rock Slide: Move Gauge Refresh 3 | ||
| Has a chance (40%) of charging the | | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | ||
| 7 | | 7 | ||
| 84 | | 84 | ||
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|-style="background:#fff" | |-style="background:#fff" | ||
| X Attack: MP Refresh 2 | | X Attack: MP Refresh 2 | ||
| Has a chance (30%) of restoring one MP of the | | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | ||
| 7 | | 7 | ||
| 84 | | 84 | ||
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|-style="background:#fff" | |-style="background:#fff" | ||
| Rock-Solid Finisher!: MP Refresh 3 | | Rock-Solid Finisher!: MP Refresh 3 | ||
| Has a chance (40%) of restoring one MP of the | | Has a chance (40%) of restoring one MP of the user's move when that move is successful. | ||
| 7 | | 7 | ||
| 84 | | 84 | ||
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|-style="background:#fff" | |-style="background:#fff" | ||
| Rock-Solid Finisher!: Lockstep 4 | | Rock-Solid Finisher!: Lockstep 4 | ||
| Has a chance (50%) of charging the | | Has a chance (50%) of charging the user's move gauge by one for each allied sync pair on the field when the user's move is successful. When used in a co-op battle, has a chance (50%) of charging the move gauges of all allied players by one instead when the user's move is successful. | ||
| 10 | | 10 | ||
| 120 | | 120 | ||
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|-style="background:#fff" | |-style="background:#fff" | ||
| Foul Fighting 2 | | Foul Fighting 2 | ||
| Powers up the | | Powers up the user's moves against targets that are flinching, confused, or trapped. | ||
| 8 | | 8 | ||
| 96 | | 96 | ||
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|-style="background:#fff" | |-style="background:#fff" | ||
| Cakewalk | | Cakewalk | ||
| The more the | | The more the target's Speed is lowered, the more it powers up the user's sync move. | ||
| 10 | | 10 | ||
| 120 | | 120 | ||
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|-style="background:#fff" | |-style="background:#fff" | ||
| Adrenaline 1 | | Adrenaline 1 | ||
| Reduces the sync move countdown by 1 the first time the | | Reduces the sync move countdown by 1 the first time the user's sync move is used each battle. | ||
| 10 | | 10 | ||
| 120 | | 120 |