Weather: Difference between revisions

5,994 bytes removed ,  1 January 2023
further reorganization- sections for in-battle weather vs overworld weather
(some updates to Masters and main series content.)
(further reorganization- sections for in-battle weather vs overworld weather)
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In Generation II, the only way to cause weather was by a Pokémon using a [[move]] in-battle. [[Generation III]] introduced [[:Category:Abilities with effects on weather conditions|weather-related Abilities]] as well as overworld weather; starting a battle in an overworld location with weather would cause that weather to be automatically present from the beginning of the battle. [[Generation IV]] introduced four held items ([[Heat Rock|Heat]], [[Damp Rock|Damp]], [[Smooth Rock|Smooth]], and [[Icy Rock]]s) that increase the duration of weather caused by {{cat|weather-changing moves}} or [[Ability|Abilities]]. [[Generation V]] introduced [[Season (mechanic)|seasons]], which may affect the weather in certain locations, and [[Generation VI]] introduced a new [[evolution]] method affected by the weather. [[Generation VIII]] introduced overworld effects that resemble weather but do not directly correspond with an in-battle weather.
In Generation II, the only way to cause weather was by a Pokémon using a [[move]] in-battle. [[Generation III]] introduced [[:Category:Abilities with effects on weather conditions|weather-related Abilities]] as well as overworld weather; starting a battle in an overworld location with weather would cause that weather to be automatically present from the beginning of the battle. [[Generation IV]] introduced four held items ([[Heat Rock|Heat]], [[Damp Rock|Damp]], [[Smooth Rock|Smooth]], and [[Icy Rock]]s) that increase the duration of weather caused by {{cat|weather-changing moves}} or [[Ability|Abilities]]. [[Generation V]] introduced [[Season (mechanic)|seasons]], which may affect the weather in certain locations, and [[Generation VI]] introduced a new [[evolution]] method affected by the weather. [[Generation VIII]] introduced overworld effects that resemble weather but do not directly correspond with an in-battle weather.


==Types of weather and effects==
==Effects==
The following lists all the weather conditions that have effects in {{pkmn|battle}}s. In the absence of weather, there are '''clear skies''', which is found in most locations in all games.
===In battle===
The following lists all the weather conditions in {{pkmn|battle}}s. Note that in {{g|Legends: Arceus}}, weather conditions do not behave the same way they do in the other games.


{| class="roundy" style="margin:auto; margin-bottom:2em; text-align:center; background:#{{normal color}}; border:3px solid #{{normal color dark}}; padding:2px" cellspacing="1"
{| class="roundy" style="margin:auto; margin-bottom:2em; text-align:center; background:#{{normal color}}; border:3px solid #{{normal color dark}}; padding:2px" cellspacing="1"
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! style="background-color:#{{normal color light}}; {{roundytl|5px}}; width:110px;" | Weather
! style="background-color:#{{normal color light}}; {{roundytl|5px}}; width:110px;" | Weather
! style="background-color:#{{normal color light}}; width:220px;" | Image
! style="background-color:#{{normal color light}}; width:220px;" | Image
! style="background-color:#{{normal color light}}; width:350px;" | Description
! style="background-color:#{{normal color light}}; width:350px;" | In-game description
! style="background-color:#{{normal color light}}; {{roundytr|5px}}; width:400px;" | Details
! style="background-color:#{{normal color light}}; {{roundytr|5px}}; width:400px;" | Details
|- style='background:#fff'
|- style='background:#fff'
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| style='text-align:left;' | The harsh sunlight weather condition. It boosts the power of Fire-type moves and lowers the power of Water-type moves.<br>
| style='text-align:left;' | The harsh sunlight weather condition. It boosts the power of Fire-type moves and lowers the power of Water-type moves.<br>
The Speed of Grass-type Pokémon is boosted.{{sup/8|LA}}
The Speed of Grass-type Pokémon is boosted.{{sup/8|LA}}
| style='text-align:left;' | Strong sunlight shines on the battlefield. It is one of the rarest conditions to be seen in the overworld.
| style='text-align:left;' | [[Harsh sunlight]] strengthens the power of {{type|Fire}} moves by 50% and weakens the power of {{type|Water}} moves by 50%. During [[harsh sunlight]], no Pokémon can be {{status|freeze|frozen}}.<br>
In {{g|Legends: Arceus}}, it instead increases the Speed of Grass-type Pokémon and activates {{p|Cherrim}}'s Sunshine Form.
|- style='background:#fff'
|- style='background:#fff'
| style='background-color:#{{water color light}}; color:#{{water color dark}};" | {{color2|{{water color dark}}|Rain}}
| style='background-color:#{{water color light}}; color:#{{water color dark}};" | {{color2|{{water color dark}}|Rain}}
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The rain weather condition. It boosts the power of Water-type moves and lowers the power of Fire-type moves.<br>
The rain weather condition. It boosts the power of Water-type moves and lowers the power of Fire-type moves.<br>
Damage dealt by Fire-type moves is reduced.{{sup/8|LA}}
Damage dealt by Fire-type moves is reduced.{{sup/8|LA}}
| style='text-align:left;' | Rain falls on the battlefield. Different variations of this weather may appear on the overworld. This is the most common weather pattern that may be found on [[route]]s and occasionally in cities.
| style='text-align:left;' | Rain strengthens Water-type moves by 50% while weakening Fire-type moves by 50%.<br>
In {{g|Legends: Arceus}}, rain only reduces damage from Fire-type moves.
|- style='background:#fff'
|- style='background:#fff'
| style='background-color:#{{rock color light}}; color:#{{rock color dark}};" | {{color2|{{rock color dark}}|Sandstorm (weather condition)|Sandstorm}}
| style='background-color:#{{rock color light}}; color:#{{rock color dark}};" | {{color2|{{rock color dark}}|Sandstorm (weather condition)|Sandstorm}}
| [[File:Sandstorm VII.png|220px]]
| [[File:Sandstorm VII.png|220px]]
| style='text-align:left;' | The sandstorm weather condition. At the end of each turn, it damages all Pokémon that are not Rock, Ground, or Steel types. It boosts the Sp. Def of Rock-type Pokémon.
| style='text-align:left;' | The sandstorm weather condition. At the end of each turn, it damages all Pokémon that are not Rock, Ground, or Steel types. It boosts the Sp. Def of Rock-type Pokémon.
| style='text-align:left;' | Stinging sand whips across the battlefield. In Generations III through V, every new [[region]] had a specific area where a sandstorm was always occurring.
| style='text-align:left;' | Any Pokémon that is not {{t|Rock}}-, {{t|Ground}}-, or {{type|Steel}} will be damaged for <sup>1</sup>/<sub>16</sub> of its maximum HP at the end of each turn. Certain {{Abilities}} prevent damage from weather effects, though, and a Pokémon holding [[Safety Goggles]] is also immune to damage from weather effects.<br>
Since Generation IV, in a sandstorm, the {{stat|Special Defense}} of {{type|Rock}} Pokémon is increased by 50%.
|- style='background:#fff'
|- style='background:#fff'
| style='background-color:#{{ice color light}}; color:#{{ice color dark}};" | {{color2|{{ice color dark}}|Hail (weather condition)|Hail}}
| style='background-color:#{{ice color light}}; color:#{{ice color dark}};" | {{color2|{{ice color dark}}|Hail (weather condition)|Hail}}
| [[File:Hail VII 2.png|220px]]
| [[File:Hail VII 2.png|220px]]
| style='text-align:left;' | The hail weather condition. At the end of each turn, it damages all Pokémon that are not Ice types.
| style='text-align:left;' | The hail weather condition. At the end of each turn, it damages all Pokémon that are not Ice types.
| style='text-align:left;' | Pelting hail falls on the battlefield. On the overworld, this may appear as a blizzard, hailstorm, or snowfall.
| style='text-align:left;' | Any Pokémon that is not {{type|Ice}} will be damaged for <sup>1</sup>/<sub>16</sub> of its maximum HP at the end of each turn. Certain {{Abilities}} prevent damage from weather effects, though, and a Pokémon holding [[Safety Goggles]] is also immune to damage from weather effects.
|- style='background:#fff'
|- style='background:#fff'
| style='background-color:#{{ice color light}}; color:#{{ice color dark}};" | {{color2|{{ice color dark}}|Snow}}{{sup/8|LA}}{{sup/9|SV}}
| style='background-color:#{{ice color light}}; color:#{{ice color dark}};" | {{color2|{{ice color dark}}|Snow}}{{sup/8|LA}}{{sup/9|SV}}
| [[File:Snowscape IX.png|220px]]
| [[File:Snowscape IX.png|220px]]
| style='text-align:left;' |  
| style='text-align:left;' |  
The snow weather condition. It makes Blizzard more likely to hit and boosts the Defense of Ice-type Pokémon.<br>
The snow weather condition. It makes Blizzard more likely to hit and boosts the Defense of Ice-type Pokémon.{{sup/9|SV}}<br>
Pokémon are more likely to get frostbite, and drowsy Pokémon are more likely to fail to act. The Speed of Ice-type Pokémon is also boosted.{{sup/8|LA}}
Pokémon are more likely to get frostbite, and drowsy Pokémon are more likely to fail to act. The Speed of Ice-type Pokémon is also boosted.{{sup/8|LA}}
| style='text-align:left;' | A snowstorm occurs on the battlefield. This weather condition replaces hail in [[Generation IX]].
| style='text-align:left;' | Snow increases the {{stat|Defense}} of {{type|Ice}} Pokémon by 50%. This weather condition replaces Hail in [[Generation IX]].<br>
In {{g|Legends: Arceus}}, Pokémon are twice as likely to get frostbite, and drowsy Pokémon are twice as likely to fail to act; the Speed of Ice-type Pokémon is also boosted by 33%.
|- style='background:#fff'
|- style='background:#fff'
| style='background-color:#{{flying color light}}; color:#{{flying color dark}};" | {{color2|{{flying color dark}}|Fog}}{{sup/4|DPPt}}{{sup/8|BDSPLA}}
| style='background-color:#{{flying color light}}; color:#{{flying color dark}};" | {{color2|{{flying color dark}}|Fog}}{{sup/4|DPPt}}{{sup/8|BDSPLA}}
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| [[File:Heavy rain VII.png|220px]]
| [[File:Heavy rain VII.png|220px]]
| style='text-align:left;' | The heavy rain weather condition. It boosts the power of Water-type moves and protects Pokémon from Fire-type moves.
| style='text-align:left;' | The heavy rain weather condition. It boosts the power of Water-type moves and protects Pokémon from Fire-type moves.
| style='text-align:left;' | Rain falls more chaotically around the battlefield. This has only occurred in the overworld in the [[Hoenn]] region, in [[Pokémon Omega Ruby and Alpha Sapphire|Pokémon Alpha Sapphire]], due to {{p|Kyogre}}'s emergence.
| style='text-align:left;' | Rain falls more chaotically around the battlefield.  
|- style='background:#fff'
|- style='background:#fff'
| style='background-color:#{{flying color}}; color:#{{flying color dark}};" | {{color2|{{flying color dark}}|Strong winds}}
| style='background-color:#{{flying color}}; color:#{{flying color dark}};" | {{color2|{{flying color dark}}|Strong winds}}
| [[File:Strong winds VII.png|220px]]
| [[File:Strong winds VII.png|220px]]
| style='text-align:left;' | The strong winds weather condition. The power of moves that are super effective against Flying-type Pokémon is decreased.
| style='text-align:left;' | The strong winds weather condition. The power of moves that are super effective against Flying-type Pokémon is decreased.
| style='text-align:left;' | A strong air current blows across the battlefield. This weather can only be present in battle as a result of {{a|Delta Stream}}, {{me|Rayquaza}}'s [[signature Ability]].
| style='text-align:left;' | Strong winds causes {{t|Electric}}-, {{t|Ice}}-, and {{type|Rock}} moves to deal neutral damage to Flying-type Pokémon.
|- style='background:#fff'
|- style='background:#fff'
| style='background-color:#{{XD color light}}; color:#{{XD color dark}};" | {{color2|{{XD color dark}}|Shadowy aura}}
| style='background-color:#{{XD color light}}; color:#{{XD color dark}};" | {{color2|{{XD color dark}}|Shadowy aura}}
| [[File:Darkness Battle.png|220px]]
| [[File:Darkness Battle.png|220px]]
| N/A
| N/A
| style='text-align:left;' | Bursts of light rain down from a shadowy aura in the sky. This type of weather is only present in [[Pokémon XD: Gale of Darkness]] and has no overworld manifestation anywhere.
| style='text-align:left;' | Any Pokémon that is not a [[Shadow Pokémon]] will be damaged for <sup>1</sup>/<sub>16</sub> of its maximum HP.<br>
This weather condition is only present in [[Pokémon XD: Gale of Darkness]] and has no overworld manifestation anywhere.
|}
|}
The following overworld effects resemble weather, but do not directly match the in-battle mechanic:
*'''Fog'''{{sup/8|SwShBDSP}}: Causes {{m|Misty Terrain}} in battle instead of a weather.
*'''Thunderstorm''': Simultaneously causes rain and {{m|Electric Terrain}}.
*'''{{weather|Diamond dust}}''': A special, purely aesthetic version of light snow. It first appeared as an [[Easter egg]] in {{game|Diamond and Pearl|s}}, and has appeared in several [[core series]] games since.
*Areas may also have light snow, foggy, or cloudy overworld effects that are aesthetic and do not cause any weather mechanic in battle.
===Causing weather===
Most of the types of weather have a [[move]] or [[Ability]] that will cause that weather.
{| style="margin:auto; text-align:center; {{roundy|10px}} border:5px solid #{{normal color dark}}; background:#{{normal color}}" cellspacing=1
|-
!
! style="background:#{{normal color light}}" | Clear skies
! style="background:#{{normal color light}}" | [[Harsh sunlight]]
! style="background:#{{normal color light}}" | [[Harsh sunlight|Extremely harsh sunlight]]
! style="background:#{{normal color light}}" | [[Rain]]
! style="background:#{{normal color light}}" | [[Rain|Heavy rain]]
! style="background:#{{normal color light}}" | {{weather|Sandstorm}}
! style="background:#{{normal color light}}" | {{weather|Hail}}
! style="background:#{{normal color light}}" | {{weather|Snow}}
! style="background:#{{normal color light}}" | {{weather|Shadowy aura}}
! style="background:#{{normal color light}}" | [[Fog]]
! style="background:#{{normal color light}}; {{roundytr|5px}}" | [[Strong winds]]
|- style="background:#FFF"
! style="background:#{{normal color light}}" | Move
| {{m|Defog}}{{tt|*|Only clears fog; does not affect other types of weather}}
| {{m|Sunny Day}}
| &mdash;
| {{m|Rain Dance}}
| &mdash;
| {{m|Sandstorm}}
| {{m|Hail}}
| {{m|Snowscape}}<br>{{m|Chilly Reception}}
| {{m|Shadow Sky}}
| &mdash;
| &mdash;
|- style="background:#FFF"
! style="background:#{{normal color light}}; text-align:left; {{roundybl|5px}}" | Ability
| &mdash;
| {{a|Drought}}<br>{{a|Orichalcum Pulse}}
| {{a|Desolate Land}}
| {{a|Drizzle}}
| {{a|Primordial Sea}}
| {{a|Sand Stream}}<br>{{a|Sand Spit}}
| {{a|Snow Warning}}
| {{a|Snow Warning}}
| &mdash;
| &mdash;
| style="{{roundybr|5px}}" | {{a|Delta Stream}}
|}
{{a|Air Lock}} and {{a|Cloud Nine}} also suspend the effects of weather while they are active.
Weather normally lasts for 5 turns when it is called by a move. Prior to [[Generation VI]], weather created by an Ability would continue until the battle ended or another type of weather took its place; since Generation VI, weather created by Abilities also lasts for only 5 turns, with the exception of weather created by {{a|Desolate Land}}, {{a|Primordial Sea}}, and {{a|Delta Stream}}.
If multiple Pokémon with Abilities that change the weather are sent in simultaneously, the Abilities activate in order from [[Statistic|fastest]] Pokémon to slowest Pokémon (or the reverse during {{m|Trick Room}}); this means that the slowest Pokémon's Ability will override the other Abilities.
If a Pokémon holding one of four [[held item]]s creates weather that would otherwise last 5 turns, it instead lasts 8 turns. The rock that affects each type of weather is shown below.
{| style="margin:auto; text-align:center; {{roundy|10px}} border:5px solid #{{normal color dark}}; background:#{{normal color}}" cellspacing=1
|-
! style="background:#{{normal color light}}; {{roundytl|5px}}" | [[Harsh sunlight]]
! style="background:#{{normal color light}}" | [[Rain]]
! style="background:#{{normal color light}}" | {{weather|Sandstorm}}
! style="background:#{{normal color light}}; {{roundytr|5px}}" | {{weather|Hail}}/[[Snow]]
|-
| width="25%" style="background:#{{fire color light}}; padding-top:3px; {{roundybl|5px}}" | [[File:Dream Heat Rock Sprite.png|45px]]<br>[[Heat Rock]]
| width="25%" style="background:#{{water color light}}; padding-top:3px" | [[File:Dream Damp Rock Sprite.png|45px]]<br>[[Damp Rock]]
| width="25%" style="background:#{{rock color light}}; padding-top:3px" | [[File:Dream Smooth Rock Sprite.png|45px]]<br>[[Smooth Rock]]
| width="25%" style="background:#{{ice color light}}; padding-top:3px; {{roundybr|5px}}" | [[File:Dream Icy Rock Sprite.png|45px]]<br>[[Icy Rock]]
|}
When there is weather in the overworld, that weather will appear in every battle and last until it is replaced by another weather (fog and Terrains can also be cleared by {{m|Defog}}). In addition, Defog may clear fog from an overworld area (in [[Sinnoh]] only). It is the only move that has any effect on weather in the overworld.
In [[Generation V]], it is possible to temporarily remove overworld weather by saving the game, setting the DS's [[time|clock]] to one month later (to change the season), loading the save file, and [[caught Pokémon|catching]] a Pokémon without leaving the area. This works even if the area always has the same weather regardless of the season.
===Effects in battle===
Three of the types of weather can do damage to Pokémon in battle at the end of a turn. In a {{weather|sandstorm}}, {{weather|hail}}, or {{weather|shadowy aura}}, any Pokémon that is not {{t|Rock}}-, {{t|Ground}}-, or {{type|Steel}}; {{type|Ice}}; or a [[Shadow Pokémon]] (respectively) will be damaged for <sup>1</sup>/<sub>16</sub> of its maximum HP. Certain {{Abilities}} prevent damage from weather effects, though, and a Pokémon holding [[Safety Goggles]] is also immune to damage from weather effects.
Sandstorm, [[fog]], and [[snow]] all affect the [[stats]] of Pokémon on the battlefield. Since Generation IV, in a sandstorm, the {{stat|Special Defense}} of {{type|Rock}} Pokémon is increased by 50%. In fog, the accuracy of all Pokémon in battle is decreased. Snow increases the {{stat|Defense}} of {{type|Ice}} Pokémon by 50%.
During [[harsh sunlight]], no Pokémon can be {{status|freeze|frozen}}.
Harsh sunlight and [[rain]] both affect the power of certain types of [[move]]s. [[Harsh sunlight]] strengthens the power of {{type|Fire}} moves by 50% and weakens the power of {{type|Water}} moves by 50%, while [[rain]] does the opposite, strengthening Water-type moves by 50% while weakening Fire-type moves by 50%.


Certain specific moves are also affected in special ways by the weather.
Certain specific moves are also affected in special ways by the weather.
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*The move {{m|Aurora Veil}} can only be used successfully during hail; outside of hail, it fails.
*The move {{m|Aurora Veil}} can only be used successfully during hail; outside of hail, it fails.


===Activated Abilities===
====Activated Abilities====
The following Abilities are activated when a type of weather comes into effect. Most of these Abilities have no effect if no weather is active.
The following Abilities are activated when a type of weather comes into effect. Most of these Abilities have no effect if no weather is active.
{| style="margin:auto; text-align:center; {{roundy|10px}} border:5px solid #{{normal color dark}}; background:#{{normal color}}" cellspacing=1
{| style="margin:auto; text-align:center; {{roundy|10px}} border:5px solid #{{normal color dark}}; background:#{{normal color}}" cellspacing=1
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In addition to the above Abilities, {{a|Harvest}} is guaranteed to restore a Berry whenever it triggers in harsh sunlight, and the Abilities {{a|Overcoat}} and {{a|Magic Guard}} will prevent weather-related damage.
In addition to the above Abilities, {{a|Harvest}} is guaranteed to restore a Berry whenever it triggers in harsh sunlight, and the Abilities {{a|Overcoat}} and {{a|Magic Guard}} will prevent weather-related damage.


===Castform and Weather Ball===
====Castform and Weather Ball====
{{main|Castform (Pokémon)}}
{{main|Castform (Pokémon)}}
{{main|Weather Ball (move)}}
{{main|Weather Ball (move)}}
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Because of its Ability, Castform has a unique synergy with Weather Ball that no other Pokémon that can learn Weather Ball has. In harsh sunlight, rain, or hail, Castform will always get [[Same-type attack bonus|STAB]] thanks to its Ability.
Because of its Ability, Castform has a unique synergy with Weather Ball that no other Pokémon that can learn Weather Ball has. In harsh sunlight, rain, or hail, Castform will always get [[Same-type attack bonus|STAB]] thanks to its Ability.


===Weather-dependent evolution===
====Causing weather====
Most of the types of weather have a [[move]] or [[Ability]] that will cause that weather.
{| style="margin:auto; text-align:center; {{roundy|10px}} border:5px solid #{{normal color dark}}; background:#{{normal color}}" cellspacing=1
|-
!
! style="background:#{{normal color light}}" | Clear skies
! style="background:#{{normal color light}}" | [[Harsh sunlight]]
! style="background:#{{normal color light}}" | [[Harsh sunlight|Extremely harsh sunlight]]
! style="background:#{{normal color light}}" | [[Rain]]
! style="background:#{{normal color light}}" | [[Rain|Heavy rain]]
! style="background:#{{normal color light}}" | {{weather|Sandstorm}}
! style="background:#{{normal color light}}" | {{weather|Hail}}
! style="background:#{{normal color light}}" | {{weather|Snow}}
! style="background:#{{normal color light}}" | {{weather|Shadowy aura}}
! style="background:#{{normal color light}}" | [[Fog]]
! style="background:#{{normal color light}}; {{roundytr|5px}}" | [[Strong winds]]
|- style="background:#FFF"
! style="background:#{{normal color light}}" | Move
| {{m|Defog}}{{tt|*|Only clears fog; does not affect other types of weather}}
| {{m|Sunny Day}}
| &mdash;
| {{m|Rain Dance}}
| &mdash;
| {{m|Sandstorm}}
| {{m|Hail}}
| {{m|Snowscape}}<br>{{m|Chilly Reception}}
| {{m|Shadow Sky}}
| &mdash;
| &mdash;
|- style="background:#FFF"
! style="background:#{{normal color light}}; text-align:left; {{roundybl|5px}}" | Ability
| &mdash;
| {{a|Drought}}<br>{{a|Orichalcum Pulse}}
| {{a|Desolate Land}}
| {{a|Drizzle}}
| {{a|Primordial Sea}}
| {{a|Sand Stream}}<br>{{a|Sand Spit}}
| {{a|Snow Warning}}
| {{a|Snow Warning}}
| &mdash;
| &mdash;
| style="{{roundybr|5px}}" | {{a|Delta Stream}}
|}
{{a|Air Lock}} and {{a|Cloud Nine}} also suspend the effects of weather while they are active.
 
Weather normally lasts for 5 turns when it is called by a move. Prior to [[Generation VI]], weather created by an Ability would continue until the battle ended or another type of weather took its place; since Generation VI, weather created by Abilities also lasts for only 5 turns, with the exception of weather created by {{a|Desolate Land}}, {{a|Primordial Sea}}, and {{a|Delta Stream}}.
 
If multiple Pokémon with Abilities that change the weather are sent in simultaneously, the Abilities activate in order from [[Statistic|fastest]] Pokémon to slowest Pokémon (or the reverse during {{m|Trick Room}}); this means that the slowest Pokémon's Ability will override the other Abilities.
 
If a Pokémon holding one of four [[held item]]s creates weather that would otherwise last 5 turns, it instead lasts 8 turns. The rock that affects each type of weather is shown below.
{| style="margin:auto; text-align:center; {{roundy|10px}} border:5px solid #{{normal color dark}}; background:#{{normal color}}" cellspacing=1
|-
! style="background:#{{normal color light}}; {{roundytl|5px}}" | [[Harsh sunlight]]
! style="background:#{{normal color light}}" | [[Rain]]
! style="background:#{{normal color light}}" | {{weather|Sandstorm}}
! style="background:#{{normal color light}}; {{roundytr|5px}}" | {{weather|Hail}}/[[Snow]]
|-
| width="25%" style="background:#{{fire color light}}; padding-top:3px; {{roundybl|5px}}" | [[File:Dream Heat Rock Sprite.png|45px]]<br>[[Heat Rock]]
| width="25%" style="background:#{{water color light}}; padding-top:3px" | [[File:Dream Damp Rock Sprite.png|45px]]<br>[[Damp Rock]]
| width="25%" style="background:#{{rock color light}}; padding-top:3px" | [[File:Dream Smooth Rock Sprite.png|45px]]<br>[[Smooth Rock]]
| width="25%" style="background:#{{ice color light}}; padding-top:3px; {{roundybr|5px}}" | [[File:Dream Icy Rock Sprite.png|45px]]<br>[[Icy Rock]]
|}
 
====Visual indicators====
=====Generation V=====
In [[Generation V]], the weather was given an icon which appeared on the DS or 3DS's bottom screen in a battle whenever weather was occurring. Since fog and shadowy aura do not appear in-battle in Generation V, they have no icons. When there is no weather, no icon is shown.
{| style="margin:auto; text-align:center; {{roundy|10px}} border:5px solid #{{normal color dark}}; background:#{{normal color}}" cellspacing=1
|-
! style="background:#{{normal color light}}; {{roundytl|5px}}" | Game
! style="background:#{{normal color light}}" | [[Harsh sunlight]]
! style="background:#{{normal color light}}" | [[Rain]]
! style="background:#{{normal color light}}" | {{weather|Sandstorm}}
! style="background:#{{normal color light}}; {{roundytr|5px}}" | {{weather|Hail}}
|- style="background:#FFF"
| {{gameabbrev5|BW}}
| style="padding:3px" | [[File:Sunlight icon BW.png]]
| style="padding:3px" | [[File:Rain icon BW.png]]
| style="padding:3px" | [[File:Sandstorm icon BW.png]]
| style="padding:3px" | [[File:Hail icon BW.png]]
|-
| style="background:#FFF; {{roundybl|5px}}" | {{gameabbrev5|B2W2}}
| style="padding:3px; background:#FFF" | [[File:Sunlight icon B2W2.png]]
| style="padding:3px; background:#FFF" | [[File:Rain icon B2W2.png]]
| style="padding:3px; background:#FFF" | [[File:Sandstorm icon B2W2.png]]
| style="padding:3px; background:#FFF; {{roundybr|5px}}" | [[File:Hail icon B2W2.png]]
|}
 
=====Generation VI=====
In [[Generation VI]] onwards, the background of the bottom screen shows an animation of the current weather.
 
=====Generation VII=====
In [[Pokémon Sun and Moon|Pokémon Sun, Moon]], [[Pokémon Ultra Sun and Ultra Moon|Ultra Sun, and Ultra Moon]], the 3DS's bottom screen displays an icon and background animation of the current weather.
 
{{Incomplete|section|Generation VI screenshots}}
{| style="margin:auto; text-align:center; {{roundy|10px}} border:5px solid #{{normal color dark}}; background:#{{normal color}}" cellspacing=1
|-
! style="background:#{{normal color light}}; {{roundytl|5px}}" | Weather
! style="background:#{{normal color light}}" | {{gameabbrev7|SM}}
! style="background:#{{normal color light}}" | {{gameabbrev7|USUM}}
|-
| style="background:#{{normal color light}}" | [[Harsh sunlight]]
| [[File:Harsh sunlight battle interface SM.png|200px]]
| [[File:Harsh sunlight battle interface USUM.png|200px]]
|-
| style="background:#{{normal color light}}" | [[Harsh sunlight|Extremely harsh sunlight]]
| [[File:Extremely harsh sunlight battle interface SM.png|200px]]
| [[File:Extremely harsh sunlight battle interface USUM.png|200px]]
|-
| style="background:#{{normal color light}}" | [[Rain]]
| [[File:Rain battle interface SM.png|200px]]
| [[File:Rain battle interface USUM.png|200px]]
|-
| style="background:#{{normal color light}}" | [[Rain|Heavy Rain]]
| [[File:Heavy rain battle interface SM.png|200px]]
| [[File:Heavy rain battle interface USUM.png|200px]]
|-
| style="background:#{{normal color light}}" | {{weather|Sandstorm}}
| [[File:Sandstorm battle interface SM.png|200px]]
| [[File:Sandstorm battle interface USUM.png|200px]]
|-
| style="background:#{{normal color light}}" | {{weather|Hail}}
| [[File:Hail battle interface SM.png|200px]]
| [[File:Hail battle interface USUM.png|200px]]
|-
| style="background:#{{normal color light}}" | {{weather|Strong winds}}
| [[File:Strong winds battle interface SM.png|200px]]
| [[File:Strong winds battle interface USUM.png|200px]]
|}
 
=====Generation XI=====
In {{g|Scarlet and Violet}}, weather conditions that have been activated by a Pokémon's move or [[Ability]] can be seen in the "Check Status" view during battle, under the "Active Battle States and Effects" list. However, weather conditions from the overworld will not appear here.
 
===In the overworld===
{{incomplete|section}}
Weather in the overworld vary between games. The overworld has a greater variety of weather conditions, and some do not even have any effects in battle. When there is a weather conditions in the overworld, that weather will appear in every battle and last until it is replaced by another weather. In addition, Defog may clear fog from an overworld area (in [[Sinnoh]] only); it is the only move that can affect weather in the overworld.
 
{{DL|Easter Egg|Diamond Dust}} special, purely aesthetic version of light snow. It first appeared as an [[Easter egg]] in {{game|Diamond and Pearl|s}}, and has appeared in several [[core series]] games since.
 
====Weather-dependent evolution====
Starting at level 50, {{p|Sliggoo}} (as well as its [[Regional form|Hisuian form]]) will evolve into {{p|Goodra}} if it is leveled up during [[rain]] or [[fog]] in the overworld.
Starting at level 50, {{p|Sliggoo}} (as well as its [[Regional form|Hisuian form]]) will evolve into {{p|Goodra}} if it is leveled up during [[rain]] or [[fog]] in the overworld.


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|}
|}


===Overworld effects===
====Johto====
* In {{g|HeartGold and SoulSilver}}, the snow on [[Mt. Silver]] will activate {{weather|Hail}} in battles
 
====Hoenn====
In [[Hoenn]], several areas have weather conditions that occur naturally:
* [[Fog]] is present at the summit of [[Mt. Pyre]], but it has no affect in battles
* There is always a sandstorm on [[Hoenn Route 111|Route 111]]
* It frequently rains on [[Hoenn Route 119|Route 119]], with clear skies only on one in four days
 
Several weather conditions are also triggered by in-game events:
* When {{p|Kyogre}} is awakened, a rain/heavy rain is present. In contrast to natural rain, rain summoned by Kyogre includes thunderstorms as well as more rain.
* When {{p|Groudon}} is awakened, harsh sunlight/extremely harsh sunlight is present.
 
====Sinnoh====
* [[Fog]] obscures the player's overworld vision. It can be removed using the [[HM]] containing {{m|Defog}}.
** In {{g|Brilliant Diamond and Shining Pearl}}, fog activates {{m|Misty Terrain}} in battles
 
====Unova====
In [[Unova]], {{OBP|season|mechanic}}s play a significant role in what weather conditions can form in the overworld.
 
In [[Generation V]], it is possible to temporarily remove overworld weather by saving the game, setting the DS's [[time|clock]] to one month later (to change the season), loading the save file, and [[caught Pokémon|catching]] a Pokémon without leaving the area. This works even if the area always has the same weather regardless of the season.
 
====Kalos====
 
====Alola====
 
====Galar====
In {{g|Sword and Shield}}, overworld weather effects mostly occur in the [[Wild Area]], [[Isle of Armor]], and [[Crown Tundra]], including those that do not directly correspond to the in-battle weather mechanic.
In {{g|Sword and Shield}}, overworld weather effects mostly occur in the [[Wild Area]], [[Isle of Armor]], and [[Crown Tundra]], including those that do not directly correspond to the in-battle weather mechanic.


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|}
|}


===Visual indicators===
====Hisui====
=====Generation V=====
In [[Generation V]], the weather was given an icon which appeared on the DS or 3DS's bottom screen in a battle whenever weather was occurring. Since fog and shadowy aura do not appear in-battle in Generation V, they have no icons. When there is no weather, no icon is shown.
{| style="margin:auto; text-align:center; {{roundy|10px}} border:5px solid #{{normal color dark}}; background:#{{normal color}}" cellspacing=1
|-
! style="background:#{{normal color light}}; {{roundytl|5px}}" | Game
! style="background:#{{normal color light}}" | [[Harsh sunlight]]
! style="background:#{{normal color light}}" | [[Rain]]
! style="background:#{{normal color light}}" | {{weather|Sandstorm}}
! style="background:#{{normal color light}}; {{roundytr|5px}}" | {{weather|Hail}}
|- style="background:#FFF"
| {{gameabbrev5|BW}}
| style="padding:3px" | [[File:Sunlight icon BW.png]]
| style="padding:3px" | [[File:Rain icon BW.png]]
| style="padding:3px" | [[File:Sandstorm icon BW.png]]
| style="padding:3px" | [[File:Hail icon BW.png]]
|-
| style="background:#FFF; {{roundybl|5px}}" | {{gameabbrev5|B2W2}}
| style="padding:3px; background:#FFF" | [[File:Sunlight icon B2W2.png]]
| style="padding:3px; background:#FFF" | [[File:Rain icon B2W2.png]]
| style="padding:3px; background:#FFF" | [[File:Sandstorm icon B2W2.png]]
| style="padding:3px; background:#FFF; {{roundybr|5px}}" | [[File:Hail icon B2W2.png]]
|}
 
=====Generation VI=====
In [[Generation VI]] onwards, the background of the bottom screen shows an animation of the current weather.
 
=====Generation VII=====
In [[Pokémon Sun and Moon|Pokémon Sun, Moon]], [[Pokémon Ultra Sun and Ultra Moon|Ultra Sun, and Ultra Moon]], the 3DS's bottom screen displays an icon and background animation of the current weather.
 
{{Incomplete|section|Generation VI screenshots}}
{| style="margin:auto; text-align:center; {{roundy|10px}} border:5px solid #{{normal color dark}}; background:#{{normal color}}" cellspacing=1
|-
! style="background:#{{normal color light}}; {{roundytl|5px}}" | Weather
! style="background:#{{normal color light}}" | {{gameabbrev7|SM}}
! style="background:#{{normal color light}}" | {{gameabbrev7|USUM}}
|-
| style="background:#{{normal color light}}" | [[Harsh sunlight]]
| [[File:Harsh sunlight battle interface SM.png|200px]]
| [[File:Harsh sunlight battle interface USUM.png|200px]]
|-
| style="background:#{{normal color light}}" | [[Harsh sunlight|Extremely harsh sunlight]]
| [[File:Extremely harsh sunlight battle interface SM.png|200px]]
| [[File:Extremely harsh sunlight battle interface USUM.png|200px]]
|-
| style="background:#{{normal color light}}" | [[Rain]]
| [[File:Rain battle interface SM.png|200px]]
| [[File:Rain battle interface USUM.png|200px]]
|-
| style="background:#{{normal color light}}" | [[Rain|Heavy Rain]]
| [[File:Heavy rain battle interface SM.png|200px]]
| [[File:Heavy rain battle interface USUM.png|200px]]
|-
| style="background:#{{normal color light}}" | {{weather|Sandstorm}}
| [[File:Sandstorm battle interface SM.png|200px]]
| [[File:Sandstorm battle interface USUM.png|200px]]
|-
| style="background:#{{normal color light}}" | {{weather|Hail}}
| [[File:Hail battle interface SM.png|200px]]
| [[File:Hail battle interface USUM.png|200px]]
|-
| style="background:#{{normal color light}}" | {{weather|Strong winds}}
| [[File:Strong winds battle interface SM.png|200px]]
| [[File:Strong winds battle interface USUM.png|200px]]
|}
 
==[[Pokémon Legends: Arceus]]==
{{incomplete|section|How much is accuracy reduced in Fog? 33% like with the Obscured status?}}
{{incomplete|section|How much is accuracy reduced in Fog? 33% like with the Obscured status?}}
In Pokémon Legends: Arceus, weather is a mechanic that is completely controlled by the environment, and it is reset each day. Weather plays a role in the spawn distributions of wild Pokémon and also has certain in-battle effects. There are no [[move]]s that can affect the weather.
In [[Pokémon Legends: Arceus]], weather is a mechanic that is completely controlled by the environment, and it is reset each day. Weather plays a role in the spawn distributions of wild Pokémon and also has certain in-battle effects. There are no [[move]]s that can affect the weather.


{| class="roundtable" style="margin:auto; border:5px solid #{{Legends Arceus color dark}}; background:#{{Legends Arceus color}}" cellspacing=1
{| class="roundtable" style="margin:auto; border:5px solid #{{Legends Arceus color dark}}; background:#{{Legends Arceus color}}" cellspacing=1
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| All moves are less accurate, apart from moves that are always sure to hit.
| All moves are less accurate, apart from moves that are always sure to hit.
|}
|}
====Paldea====
In {{g|Scarlet and Violet}}, the player can check the current weather from their map. Overworld weather changes much more frequently in this game.


==In other games==
==In other games==
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===Pokémon Masters EX===
===Pokémon Masters EX===
{{main|Weather (Masters)}}
Weather functions similarly in [[Pokémon Masters EX]] as it does in the main series games, though some of the effects are slightly tweaked.
Weather functions similarly in [[Pokémon Masters EX]] as it does in the main series games, though some of the effects are slightly tweaked.
*Sunny: Boosts Fire-type attacks by 50%. Additionally, Pokémon cannot be frozen, and previous Pokémon that were frozen prior to the weather condition being implemented will not be frozen anymore after the weather takes effect.
*Sunny: Boosts Fire-type attacks by 50%. Additionally, Pokémon cannot be frozen, and previous Pokémon that were frozen prior to the weather condition being implemented will not be frozen anymore after the weather takes effect.
*Rain: Boosts Water-type attacks by 50%.
*Rain: Boosts Water-type attacks by 50%.
*Hail: Damages Pokémon after every action.
*Hail: Damages Pokémon after every action.
*Sandstorm: Damages Pokémon after every action.
*Sandstorm: Damages Pokémon after every action.
Unlike with the main series games, Ice-type Pokémon are not immune to damage from hail; similarly, Rock-type, Steel-type, and Ground-type Pokémon are not immune to damage from sandstorm. Instead, the effects of hail and sandstorm are nullified by the [[passive skill]]s Snow Shelter and Sand Shelter, respectively.
Like in the main games, these weather conditions can be triggered with the respective moves ({{m|Sunny Day}}, {{m|Rain Dance}}, {{m|Hail}}, {{m|Sandstorm}}). As well, certain skills can activate weather conditions whether it is after using a sync move or upon entry.
{| class="roundy" style="margin:auto; background:#{{orange color}}; border:3px solid #{{gold color}}; text-align:center"
|- style="color:000"
! style="background:#{{gold color light}}; {{roundytl|5px}}" | Passive skill
! style="background:#{{gold color light}}" | Weather condition
! style="background:#{{gold color light}}; {{roundytr|5px}}" | When it is triggered
|- style="background:#fff"
| Cold Front
| Hail
| Upon entry
|- style="background:#fff"
| Downpour
| Rain
| Upon entry
|- style="background:#fff"
| Dust Kicker
| Sandstorm
| After sync move
|- style="background:#fff"
| Hail Bringer
| Hail
| After sync move
|- style="background:#fff"
| Sand Summoner
| Sandstorm
| Upon entry
|- style="background:#fff"
| Sand Sync
| Sandstorm
| After sync move (first time)
|- style="background:#fff"
| Shower Sync
| Rain
| After sync move (first time)
|- style="background:#fff"
| Solarize
| Sunny
| After sync move
|- style="background:#fff"
| Solar Sync
| Sunny
| After sync move (first time)
|- style="background:#fff"
| style="{{roundybl|5px}}" | Sunburst
| Sunny
| style="{{roundybr|5px}}" | Upon entry
|}
There are also passive skills that are active only under certain weather conditions.
{| class="roundtable sortable" style="margin:auto; background:#{{orange color}}; border:3px solid #{{gold color}}; text-align:center"
|-
! style="background-color:#{{gold color light}}" | Passive skill
! style="background-color:#{{gold color light}}" | Weather condition
! style="background-color:#{{gold color light}}" | Effect
|-
| Charging Sun 2
| Sunny
| Powers up moves
|-
| Charging Sun 3
| Sunny
| Powers up moves
|-
| Charging Sun 5
| Sunny
| Powers up moves
|-
| Charging Sun 6
| Sunny
| Powers up moves
|-
| Charging Sun 9
| Sunny
| Powers up moves
|-
| Comforting Hail
| Hail
| Stats cannot be lowered
|-
| Dire Rain 1
| Rain
| Critical hits land more easily
|-
| Gritty Guardian 1
| Sandstorm
| Raises user's Defense and Sp. Def by one stat rank when using a move (20% chance)
|-
| Hail Rally 1
| Hail
| Raises critical-hit rate of all allied sync pairs when using a move (20% chance)
|-
| Hasty Hail 2
| Hail
| Quickly charges the move gauge
|-
| Hasty Hail 3
| Hail
| Quickly charges the move gauge
|-
| Healing Hail 1
| Hail
| Restores HP when it takes an action
|-
| Healing Sun 1
| Sunny
| Restores HP when it takes an action
|-
| Healing Sun 2
| Sunny
| Restores HP when it takes an action
|-
| Heavy Hail 2
| Hail
| Powers up sync moves
|-
| Heavy Hail 5
| Hail
| Powers up sync moves
|-
| {{a|Ice Face}}
| Hail
| Shifts user with Noice Face to Ice Face
|-
| Ice Shell
| Hail
| Defense increases by 50%
|-
| Invigorating Hail 1
| Hail
| Powers up moves
|-
| Invigorating Hail 2
| Hail
| Powers up moves
|-
| Invigorating Hail 3
| Hail
| Powers up moves
|-
| Invigorating Hail 5
| Hail
| Powers up moves
|-
| One with the Sun
| Sunny
| Cannot be flinched, confused, or trapped
|-
| Pocket Sand 4
| Sandstorm
| Lowers target's accuracy by one stat rank after a successful move (40% chance)
|-
| Racing Rain 1
| Rain
| Quickly charges the move gauge
|-
| Racing Rain 2
| Rain
| Quickly charges the move gauge
|-
| Racing Rain 3
| Rain
| Quickly charges the move gauge
|-
| Racing Rain 4
| Rain
| Quickly charges the move gauge
|-
| Raging Rain 2
| Rain
| Powers up moves
|-
| Raging Rain 3
| Rain
| Powers up moves
|-
| Raging Rain 5
| Rain
| Powers up moves
|-
| Rain Gear 1
| Rain
| Reduces damage taken from attack moves
|-
| Rain Gear 2
| Rain
| Reduces damage taken from attack moves
|-
| Rain Gear 3
| Rain
| Reduces damage taken from attack moves
|-
| Rainy Immunity
| Rain
| Not affected by status conditions
|-
| Rainy Propulsion 1
| Rain
| Reduces sync move countdown by one when using a successful move (20% chance)
|-
| Refreshing Rain 1
| Rain
| Restores HP when it takes an action
|-
| Sand Blaster 5
| Sandstorm
| Powers up sync moves
|-
| Sand Castle 2
| Sandstorm
| Reduces damage taken from attack moves
|-
| Sand Fortress
| Sandstorm
| Stats cannot be lowered
|-
| Sand Screen
| Sandstorm
| Sp. Def increases by 50%
|-
| Sands of Time 1
| Sandstorm
| Quickly charges the move gauge
|-
| Sands of Time 2
| Sandstorm
| Quickly charges the move gauge
|-
| Sands of Time 3
| Sandstorm
| Quickly charges the move gauge
|-
| Sand Shelter
| Sandstorm
| Protected from damage from weather
|-
| Sand Superiority 3
| Sandstorm
| Powers up moves, protected from damage from weather
|-
| Shifting Sand
| Sandstorm
| Boosts evasiveness by one stat rank
|-
| Shower Power 3
| Rain
| Powers up sync moves
|-
| Shower Power 5
| Rain
| Powers up sync moves
|-
| Shower Surge 3
| Rain
| Powers up moves and quickly charges the move gauge
|-
| Snow Shelter
| Hail
| Protected from damage from weather
|-
| Solar Flare 3
| Sunny
| Powers up sync moves
|-
| Solar Flare 5
| Sunny
| Powers up sync moves
|-
| Solar Propulsion 1
| Sunny
| Reduces sync move countdown by one when using a successful move (20% chance)
|-
| Solar Shield
| Sunny
| Not affected by status conditions
|-
| Solar Surge 3
| Sunny
| Powers up moves and quickly charges the move gauge
|-
| Soothing Sand 1
| Sandstorm
| Restores HP when it takes an action
|-
| Speeding Sun 1
| Sunny
| Quickly charges the move gauge
|-
| Speeding Sun 2
| Sunny
| Quickly charges the move gauge
|-
| Speeding Sun 3
| Sunny
| Quickly charges the move gauge
|-
| Speeding Sun 5
| Sunny
| Quickly charges the move gauge
|-
| Speeding Sun 9
| Sunny
| Quickly charges the move gauge
|-
| Sunbathe 9
| Sunny
| Restores HP when it uses a move
|-
| Sunny Disposition
| Sunny
| Stats cannot be lowered
|-
| Super Rain 4
| Rain
| Applies Supereffective ↑ Next effect when using a move (50% chance)
|-
| Super Sun 4
| Sunny
| Applies Supereffective ↑ Next effect when using a move (50% chance)
|-
| Surging Sand 1
| Sandstorm
| Powers up moves
|-
| Surging Sand 2
| Sandstorm
| Powers up moves
|-
| Surging Sand 3
| Sandstorm
| Powers up moves
|-
| Surging Sand 5
| Sandstorm
| Powers up moves
|-
| Surging Sand 9
| Sandstorm
| Powers up moves
|-
| Torrential Tenacity
| Rain
| Cannot be flinched, confused, or trapped
|-
| Weather Surge 2
| Any
| Powers up moves
|-
| Weather Surge 3
| Any
| Powers up moves
|-
| Weather Sync-Up 5
| Any
| Powers up sync moves
|}


==Trivia==
==Trivia==