10,044
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(some updates to Masters and main series content.) |
(further reorganization- sections for in-battle weather vs overworld weather) |
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In Generation II, the only way to cause weather was by a Pokémon using a [[move]] in-battle. [[Generation III]] introduced [[:Category:Abilities with effects on weather conditions|weather-related Abilities]] as well as overworld weather; starting a battle in an overworld location with weather would cause that weather to be automatically present from the beginning of the battle. [[Generation IV]] introduced four held items ([[Heat Rock|Heat]], [[Damp Rock|Damp]], [[Smooth Rock|Smooth]], and [[Icy Rock]]s) that increase the duration of weather caused by {{cat|weather-changing moves}} or [[Ability|Abilities]]. [[Generation V]] introduced [[Season (mechanic)|seasons]], which may affect the weather in certain locations, and [[Generation VI]] introduced a new [[evolution]] method affected by the weather. [[Generation VIII]] introduced overworld effects that resemble weather but do not directly correspond with an in-battle weather. | In Generation II, the only way to cause weather was by a Pokémon using a [[move]] in-battle. [[Generation III]] introduced [[:Category:Abilities with effects on weather conditions|weather-related Abilities]] as well as overworld weather; starting a battle in an overworld location with weather would cause that weather to be automatically present from the beginning of the battle. [[Generation IV]] introduced four held items ([[Heat Rock|Heat]], [[Damp Rock|Damp]], [[Smooth Rock|Smooth]], and [[Icy Rock]]s) that increase the duration of weather caused by {{cat|weather-changing moves}} or [[Ability|Abilities]]. [[Generation V]] introduced [[Season (mechanic)|seasons]], which may affect the weather in certain locations, and [[Generation VI]] introduced a new [[evolution]] method affected by the weather. [[Generation VIII]] introduced overworld effects that resemble weather but do not directly correspond with an in-battle weather. | ||
== | ==Effects== | ||
The following lists all the weather conditions | ===In battle=== | ||
The following lists all the weather conditions in {{pkmn|battle}}s. Note that in {{g|Legends: Arceus}}, weather conditions do not behave the same way they do in the other games. | |||
{| class="roundy" style="margin:auto; margin-bottom:2em; text-align:center; background:#{{normal color}}; border:3px solid #{{normal color dark}}; padding:2px" cellspacing="1" | {| class="roundy" style="margin:auto; margin-bottom:2em; text-align:center; background:#{{normal color}}; border:3px solid #{{normal color dark}}; padding:2px" cellspacing="1" | ||
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! style="background-color:#{{normal color light}}; {{roundytl|5px}}; width:110px;" | Weather | ! style="background-color:#{{normal color light}}; {{roundytl|5px}}; width:110px;" | Weather | ||
! style="background-color:#{{normal color light}}; width:220px;" | Image | ! style="background-color:#{{normal color light}}; width:220px;" | Image | ||
! style="background-color:#{{normal color light}}; width:350px;" | | ! style="background-color:#{{normal color light}}; width:350px;" | In-game description | ||
! style="background-color:#{{normal color light}}; {{roundytr|5px}}; width:400px;" | Details | ! style="background-color:#{{normal color light}}; {{roundytr|5px}}; width:400px;" | Details | ||
|- style='background:#fff' | |- style='background:#fff' | ||
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| style='text-align:left;' | The harsh sunlight weather condition. It boosts the power of Fire-type moves and lowers the power of Water-type moves.<br> | | style='text-align:left;' | The harsh sunlight weather condition. It boosts the power of Fire-type moves and lowers the power of Water-type moves.<br> | ||
The Speed of Grass-type Pokémon is boosted.{{sup/8|LA}} | The Speed of Grass-type Pokémon is boosted.{{sup/8|LA}} | ||
| style='text-align:left;' | | | style='text-align:left;' | [[Harsh sunlight]] strengthens the power of {{type|Fire}} moves by 50% and weakens the power of {{type|Water}} moves by 50%. During [[harsh sunlight]], no Pokémon can be {{status|freeze|frozen}}.<br> | ||
In {{g|Legends: Arceus}}, it instead increases the Speed of Grass-type Pokémon and activates {{p|Cherrim}}'s Sunshine Form. | |||
|- style='background:#fff' | |- style='background:#fff' | ||
| style='background-color:#{{water color light}}; color:#{{water color dark}};" | {{color2|{{water color dark}}|Rain}} | | style='background-color:#{{water color light}}; color:#{{water color dark}};" | {{color2|{{water color dark}}|Rain}} | ||
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The rain weather condition. It boosts the power of Water-type moves and lowers the power of Fire-type moves.<br> | The rain weather condition. It boosts the power of Water-type moves and lowers the power of Fire-type moves.<br> | ||
Damage dealt by Fire-type moves is reduced.{{sup/8|LA}} | Damage dealt by Fire-type moves is reduced.{{sup/8|LA}} | ||
| style='text-align:left;' | Rain | | style='text-align:left;' | Rain strengthens Water-type moves by 50% while weakening Fire-type moves by 50%.<br> | ||
In {{g|Legends: Arceus}}, rain only reduces damage from Fire-type moves. | |||
|- style='background:#fff' | |- style='background:#fff' | ||
| style='background-color:#{{rock color light}}; color:#{{rock color dark}};" | {{color2|{{rock color dark}}|Sandstorm (weather condition)|Sandstorm}} | | style='background-color:#{{rock color light}}; color:#{{rock color dark}};" | {{color2|{{rock color dark}}|Sandstorm (weather condition)|Sandstorm}} | ||
| [[File:Sandstorm VII.png|220px]] | | [[File:Sandstorm VII.png|220px]] | ||
| style='text-align:left;' | The sandstorm weather condition. At the end of each turn, it damages all Pokémon that are not Rock, Ground, or Steel types. It boosts the Sp. Def of Rock-type Pokémon. | | style='text-align:left;' | The sandstorm weather condition. At the end of each turn, it damages all Pokémon that are not Rock, Ground, or Steel types. It boosts the Sp. Def of Rock-type Pokémon. | ||
| style='text-align:left;' | | | style='text-align:left;' | Any Pokémon that is not {{t|Rock}}-, {{t|Ground}}-, or {{type|Steel}} will be damaged for <sup>1</sup>/<sub>16</sub> of its maximum HP at the end of each turn. Certain {{Abilities}} prevent damage from weather effects, though, and a Pokémon holding [[Safety Goggles]] is also immune to damage from weather effects.<br> | ||
Since Generation IV, in a sandstorm, the {{stat|Special Defense}} of {{type|Rock}} Pokémon is increased by 50%. | |||
|- style='background:#fff' | |- style='background:#fff' | ||
| style='background-color:#{{ice color light}}; color:#{{ice color dark}};" | {{color2|{{ice color dark}}|Hail (weather condition)|Hail}} | | style='background-color:#{{ice color light}}; color:#{{ice color dark}};" | {{color2|{{ice color dark}}|Hail (weather condition)|Hail}} | ||
| [[File:Hail VII 2.png|220px]] | | [[File:Hail VII 2.png|220px]] | ||
| style='text-align:left;' | The hail weather condition. At the end of each turn, it damages all Pokémon that are not Ice types. | | style='text-align:left;' | The hail weather condition. At the end of each turn, it damages all Pokémon that are not Ice types. | ||
| style='text-align:left;' | | | style='text-align:left;' | Any Pokémon that is not {{type|Ice}} will be damaged for <sup>1</sup>/<sub>16</sub> of its maximum HP at the end of each turn. Certain {{Abilities}} prevent damage from weather effects, though, and a Pokémon holding [[Safety Goggles]] is also immune to damage from weather effects. | ||
|- style='background:#fff' | |- style='background:#fff' | ||
| style='background-color:#{{ice color light}}; color:#{{ice color dark}};" | {{color2|{{ice color dark}}|Snow}}{{sup/8|LA}}{{sup/9|SV}} | | style='background-color:#{{ice color light}}; color:#{{ice color dark}};" | {{color2|{{ice color dark}}|Snow}}{{sup/8|LA}}{{sup/9|SV}} | ||
| [[File:Snowscape IX.png|220px]] | | [[File:Snowscape IX.png|220px]] | ||
| style='text-align:left;' | | | style='text-align:left;' | | ||
The snow weather condition. It makes Blizzard more likely to hit and boosts the Defense of Ice-type Pokémon.<br> | The snow weather condition. It makes Blizzard more likely to hit and boosts the Defense of Ice-type Pokémon.{{sup/9|SV}}<br> | ||
Pokémon are more likely to get frostbite, and drowsy Pokémon are more likely to fail to act. The Speed of Ice-type Pokémon is also boosted.{{sup/8|LA}} | Pokémon are more likely to get frostbite, and drowsy Pokémon are more likely to fail to act. The Speed of Ice-type Pokémon is also boosted.{{sup/8|LA}} | ||
| style='text-align:left;' | | | style='text-align:left;' | Snow increases the {{stat|Defense}} of {{type|Ice}} Pokémon by 50%. This weather condition replaces Hail in [[Generation IX]].<br> | ||
In {{g|Legends: Arceus}}, Pokémon are twice as likely to get frostbite, and drowsy Pokémon are twice as likely to fail to act; the Speed of Ice-type Pokémon is also boosted by 33%. | |||
|- style='background:#fff' | |- style='background:#fff' | ||
| style='background-color:#{{flying color light}}; color:#{{flying color dark}};" | {{color2|{{flying color dark}}|Fog}}{{sup/4|DPPt}}{{sup/8|BDSPLA}} | | style='background-color:#{{flying color light}}; color:#{{flying color dark}};" | {{color2|{{flying color dark}}|Fog}}{{sup/4|DPPt}}{{sup/8|BDSPLA}} | ||
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| [[File:Heavy rain VII.png|220px]] | | [[File:Heavy rain VII.png|220px]] | ||
| style='text-align:left;' | The heavy rain weather condition. It boosts the power of Water-type moves and protects Pokémon from Fire-type moves. | | style='text-align:left;' | The heavy rain weather condition. It boosts the power of Water-type moves and protects Pokémon from Fire-type moves. | ||
| style='text-align:left;' | Rain falls more chaotically around the battlefield | | style='text-align:left;' | Rain falls more chaotically around the battlefield. | ||
|- style='background:#fff' | |- style='background:#fff' | ||
| style='background-color:#{{flying color}}; color:#{{flying color dark}};" | {{color2|{{flying color dark}}|Strong winds}} | | style='background-color:#{{flying color}}; color:#{{flying color dark}};" | {{color2|{{flying color dark}}|Strong winds}} | ||
| [[File:Strong winds VII.png|220px]] | | [[File:Strong winds VII.png|220px]] | ||
| style='text-align:left;' | The strong winds weather condition. The power of moves that are super effective against Flying-type Pokémon is decreased. | | style='text-align:left;' | The strong winds weather condition. The power of moves that are super effective against Flying-type Pokémon is decreased. | ||
| style='text-align:left;' | | | style='text-align:left;' | Strong winds causes {{t|Electric}}-, {{t|Ice}}-, and {{type|Rock}} moves to deal neutral damage to Flying-type Pokémon. | ||
|- style='background:#fff' | |- style='background:#fff' | ||
| style='background-color:#{{XD color light}}; color:#{{XD color dark}};" | {{color2|{{XD color dark}}|Shadowy aura}} | | style='background-color:#{{XD color light}}; color:#{{XD color dark}};" | {{color2|{{XD color dark}}|Shadowy aura}} | ||
| [[File:Darkness Battle.png|220px]] | | [[File:Darkness Battle.png|220px]] | ||
| N/A | | N/A | ||
| style='text-align:left;' | | | style='text-align:left;' | Any Pokémon that is not a [[Shadow Pokémon]] will be damaged for <sup>1</sup>/<sub>16</sub> of its maximum HP.<br> | ||
This weather condition is only present in [[Pokémon XD: Gale of Darkness]] and has no overworld manifestation anywhere. | |||
|} | |} | ||
Certain specific moves are also affected in special ways by the weather. | Certain specific moves are also affected in special ways by the weather. | ||
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*The move {{m|Aurora Veil}} can only be used successfully during hail; outside of hail, it fails. | *The move {{m|Aurora Veil}} can only be used successfully during hail; outside of hail, it fails. | ||
===Activated Abilities=== | ====Activated Abilities==== | ||
The following Abilities are activated when a type of weather comes into effect. Most of these Abilities have no effect if no weather is active. | The following Abilities are activated when a type of weather comes into effect. Most of these Abilities have no effect if no weather is active. | ||
{| style="margin:auto; text-align:center; {{roundy|10px}} border:5px solid #{{normal color dark}}; background:#{{normal color}}" cellspacing=1 | {| style="margin:auto; text-align:center; {{roundy|10px}} border:5px solid #{{normal color dark}}; background:#{{normal color}}" cellspacing=1 | ||
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In addition to the above Abilities, {{a|Harvest}} is guaranteed to restore a Berry whenever it triggers in harsh sunlight, and the Abilities {{a|Overcoat}} and {{a|Magic Guard}} will prevent weather-related damage. | In addition to the above Abilities, {{a|Harvest}} is guaranteed to restore a Berry whenever it triggers in harsh sunlight, and the Abilities {{a|Overcoat}} and {{a|Magic Guard}} will prevent weather-related damage. | ||
===Castform and Weather Ball=== | ====Castform and Weather Ball==== | ||
{{main|Castform (Pokémon)}} | {{main|Castform (Pokémon)}} | ||
{{main|Weather Ball (move)}} | {{main|Weather Ball (move)}} | ||
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Because of its Ability, Castform has a unique synergy with Weather Ball that no other Pokémon that can learn Weather Ball has. In harsh sunlight, rain, or hail, Castform will always get [[Same-type attack bonus|STAB]] thanks to its Ability. | Because of its Ability, Castform has a unique synergy with Weather Ball that no other Pokémon that can learn Weather Ball has. In harsh sunlight, rain, or hail, Castform will always get [[Same-type attack bonus|STAB]] thanks to its Ability. | ||
===Weather-dependent evolution=== | ====Causing weather==== | ||
Most of the types of weather have a [[move]] or [[Ability]] that will cause that weather. | |||
{| style="margin:auto; text-align:center; {{roundy|10px}} border:5px solid #{{normal color dark}}; background:#{{normal color}}" cellspacing=1 | |||
|- | |||
! | |||
! style="background:#{{normal color light}}" | Clear skies | |||
! style="background:#{{normal color light}}" | [[Harsh sunlight]] | |||
! style="background:#{{normal color light}}" | [[Harsh sunlight|Extremely harsh sunlight]] | |||
! style="background:#{{normal color light}}" | [[Rain]] | |||
! style="background:#{{normal color light}}" | [[Rain|Heavy rain]] | |||
! style="background:#{{normal color light}}" | {{weather|Sandstorm}} | |||
! style="background:#{{normal color light}}" | {{weather|Hail}} | |||
! style="background:#{{normal color light}}" | {{weather|Snow}} | |||
! style="background:#{{normal color light}}" | {{weather|Shadowy aura}} | |||
! style="background:#{{normal color light}}" | [[Fog]] | |||
! style="background:#{{normal color light}}; {{roundytr|5px}}" | [[Strong winds]] | |||
|- style="background:#FFF" | |||
! style="background:#{{normal color light}}" | Move | |||
| {{m|Defog}}{{tt|*|Only clears fog; does not affect other types of weather}} | |||
| {{m|Sunny Day}} | |||
| — | |||
| {{m|Rain Dance}} | |||
| — | |||
| {{m|Sandstorm}} | |||
| {{m|Hail}} | |||
| {{m|Snowscape}}<br>{{m|Chilly Reception}} | |||
| {{m|Shadow Sky}} | |||
| — | |||
| — | |||
|- style="background:#FFF" | |||
! style="background:#{{normal color light}}; text-align:left; {{roundybl|5px}}" | Ability | |||
| — | |||
| {{a|Drought}}<br>{{a|Orichalcum Pulse}} | |||
| {{a|Desolate Land}} | |||
| {{a|Drizzle}} | |||
| {{a|Primordial Sea}} | |||
| {{a|Sand Stream}}<br>{{a|Sand Spit}} | |||
| {{a|Snow Warning}} | |||
| {{a|Snow Warning}} | |||
| — | |||
| — | |||
| style="{{roundybr|5px}}" | {{a|Delta Stream}} | |||
|} | |||
{{a|Air Lock}} and {{a|Cloud Nine}} also suspend the effects of weather while they are active. | |||
Weather normally lasts for 5 turns when it is called by a move. Prior to [[Generation VI]], weather created by an Ability would continue until the battle ended or another type of weather took its place; since Generation VI, weather created by Abilities also lasts for only 5 turns, with the exception of weather created by {{a|Desolate Land}}, {{a|Primordial Sea}}, and {{a|Delta Stream}}. | |||
If multiple Pokémon with Abilities that change the weather are sent in simultaneously, the Abilities activate in order from [[Statistic|fastest]] Pokémon to slowest Pokémon (or the reverse during {{m|Trick Room}}); this means that the slowest Pokémon's Ability will override the other Abilities. | |||
If a Pokémon holding one of four [[held item]]s creates weather that would otherwise last 5 turns, it instead lasts 8 turns. The rock that affects each type of weather is shown below. | |||
{| style="margin:auto; text-align:center; {{roundy|10px}} border:5px solid #{{normal color dark}}; background:#{{normal color}}" cellspacing=1 | |||
|- | |||
! style="background:#{{normal color light}}; {{roundytl|5px}}" | [[Harsh sunlight]] | |||
! style="background:#{{normal color light}}" | [[Rain]] | |||
! style="background:#{{normal color light}}" | {{weather|Sandstorm}} | |||
! style="background:#{{normal color light}}; {{roundytr|5px}}" | {{weather|Hail}}/[[Snow]] | |||
|- | |||
| width="25%" style="background:#{{fire color light}}; padding-top:3px; {{roundybl|5px}}" | [[File:Dream Heat Rock Sprite.png|45px]]<br>[[Heat Rock]] | |||
| width="25%" style="background:#{{water color light}}; padding-top:3px" | [[File:Dream Damp Rock Sprite.png|45px]]<br>[[Damp Rock]] | |||
| width="25%" style="background:#{{rock color light}}; padding-top:3px" | [[File:Dream Smooth Rock Sprite.png|45px]]<br>[[Smooth Rock]] | |||
| width="25%" style="background:#{{ice color light}}; padding-top:3px; {{roundybr|5px}}" | [[File:Dream Icy Rock Sprite.png|45px]]<br>[[Icy Rock]] | |||
|} | |||
====Visual indicators==== | |||
=====Generation V===== | |||
In [[Generation V]], the weather was given an icon which appeared on the DS or 3DS's bottom screen in a battle whenever weather was occurring. Since fog and shadowy aura do not appear in-battle in Generation V, they have no icons. When there is no weather, no icon is shown. | |||
{| style="margin:auto; text-align:center; {{roundy|10px}} border:5px solid #{{normal color dark}}; background:#{{normal color}}" cellspacing=1 | |||
|- | |||
! style="background:#{{normal color light}}; {{roundytl|5px}}" | Game | |||
! style="background:#{{normal color light}}" | [[Harsh sunlight]] | |||
! style="background:#{{normal color light}}" | [[Rain]] | |||
! style="background:#{{normal color light}}" | {{weather|Sandstorm}} | |||
! style="background:#{{normal color light}}; {{roundytr|5px}}" | {{weather|Hail}} | |||
|- style="background:#FFF" | |||
| {{gameabbrev5|BW}} | |||
| style="padding:3px" | [[File:Sunlight icon BW.png]] | |||
| style="padding:3px" | [[File:Rain icon BW.png]] | |||
| style="padding:3px" | [[File:Sandstorm icon BW.png]] | |||
| style="padding:3px" | [[File:Hail icon BW.png]] | |||
|- | |||
| style="background:#FFF; {{roundybl|5px}}" | {{gameabbrev5|B2W2}} | |||
| style="padding:3px; background:#FFF" | [[File:Sunlight icon B2W2.png]] | |||
| style="padding:3px; background:#FFF" | [[File:Rain icon B2W2.png]] | |||
| style="padding:3px; background:#FFF" | [[File:Sandstorm icon B2W2.png]] | |||
| style="padding:3px; background:#FFF; {{roundybr|5px}}" | [[File:Hail icon B2W2.png]] | |||
|} | |||
=====Generation VI===== | |||
In [[Generation VI]] onwards, the background of the bottom screen shows an animation of the current weather. | |||
=====Generation VII===== | |||
In [[Pokémon Sun and Moon|Pokémon Sun, Moon]], [[Pokémon Ultra Sun and Ultra Moon|Ultra Sun, and Ultra Moon]], the 3DS's bottom screen displays an icon and background animation of the current weather. | |||
{{Incomplete|section|Generation VI screenshots}} | |||
{| style="margin:auto; text-align:center; {{roundy|10px}} border:5px solid #{{normal color dark}}; background:#{{normal color}}" cellspacing=1 | |||
|- | |||
! style="background:#{{normal color light}}; {{roundytl|5px}}" | Weather | |||
! style="background:#{{normal color light}}" | {{gameabbrev7|SM}} | |||
! style="background:#{{normal color light}}" | {{gameabbrev7|USUM}} | |||
|- | |||
| style="background:#{{normal color light}}" | [[Harsh sunlight]] | |||
| [[File:Harsh sunlight battle interface SM.png|200px]] | |||
| [[File:Harsh sunlight battle interface USUM.png|200px]] | |||
|- | |||
| style="background:#{{normal color light}}" | [[Harsh sunlight|Extremely harsh sunlight]] | |||
| [[File:Extremely harsh sunlight battle interface SM.png|200px]] | |||
| [[File:Extremely harsh sunlight battle interface USUM.png|200px]] | |||
|- | |||
| style="background:#{{normal color light}}" | [[Rain]] | |||
| [[File:Rain battle interface SM.png|200px]] | |||
| [[File:Rain battle interface USUM.png|200px]] | |||
|- | |||
| style="background:#{{normal color light}}" | [[Rain|Heavy Rain]] | |||
| [[File:Heavy rain battle interface SM.png|200px]] | |||
| [[File:Heavy rain battle interface USUM.png|200px]] | |||
|- | |||
| style="background:#{{normal color light}}" | {{weather|Sandstorm}} | |||
| [[File:Sandstorm battle interface SM.png|200px]] | |||
| [[File:Sandstorm battle interface USUM.png|200px]] | |||
|- | |||
| style="background:#{{normal color light}}" | {{weather|Hail}} | |||
| [[File:Hail battle interface SM.png|200px]] | |||
| [[File:Hail battle interface USUM.png|200px]] | |||
|- | |||
| style="background:#{{normal color light}}" | {{weather|Strong winds}} | |||
| [[File:Strong winds battle interface SM.png|200px]] | |||
| [[File:Strong winds battle interface USUM.png|200px]] | |||
|} | |||
=====Generation XI===== | |||
In {{g|Scarlet and Violet}}, weather conditions that have been activated by a Pokémon's move or [[Ability]] can be seen in the "Check Status" view during battle, under the "Active Battle States and Effects" list. However, weather conditions from the overworld will not appear here. | |||
===In the overworld=== | |||
{{incomplete|section}} | |||
Weather in the overworld vary between games. The overworld has a greater variety of weather conditions, and some do not even have any effects in battle. When there is a weather conditions in the overworld, that weather will appear in every battle and last until it is replaced by another weather. In addition, Defog may clear fog from an overworld area (in [[Sinnoh]] only); it is the only move that can affect weather in the overworld. | |||
{{DL|Easter Egg|Diamond Dust}} special, purely aesthetic version of light snow. It first appeared as an [[Easter egg]] in {{game|Diamond and Pearl|s}}, and has appeared in several [[core series]] games since. | |||
====Weather-dependent evolution==== | |||
Starting at level 50, {{p|Sliggoo}} (as well as its [[Regional form|Hisuian form]]) will evolve into {{p|Goodra}} if it is leveled up during [[rain]] or [[fog]] in the overworld. | Starting at level 50, {{p|Sliggoo}} (as well as its [[Regional form|Hisuian form]]) will evolve into {{p|Goodra}} if it is leveled up during [[rain]] or [[fog]] in the overworld. | ||
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|} | |} | ||
=== | ====Johto==== | ||
* In {{g|HeartGold and SoulSilver}}, the snow on [[Mt. Silver]] will activate {{weather|Hail}} in battles | |||
====Hoenn==== | |||
In [[Hoenn]], several areas have weather conditions that occur naturally: | |||
* [[Fog]] is present at the summit of [[Mt. Pyre]], but it has no affect in battles | |||
* There is always a sandstorm on [[Hoenn Route 111|Route 111]] | |||
* It frequently rains on [[Hoenn Route 119|Route 119]], with clear skies only on one in four days | |||
Several weather conditions are also triggered by in-game events: | |||
* When {{p|Kyogre}} is awakened, a rain/heavy rain is present. In contrast to natural rain, rain summoned by Kyogre includes thunderstorms as well as more rain. | |||
* When {{p|Groudon}} is awakened, harsh sunlight/extremely harsh sunlight is present. | |||
====Sinnoh==== | |||
* [[Fog]] obscures the player's overworld vision. It can be removed using the [[HM]] containing {{m|Defog}}. | |||
** In {{g|Brilliant Diamond and Shining Pearl}}, fog activates {{m|Misty Terrain}} in battles | |||
====Unova==== | |||
In [[Unova]], {{OBP|season|mechanic}}s play a significant role in what weather conditions can form in the overworld. | |||
In [[Generation V]], it is possible to temporarily remove overworld weather by saving the game, setting the DS's [[time|clock]] to one month later (to change the season), loading the save file, and [[caught Pokémon|catching]] a Pokémon without leaving the area. This works even if the area always has the same weather regardless of the season. | |||
====Kalos==== | |||
====Alola==== | |||
====Galar==== | |||
In {{g|Sword and Shield}}, overworld weather effects mostly occur in the [[Wild Area]], [[Isle of Armor]], and [[Crown Tundra]], including those that do not directly correspond to the in-battle weather mechanic. | In {{g|Sword and Shield}}, overworld weather effects mostly occur in the [[Wild Area]], [[Isle of Armor]], and [[Crown Tundra]], including those that do not directly correspond to the in-battle weather mechanic. | ||
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|} | |} | ||
=== | ====Hisui==== | ||
{{incomplete|section|How much is accuracy reduced in Fog? 33% like with the Obscured status?}} | {{incomplete|section|How much is accuracy reduced in Fog? 33% like with the Obscured status?}} | ||
In Pokémon Legends: Arceus, weather is a mechanic that is completely controlled by the environment, and it is reset each day. Weather plays a role in the spawn distributions of wild Pokémon and also has certain in-battle effects. There are no [[move]]s that can affect the weather. | In [[Pokémon Legends: Arceus]], weather is a mechanic that is completely controlled by the environment, and it is reset each day. Weather plays a role in the spawn distributions of wild Pokémon and also has certain in-battle effects. There are no [[move]]s that can affect the weather. | ||
{| class="roundtable" style="margin:auto; border:5px solid #{{Legends Arceus color dark}}; background:#{{Legends Arceus color}}" cellspacing=1 | {| class="roundtable" style="margin:auto; border:5px solid #{{Legends Arceus color dark}}; background:#{{Legends Arceus color}}" cellspacing=1 | ||
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| All moves are less accurate, apart from moves that are always sure to hit. | | All moves are less accurate, apart from moves that are always sure to hit. | ||
|} | |} | ||
====Paldea==== | |||
In {{g|Scarlet and Violet}}, the player can check the current weather from their map. Overworld weather changes much more frequently in this game. | |||
==In other games== | ==In other games== | ||
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===Pokémon Masters EX=== | ===Pokémon Masters EX=== | ||
{{main|Weather (Masters)}} | |||
Weather functions similarly in [[Pokémon Masters EX]] as it does in the main series games, though some of the effects are slightly tweaked. | Weather functions similarly in [[Pokémon Masters EX]] as it does in the main series games, though some of the effects are slightly tweaked. | ||
*Sunny: Boosts Fire-type attacks by 50%. Additionally, Pokémon cannot be frozen, and previous Pokémon that were frozen prior to the weather condition being implemented will not be frozen anymore after the weather takes effect. | *Sunny: Boosts Fire-type attacks by 50%. Additionally, Pokémon cannot be frozen, and previous Pokémon that were frozen prior to the weather condition being implemented will not be frozen anymore after the weather takes effect. | ||
*Rain: Boosts Water-type attacks by 50%. | *Rain: Boosts Water-type attacks by 50%. | ||
*Hail: Damages Pokémon after every action. | *Hail: Damages Pokémon after every action. | ||
*Sandstorm: Damages Pokémon after every action. | *Sandstorm: Damages Pokémon after every action. | ||
==Trivia== | ==Trivia== |