Burn (status condition): Difference between revisions

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==Prevention==
==Prevention==
{{type|Fire}} Pokémon cannot become burned, except in [[Generation II]] by {{m|Tri Attack}}. However, if a Pokémon is burned while not Fire-type (e.g. due to a {{cat|Moves that change a Pokémon's type|type-changing move}} like {{m|Soak}}), it remains burned even if it becomes Fire-type later (e.g. due to switching out and in again after its type is changed). If a Fire-type move has a secondary effect to burn, that move burns the target before its {{a|Color Change}} activates.
A Pokémon that is currently {{type|Fire}} cannot become buned, except in [[Generation II]] by {{m|Tri Attack}}. However, a Fire Pokémon retains this status condition even if it [[type change|gains this type]] in battle (or regains this lost type once it is switched out or the battle ends).
 
A Pokémon with {{a|Color Change}} can become burned by a Fire-type move, because the Pokémon changes into the same type of the move after the status condition is inflicted.


Pokémon with the {{a|Water Veil}}, {{a|Water Bubble}}, or {{a|Comatose}} [[Ability|Abilities]] are completely immune to being burned. Pokémon with the Ability {{a|Heatproof}} will only lose half the HP each turn, Pokémon with {{a|Leaf Guard}} will be protected from status conditions in {{weather|harsh sunlight}}. Pokémon with {{a|Guts}} are immune to the damage-reducing side effect (in addition to the regular attack increase the Ability grants), while Pokémon with {{a|Magic Guard}} are immune to the HP loss (but still suffer from the attack drop).
Pokémon with the {{a|Water Veil}}, {{a|Water Bubble}}, or {{a|Comatose}} [[Ability|Abilities]] are completely immune to being burned. Pokémon with the Ability {{a|Heatproof}} will only lose half the HP each turn, Pokémon with {{a|Leaf Guard}} will be protected from status conditions in {{weather|harsh sunlight}}. Pokémon with {{a|Guts}} are immune to the damage-reducing side effect (in addition to the regular attack increase the Ability grants), while Pokémon with {{a|Magic Guard}} are immune to the HP loss (but still suffer from the attack drop).