Gym (GO): Difference between revisions

25 bytes removed ,  13 January 2023
m
no edit summary
mNo edit summary
Line 14: Line 14:
If a Gym tower is visible in the Map View, it can still be inspected even if it is outside of range.
If a Gym tower is visible in the Map View, it can still be inspected even if it is outside of range.


If the player is not on a team and below level 5, they will be advised to return at level 5. Once they are at least level 5, they will be given the option to select a team.  
If the player is not on a team and below level 5, they will be advised to return at level 5. Once they are at least level 5, they will be given the option to select a team.


If the player is on a team, they can view the Gym screen, which shows the location's name and photo in the top-left corner and any Pokémon defending it. When a defending Pokémon is selected, the following information will be displayed:
If the player is on a team, they can view the Gym screen, which shows the location's name and photo in the top-left corner and any Pokémon defending it. When a defending Pokémon is selected, the following information will be displayed:
Line 23: Line 23:
* Number of battles when defending
* Number of battles when defending


If the Gym is of the player's team, they may feed Berries to defending Pokémon to increase their Motivation and CP, and if there are less than six Pokémon already defending it, they may deploy a Pokémon at full health to defend the Gym.  
If the Gym is of the player's team, they may feed Berries to defending Pokémon to increase their Motivation and CP, and if there are less than six Pokémon already defending it, they may deploy a Pokémon at full health to defend the Gym.


===Photo Discs===
===Photo Discs===
Line 35: Line 35:
{| class="roundy" style="background:#{{night color}}; border:3px solid #{{blue color light}}"
{| class="roundy" style="background:#{{night color}}; border:3px solid #{{blue color light}}"
|- style="color:#fff"
|- style="color:#fff"
! style="background:#{{blue color light}}; {{roundytl|5px}}" |  
! style="background:#{{blue color light}}; {{roundytl|5px}}" |
! style="background:#{{blue color light}}" | Item
! style="background:#{{blue color light}}" | Item
! style="background:#{{blue color light}}" | Min. level
! style="background:#{{blue color light}}" | Min. level
Line 55: Line 55:
|- style="background:#fff"
|- style="background:#fff"
| [[File:GO Revive.png|40px]] || [[Revive]] || 5 ||
| [[File:GO Revive.png|40px]] || [[Revive]] || 5 ||
|- style="background:#fff; "  
|- style="background:#fff; "
| [[File:GO Max Revive.png|40px]] || [[Max Revive]] || 30 ||
| [[File:GO Max Revive.png|40px]] || [[Max Revive]] || 30 ||
|- style="background:#fff"
|- style="background:#fff"
Line 176: Line 176:


==Control==
==Control==
Gyms are colored based on which {{OBP|team|GO}} has Pokémon deployed to defend it. Controlled Gyms may be blue for [[Blanche|Team Mystic]], yellow for [[Spark (GO)|Team Instinct]], or red for [[Candela|Team Valor]]. A controlled Gym will have the most recently-deployed defending Pokémon on top of the tower marking the Gym. If a Gym tower is white, that Gym is currently not controlled by any team, meaning that a player from any team can claim it.
Gyms are colored based on which {{OBP|team|GO}} has Pokémon deployed to defend it. Controlled Gyms may be blue for [[Blanche|Team Mystic]], yellow for [[Spark (GO)|Team Instinct]], or red for [[Candela|Team Valor]]. A controlled Gym will have the most recently deployed defending Pokémon on top of the tower marking the Gym. If a Gym tower is white, that Gym is currently not controlled by any team, meaning that a player from any team can claim it.


A Gym can house up to six defenders. If a player is in range of a Gym that is controlled by their team (or is not controlled by any team) and has fewer than six defenders, they can place one of their Pokémon that has full HP as a defender in the Gym. The player's current [[Buddy Pokémon]] cannot be placed in a Gym. While in a Gym, Pokémon cannot be [[Evolution|evolved]], [[Power Up|Powered Up]], {{DL|Trade|Pokémon GO|traded}}, or used for any battle. [[Legendary Pokémon]] and [[Mythical Pokémon]], except {{p|Meltan}} and {{p|Melmetal}}, cannot be placed to defend Gyms, but they can still be used to attack opposing Gyms and in Raid Battles.
A Gym can house up to six defenders. If a player is in range of a Gym that is controlled by their team (or is not controlled by any team) and has fewer than six defenders, they can place one of their Pokémon that has full HP as a defender in the Gym. The player's current [[Buddy Pokémon]] cannot be placed in a Gym. While in a Gym, Pokémon cannot be [[Evolution|evolved]], [[Power Up|Powered Up]], {{DL|Trade|Pokémon GO|traded}}, or used for any battle. [[Legendary Pokémon]] and [[Mythical Pokémon]], except {{p|Meltan}} and {{p|Melmetal}}, cannot be placed to defend Gyms, but they can still be used to attack opposing Gyms and in Raid Battles.


Pokémon also cannot be deployed into a Gym that is currently "under attack". When a Pokémon gets knocked out from a Gym, a 10-minute timer will initiate, during which no new defenders can be deployed to that Gym. If a subsequent Pokémon gets knocked out during this 10-minute period, the timer does not reset.  
Pokémon also cannot be deployed into a Gym that is currently "under attack". When a Pokémon gets knocked out from a Gym, a 10-minute timer will initiate, during which no new defenders can be deployed to that Gym. If a subsequent Pokémon gets knocked out during this 10-minute period, the timer does not reset.


If a player is in range of a Gym that is controlled by an opposing team, they can challenge it to lower the opposing Pokémon's motivation and attempt to remove them from the Gym. When a Pokémon loses a battle, its motivation decreases; while in a Gym, a Pokémon below maximum motivation has its CP decreased proportionally while it is in the Gym. (The Pokémon's CP is only decreased while it is in the Gym, and returns to normal once it returns to its Trainer.) When a Pokémon's motivation is 0 after being defeated, it leaves the Gym and returns to its Trainer fainted, giving a PokéCoin defender bonus based on how long it was in the Gym.
If a player is in range of a Gym that is controlled by an opposing team, they can challenge it to lower the opposing Pokémon's motivation and attempt to remove them from the Gym. When a Pokémon loses a battle, its motivation decreases; while in a Gym, a Pokémon below maximum motivation has its CP decreased proportionally while it is in the Gym. (The Pokémon's CP is only decreased while it is in the Gym, and returns to normal once it returns to its Trainer.) When a Pokémon's motivation is 0 after being defeated, it leaves the Gym and returns to its Trainer fainted, giving a PokéCoin defender bonus based on how long it was in the Gym.
Line 190: Line 190:


A defender's percentage of CP in relation to motivation is:
A defender's percentage of CP in relation to motivation is:
:<code>%CP = 20% + 0.8 * %Motivation</code>  
:<code>%CP = 20% + 0.8 * %Motivation</code>


A defender may lose motivation in several ways:
A defender may lose motivation in several ways:
Line 213: Line 213:
|}
|}


The following table calculates motivation and CP decay for every hundred CP values. Decay for CP values between listed entries can be approximated by taking a weighted average of the upper and lower bounds.  
The following table calculates motivation and CP decay for every hundred CP values. Decay for CP values between listed entries can be approximated by taking a weighted average of the upper and lower bounds.


{| class="roundy" style="text-align:center; background:#{{night color}}; border:3px solid #{{blue color light}}"
{| class="roundy" style="text-align:center; background:#{{night color}}; border:3px solid #{{blue color light}}"
Line 315: Line 315:
==Gym Battles==
==Gym Battles==
[[File:Ice Beam GO.png|thumb|150px|A Pokémon battle at a Gym]]
[[File:Ice Beam GO.png|thumb|150px|A Pokémon battle at a Gym]]
Battles can be conducted at Gyms between Trainers on opposing teams. Battles are not turn-based, and they are conducted between a player and a computer-controlled opponent and have a time limit of 99 seconds per defender. Defending Pokémon are battled in sequence, from the oldest defender to the newest.  
Battles can be conducted at Gyms between Trainers on opposing teams. Battles are not turn-based, and they are conducted between a player and a computer-controlled opponent and have a time limit of 99 seconds per defender. Defending Pokémon are battled in sequence, from the oldest defender to the newest.


When battling a Gym, the player selects a team of six Pokémon of their own to battle against the defending Pokémon. Each defending Pokémon defeated will award [[Trainer level|XP]] to both the player and their associated Gym's badge. Defeating only one defending Pokémon counts as a victory towards earning [[List of medals (GO)|medals]] and completing certain [[Field Research]] tasks, regardless of how many of the player's Pokémon fainted. Conversely, each time a player's Pokémon is knocked out, it counts as a victory towards the Gym defender.  
When battling a Gym, the player selects a team of six Pokémon of their own to battle against the defending Pokémon. Each defending Pokémon defeated will award [[Trainer level|XP]] to both the player and their associated Gym's badge. Defeating only one defending Pokémon counts as a victory towards earning [[Medal (GO)|medals]] and completing certain [[Field Research]] tasks, regardless of how many of the player's Pokémon fainted. Conversely, each time a player's Pokémon is knocked out, it counts as a victory towards the Gym defender.


After defeating a Pokémon, the player has ten seconds to decide whether to battle the next defender or leave. If the player leaves, it won't be considered as a player's defeat. If the player chooses to re-battle again, they will again start by battling the first defender in the lineup.  
After defeating a Pokémon, the player has ten seconds to decide whether to battle the next defender or leave. If the player leaves, it won't be considered as a player's defeat. If the player chooses to re-battle again, they will again start by battling the first defender in the lineup.


Up to 20 players can work together to challenge a Gym, with the defending Pokémon's HP being shared between players and attacks affecting all challengers. An icon with a number will appear underneath the countdown timer of the screen indicating the number of players currently fighting that Gym. Challengers who have high [[Friends (GO)|Friendship]] levels with each other will deal extra damage per attack.  
Up to 20 players can work together to challenge a Gym, with the defending Pokémon's HP being shared between players and attacks affecting all challengers. An icon with a number will appear underneath the countdown timer of the screen indicating the number of players currently fighting that Gym. Challengers who have high [[Friends (GO)|Friendship]] levels with each other will deal extra damage per attack.


Players who participated in the battle that resulted in the last Gym defender being knocked out will be given "battle winner" priority. For a several seconds, only battle winners will be allowed to deploy a Pokémon to defend a Gym until the Gym is assigned a team.
Players who participated in the battle that resulted in the last Gym defender being knocked out will be given "battle winner" priority. For a several seconds, only battle winners will be allowed to deploy a Pokémon to defend a Gym until the Gym is assigned a team.


===Battle mechanics===
===Battle mechanics===
Battles are shown with the Gym's defender Pokémon at the middle of a circular arena and the attacking Pokémon at the circle's edge. Each time a new defender Pokémon is sent out, the battle timer will reset to 99 seconds.  
Battles are shown with the Gym's defender Pokémon at the middle of a circular arena and the attacking Pokémon at the circle's edge. Each time a new defender Pokémon is sent out, the battle timer will reset to 99 seconds.


Each Pokémon has three stats which are relevant to Pokémon battles: HP, Attack, and Defense. A Pokémon's {{DL|Statistic|CP|Combat Power}} (CP) is derived from those three stats. A Pokémon loses HP when it is hit by attacks, and faints when its HP is depleted. Damage dealt by attacks is mostly determined by the user's Attack stat, the target's Defense stat, and the attack's power. Additionally, [[Type#In Pokémon GO|special type effectiveness rules]] apply in Pokémon GO; type effectiveness is derived from the [[type chart]] in the [[Generation VI]] core series games, but there are no immunities and different multipliers. The [[same-type attack bonus]] is applied, giving a 20% boost to moves of the same type as the user. In Gym battles only, attacks with a [[weather]]-boosted type also gain a 20% boost, which can be seen on a Pokémon's summary page if applied.
Each Pokémon has three stats which are relevant to Pokémon battles: HP, Attack, and Defense. A Pokémon's {{DL|Statistic|CP|Combat Power}} (CP) is derived from those three stats. A Pokémon loses HP when it is hit by attacks, and faints when its HP is depleted. Damage dealt by attacks is mostly determined by the user's Attack stat, the target's Defense stat, and the attack's power. Additionally, [[Type#In Pokémon GO|special type effectiveness rules]] apply in Pokémon GO; type effectiveness is derived from the [[type chart]] in the [[Generation VI]] core series games, but there are no immunities and different multipliers. The [[same-type attack bonus]] is applied, giving a 20% boost to moves of the same type as the user. In Gym battles only, attacks with a [[weather]]-boosted type also gain a 20% boost, which can be seen on a Pokémon's summary page if applied.
Line 332: Line 332:
:''See also: [[Damage#Pokémon GO|Damage → Pokémon GO]]''
:''See also: [[Damage#Pokémon GO|Damage → Pokémon GO]]''


During a battle, the player can forfeit by tapping the button at the top-left of the screen. If the player forfeits, runs out of time, or has no more usable Pokémon left, it counts as a victory for the defending Pokémon. The challenger can immediately rebattle the Gym, in the same order of defending Pokémon.  
During a battle, the player can forfeit by tapping the button at the top-left of the screen. If the player forfeits, runs out of time, or has no more usable Pokémon left, it counts as a victory for the defending Pokémon. The challenger can immediately rebattle the Gym, in the same order of defending Pokémon.


====Combat actions====
====Combat actions====
Line 341: Line 341:
** Dodging an attack mitigates damage by 75% if done within 0.7 seconds of the damage window's start. Dodging has a duration of 0.5 seconds.
** Dodging an attack mitigates damage by 75% if done within 0.7 seconds of the damage window's start. Dodging has a duration of 0.5 seconds.


Challengers may swap out a Pokémon for another in their battling [[party]] at any time by tapping the button on the bottom-right of the screen. This action has a one-second duration.  
Challengers may swap out a Pokémon for another in their battling [[party]] at any time by tapping the button on the bottom-right of the screen. This action has a one-second duration.


A Pokémon starts off with zero energy when it is sent out (even if it previously battled but was switched out) and gains energy by casting Fast Attacks. For every HP damage taken, the Pokémon also gains 0.5 energy. If the Pokémon stays on the battlefield after defeating an opponent, the Charged Attack meter is retained. The energy meter is displayed at the bottom of the screen below the Charged Attack button.
A Pokémon starts off with zero energy when it is sent out (even if it previously battled but was switched out) and gains energy by casting Fast Attacks. For every HP damage taken, the Pokémon also gains 0.5 energy. If the Pokémon stays on the battlefield after defeating an opponent, the Charged Attack meter is retained. The energy meter is displayed at the bottom of the screen below the Charged Attack button.
Line 350: Line 350:


====Defenders====
====Defenders====
When a Pokémon defending a Gym casts an attack during battle, it will damage all challenging Pokémon simultaneously. A Pokémon defending a Gym is controlled by the game's AI, and thus behaves in a more predictable manner as such:  
When a Pokémon defending a Gym casts an attack during battle, it will damage all challenging Pokémon simultaneously. A Pokémon defending a Gym is controlled by the game's AI, and thus behaves in a more predictable manner as such:


* Has double its standard HP (adjusted for drops in motivation)
* Has double its standard HP (adjusted for drops in motivation)
Line 364: Line 364:
Occasionally, a Gym may be temporarily taken over by a Raid Boss, a wild Pokémon typically one much stronger than can be found in the wild. Using a [[Raid Pass]], players can battle the Raid Boss as if it were a Gym defender. If victorious, participants will also be given a chance to capture the Pokémon. Many species, including most [[Legendary Pokémon]], are exclusively obtained by completing Raid Battles.
Occasionally, a Gym may be temporarily taken over by a Raid Boss, a wild Pokémon typically one much stronger than can be found in the wild. Using a [[Raid Pass]], players can battle the Raid Boss as if it were a Gym defender. If victorious, participants will also be given a chance to capture the Pokémon. Many species, including most [[Legendary Pokémon]], are exclusively obtained by completing Raid Battles.


During a raid, a Gym's defenders cannot be challenged nor fed Berry treats. Additionally Gym defenders also cannot be deployed.  
During a raid, a Gym's defenders cannot be challenged nor fed Berry treats. Additionally Gym defenders also cannot be deployed.
{{-}}
{{-}}
==Gym System updates==
==Gym System updates==
Line 375: Line 375:
When the game first released the Gym system was very different. Each Gym was capable of having ten defenders, and there was no limit on the species of Pokémon defending. They were ordered with the lowest CP Pokémon at the bottom, going up in rank to the highest CP. Instead of motivation Pokémon had prestige, and players of the defending team could train at the Gym to increase this value and make it harder for opposing teams to defeat the Pokémon and ergo the Gym. Furthermore, the defender bonus was determined by the amount of Pokémon you had in Gyms, for a collection of a hundred PokéCoins a day.
When the game first released the Gym system was very different. Each Gym was capable of having ten defenders, and there was no limit on the species of Pokémon defending. They were ordered with the lowest CP Pokémon at the bottom, going up in rank to the highest CP. Instead of motivation Pokémon had prestige, and players of the defending team could train at the Gym to increase this value and make it harder for opposing teams to defeat the Pokémon and ergo the Gym. Furthermore, the defender bonus was determined by the amount of Pokémon you had in Gyms, for a collection of a hundred PokéCoins a day.


This caused a lot of stagnation and power imbalances early on in Gyms during the release of the game as weaker players had issues taking down Gyms with especially powerful Pokémon defending them. It was significantly more time consuming and difficult to defeat Gyms as Pokémon never lost CP and only lost Prestige as they were defeated. Players that had positions in ten Gyms had no reason to take down other Gyms rather than maintain their positions in the current Gyms as Gym Badges weren't yet implemented. Additionally, if your Pokémon was at the top of a level ten Gym, a players position was fairly secure as attackers would have to battle their way through the previous nine Pokémon before being able to fight the top position. It created a situation of the strong getting stronger, with the weak being unable to catch up, due to the "free" in-game currency and the bonuses one could buy with it (such as incubators and bag space) and extra Stardust which allowed them to strengthen their Pokémon.
This caused a lot of stagnation and power imbalances early on in Gyms during the release of the game as weaker players had issues taking down Gyms with especially powerful Pokémon defending them. It was significantly more time-consuming and difficult to defeat Gyms as Pokémon never lost CP and only lost Prestige as they were defeated. Players that had positions in ten Gyms had no reason to take down other Gyms rather than maintain their positions in the current Gyms as Gym Badges weren't yet implemented. Additionally, if your Pokémon was at the top of a level ten Gym, a players position was fairly secure as attackers would have to battle their way through the previous nine Pokémon before being able to fight the top position. It created a situation of the strong getting stronger, with the weak being unable to catch up, due to the "free" in-game currency and the bonuses one could buy with it (such as incubators and bag space) and extra Stardust which allowed them to strengthen their Pokémon.


The new system improved on all of this by introducing the motivation mechanic, limiting species within a Gym, lowering the amount of Pokémon defending a Gym, and only rewarding PokéCoins once a Pokémon was returned to its player.
The new system improved on all of this by introducing the motivation mechanic, limiting species within a Gym, lowering the amount of Pokémon defending a Gym, and only rewarding PokéCoins once a Pokémon was returned to its player.