Stat: Difference between revisions

57,811 bytes removed ,  31 December 2022
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==Stat modifiers==
==Stat modifiers==
{{main|Stat modifier}}
When a stat is used in a calculation in battle, a number of modifiers may be applied during the calculation. During a battle, a Pokémon's effective stats may be raised or lowered by certain [[move]]s, [[Ability|Abilities]], and [[held items]]. Some attacks may only have a chance of raising or lowering stats, while certain Abilities and held items may require a triggering event to activate any stat modifications.
When a stat is used in a calculation in battle, a number of modifiers may be applied during the calculation. During a battle, a Pokémon's effective stats may be raised or lowered by certain [[move]]s, [[Ability|Abilities]], and [[held items]]. Some attacks may only have a chance of raising or lowering stats, while certain Abilities and held items may require a triggering event to activate any stat modifications.
The modifiers conferred by most moves operate on a sliding scale of ''[[#Stage multipliers|stages]]''. When a given stat is raised or lowered, its current stage is increased or decreased by the amount dictated by the move, up to a maximum of +6 or a minimum of -6. A given stage corresponds to a given multiplier that will modify the stat when it is used in battle calculations. The exact multipliers for stages are detailed in a later section below. Note that prior to [[Generation III]], no stat can fall below 1 or rise above 999; any further modifiers will be treated as if the stat was capped regardless of whether the stat is at -6 or +6 or not.
HP is the only stat that has no stages. [[Dynamax]] is the only mechanic that can directly change a Pokémon's maximum HP without changing the variables in the HP-determining formula.
The stages of all of a Pokémon's stats are reset to zero when the Pokémon is [[Recall|withdrawn]] or affected by the moves {{m|Haze}} or {{m|Clear Smog}}. When a move lands a [[critical hit]] in Generations {{gen|I}} and {{gen|II}}, it ignores all changes to stat stages. In [[Generation III]] onward, critical hits ignore the attacker's negative stat stages and the defender's positive stat stages. If a Pokémon is under the effect of {{m|Mist}}, {{a|Clear Body}}, {{a|White Smoke}}, or {{a|Full Metal Body}}, its stat stages can only be lowered through self-inflicted methods such as {{m|Superpower}}. {{m|Chip Away}}, {{m|Sacred Sword}}, and {{m|Darkest Lariat}} ignore changes to the target's physical Defense and Evasion stat stages. {{m|Foresight}}, {{m|Odor Sleuth}}, and {{m|Miracle Eye}} can cause subsequent moves to ignore the target's Evasion stat stages. In [[Generation V]] onward, if a Pokémon's Ability is {{a|Simple}}, then any changes to stages are doubled. If a Pokémon's Ability is {{a|Contrary}}, then any changes to stages are reversed. {{m|Topsy-Turvy}} reverses the stages of all of the target's stats.
While some moves, Abilities, and held items may also modify the stages of a Pokémon's stats, others may apply unique multipliers that are separate from—and thus can stack with—stages. Examples include the move {{m|Tailwind}}, which multiplies Speed by 2 times, the Ability {{a|Slow Start}}, which temporarily halves Attack and Speed, and the held item [[Choice Band]], which multiplies Attack by 1.5 times.
From Generation V onward, the Speed stat has boundaries put in place that don't apply to any other stat. After taking stat stages and all other modifiers into account, if the resulting Speed stat is above 10000, it is reduced to 10000. The speed stat is then subtracted from 10000 if and only if {{m|Trick Room}} is in effect, and finally if the Speed stat is greater than or equal to 8192, it is reduced by 8192 to produce the final figure used in speed comparisons. As a result, a Pokémon that runs into the limit of 10000 Speed is further reduced to an effective 1808.
===In-battle modification===
In the table below, anything in italics is capable of modifying one stat out of two or more and may not always affect the same one.
{| class="roundy" style="margin:auto; text-align:center; background: #999; border: 5px solid #cdcdcd"
|-
! rowspan="2" style="background:#ccc; {{roundytl|5px}}" | Stat
! colspan="4" style="background:#ccc" | Raisers
! colspan="2" style="background:#ccc; {{roundytr|5px}}" | Reducers
|- style="background: #ccc"
! style="background:#ccc"| {{color2|000|Move|Moves}}
! style="background:#ccc"| {{color2|000|Z-Move|Z-Moves}}
! style="background:#ccc"| {{color2|000|Ability|Abilities}}
! style="background:#ccc"| {{color2|000|Item|Items}}
! style="background:#ccc"| {{color2|000|Move|Moves}}
! style="background:#ccc"| {{color2|000|Ability|Abilities}}
|-
! style="background:#{{attack color}}" | {{color2|{{attack color dark}}|Stats#Attack|Attack}}
| style="background:#{{attack color light}}" <!--ATTACK RAISING MOVES-->|
{| style="margin:auto"
| <ab>'''1 stage'''
{{mcolor|Ancient Power|{{attack color dark}}}}
{{mcolor|Bulk Up|{{attack color dark}}}}
{{mcolor|Clangorous Soul|{{attack color dark}}}}
{{mcolor|Coaching|{{attack color dark}}}}
{{mcolor|Coil|{{attack color dark}}}}
{{mcolor|Curse|{{attack color dark}}}}
{{mcolor|Dragon Dance|{{attack color dark}}}}
{{mcolor|Gear Up|{{attack color dark}}}}
{{mcolor|Growth|{{attack color dark}}}}{{tt2|*|Two stages in intense sunlight in Generation V onwards|{{attack color dark}}}}
{{mcolor|Hone Claws|{{attack color dark}}}}
{{mcolor|Howl|{{attack color dark}}}}
{{mcolor|Meditate|{{attack color dark}}}}
{{mcolor|Metal Claw|{{attack color dark}}}}
{{mcolor|Meteor Mash|{{attack color dark}}}}
{{mcolor|No Retreat|{{attack color dark}}}}
{{mcolor|Ominous Wind|{{attack color dark}}}}
{{mcolor|Power-Up Punch|{{attack color dark}}}}
{{mcolor|Rage|{{attack color dark}}}}{{tt2|*|Generations I and Generation V onward|{{attack color dark}}}}</ab>
| <ab>'''1 stage'''
{{mcolor|Rototiller|{{attack color dark}}}}
{{mcolor|Sharpen|{{attack color dark}}}}
{{mcolor|Shift Gear|{{attack color dark}}}}
{{mcolor|Silver Wind|{{attack color dark}}}}
{{mcolor|Work Up|{{attack color dark}}}}
'''2 stages'''
''{{mcolor|Acupressure|{{attack color dark}}}}''
{{mcolor|Decorate|{{attack color dark}}}}
{{mcolor|Shell Smash|{{attack color dark}}}}
{{mcolor|Swagger|{{attack color dark}}}}
{{mcolor|Swords Dance|{{attack color dark}}}}
'''≥3 stages'''
{{mcolor|Belly Drum|{{attack color dark}}}}{{tt2|*|Sets stat modification to +6|{{attack color dark}}}}
{{mcolor|Fell Stinger|{{attack color dark}}}}{{tt2|*|2 stages in Generation VI|{{attack color dark}}}}
'''Other'''
{{mcolor|Power Split|{{attack color dark}}}}{{tt2|*|Attack may increase or decrease, depending on the target's and the user's stats|{{attack color dark}}}}
{{mcolor|Power Trick|{{attack color dark}}}}{{tt2|*|Attack may increase or decrease, depending on the user's stats|{{attack color dark}}}}</ab>
|}
| style="background:#{{attack color light}}" <!--ATTACK RAISING Z-MOVES-->|
{| style="margin:auto"
| <ab>'''1 stage'''
{{mcolor|Bulk Up|{{attack color dark}}|Z-Bulk Up}}{{tt2|*|Two stages total including the base move|{{attack color dark}}}}
{{mcolor|Hone Claws|{{attack color dark}}|Z-Hone Claws}}{{tt2|*|Two stages total including the base move|{{attack color dark}}}}
{{mcolor|Howl|{{attack color dark}}|Z-Howl}}{{tt2|*|Two stages total including the base move|{{attack color dark}}}}
{{mcolor|Laser Focus|{{attack color dark}}|Z-Laser Focus}}
{{mcolor|Leer|{{attack color dark}}|Z-Leer}}
{{mcolor|Meditate|{{attack color dark}}|Z-Meditate}}{{tt2|*|Two stages total including the base move|{{attack color dark}}}}
{{mcolor|Odor Sleuth|{{attack color dark}}|Z-Odor Sleuth}}
{{mcolor|Power Trick|{{attack color dark}}|Z-Power Trick}}
{{mcolor|Rototiller|{{attack color dark}}|Z-Rototiller}}
{{mcolor|Screech|{{attack color dark}}|Z-Screech}}
{{mcolor|Sharpen|{{attack color dark}}|Z-Sharpen}}{{tt2|*|Two stages total including the base move|{{attack color dark}}}}
{{mcolor|Tail Whip|{{attack color dark}}|Z-Tail Whip}}
{{mcolor|Taunt|{{attack color dark}}|Z-Taunt}}
{{mcolor|Topsy-Turvy|{{attack color dark}}|Z-Topsy-Turvy}}
{{mcolor|Will-O-Wisp|{{attack color dark}}|Z-Will-O-Wisp}}
</ab>
| <ab>'''1 stage'''
{{mcolor|Work Up|{{attack color dark}}|Z-Work Up}}{{tt2|*|Two stages total including the base move|{{attack color dark}}}}
{{mcolor|Celebrate|{{attack color dark}}|Z-Celebrate}}
{{mcolor|Conversion|{{attack color dark}}|Z-Conversion}}
{{mcolor|Forest's Curse|{{attack color dark}}|Z-Forest's Curse}}
{{mcolor|Geomancy|{{attack color dark}}|Z-Geomancy}}
{{mcolor|Happy Hour|{{attack color dark}}|Z-Happy Hour}}
{{mcolor|Hold Hands|{{attack color dark}}|Z-Hold Hands}}
{{mcolor|Purify|{{attack color dark}}|Z-Purify}}
{{mcolor|Sketch|{{attack color dark}}|Z-Sketch}}
{{mcolor|Trick-or-Treat|{{attack color dark}}|Z-Trick-or-Treat}}
{{mcolor|Clangorous Soulblaze|{{attack color dark}}}}
'''2 stages'''
{{mcolor|Mirror Move|{{attack color dark}}|Z-Mirror Move}}
{{mcolor|Extreme Evoboost|{{attack color dark}}}}
'''3 stages'''
{{mcolor|Splash|{{attack color dark}}|Z-Splash}}</ab>
|}
| style="background:#{{attack color light}}" <!--ATTACK RAISING ABILITIES-->| <ab>'''1 stage'''
''{{acolor|Beast Boost|{{attack color dark}}}}''
''{{acolor|Download|{{attack color dark}}}}''
{{acolor|Intrepid Sword|{{attack color dark}}}}
{{acolor|Justified|{{attack color dark}}}}
{{acolor|Moxie|{{attack color dark}}}}
{{acolor|Sap Sipper|{{attack color dark}}}}
'''2 stages'''
{{acolor|Defiant|{{attack color dark}}}}
''{{acolor|Moody|{{attack color dark}}}}''
'''≥3 stages'''
{{acolor|Anger Point|{{attack color dark}}}}{{tt2|*|Sets stat modification to +6|{{attack color dark}}}}
'''Other'''
{{acolor|Flower Gift|{{attack color dark}}}}
{{acolor|Gorilla Tactics|{{attack color dark}}}}
{{acolor|Guts|{{attack color dark}}}}
{{acolor|Huge Power|{{attack color dark}}}}
{{acolor|Hustle|{{attack color dark}}}}
{{acolor|Pure Power|{{attack color dark}}}}</ab>
| style="background:#{{attack color light}}" <!--ATTACK RAISING ITEMS-->| <ab>'''1 stage'''
{{color2|{{attack color dark}}|Cell Battery}}
{{color2|{{attack color dark}}|Liechi Berry}}
{{color2|{{attack color dark}}|Snowball}}
'''2 stages'''
''{{color2|{{attack color dark}}|Starf Berry}}''
{{color2|{{attack color dark}}|Weakness Policy}}
{{color2|{{attack color dark}}|Battle item#X Attack|X Attack}}{{tt2|*|1 stage prior to Generation VII|{{attack color dark}}}}
'''Other'''
{{color2|{{attack color dark}}|Choice Band}}
{{color2|{{attack color dark}}|Light Ball}}{{tt2|*|Generation IV onwards|{{attack color dark}}}}
{{color2|{{attack color dark}}|Thick Club}}</ab>
| style="background:#{{attack color light}}" <!--ATTACK LOWERING MOVES-->|
{| style="margin:auto"
| <ab>'''1 stage'''
{{mcolor|Aurora Beam|{{attack color dark}}}}
{{mcolor|Baby-Doll Eyes|{{attack color dark}}}}
{{mcolor|Breaking Swipe|{{attack color dark}}}}
{{mcolor|Growl|{{attack color dark}}}}
{{mcolor|King's Shield|{{attack color dark}}}}{{tt2|*|2 stages prior to Generation VIII|{{attack color dark}}}}
{{mcolor|Lunge|{{attack color dark}}}}
{{mcolor|Noble Roar|{{attack color dark}}}}
{{mcolor|Parting Shot|{{attack color dark}}}}
{{mcolor|Play Nice|{{attack color dark}}}}
{{mcolor|Play Rough|{{attack color dark}}}}
''{{mcolor|Secret Power|{{attack color dark}}}}''
{{mcolor|Strength Sap|{{attack color dark}}}}
{{mcolor|Superpower|{{attack color dark}}}}
{{mcolor|Tearful Look|{{attack color dark}}}}
{{mcolor|Tickle|{{attack color dark}}}}
{{mcolor|Trop Kick|{{attack color dark}}}}
{{mcolor|Venom Drench|{{attack color dark}}}}</ab>
| <ab>'''2 stages'''
{{mcolor|Charm|{{attack color dark}}}}
{{mcolor|Feather Dance|{{attack color dark}}}}
{{mcolor|Memento|{{attack color dark}}}}
'''Other'''
{{mcolor|Power Split|{{attack color dark}}}}{{tt2|*|Attack may increase or decrease, depending on the target's and the user's stats|{{attack color dark}}}}
{{mcolor|Power Trick|{{attack color dark}}}}{{tt2|*|Attack may increase or decrease, depending on the user's stats|{{attack color dark}}}}</ab>
|}
| style="background:#{{attack color light}}" <!--ATTACK LOWERING ABILITIES-->| <ab>'''1 stage'''
{{acolor|Intimidate|{{attack color dark}}}}
''{{acolor|Moody|{{attack color dark}}}}''
'''Other'''
{{acolor|Defeatist|{{attack color dark}}}}
{{acolor|Slow Start|{{attack color dark}}}}</ab>
|-
! style="background:#{{defense color}}" | {{color2|{{defense color dark}}|Stats#Defense|Defense}}
| style="background:#{{defense color light}}" <!--DEFENSE RAISING MOVES-->|
{| style="margin:auto"
| <ab>'''1 stage'''
{{mcolor|Ancient Power|{{defense color dark}}}}
{{mcolor|Bulk Up|{{defense color dark}}}}
{{mcolor|Clangorous Soul|{{defense color dark}}}}
{{mcolor|Coil|{{defense color dark}}}}
{{mcolor|Coaching|{{defense color dark}}}}
{{mcolor|Cosmic Power|{{defense color dark}}}}
{{mcolor|Curse|{{defense color dark}}}}
{{mcolor|Defend Order|{{defense color dark}}}}
{{mcolor|Defense Curl|{{defense color dark}}}}
{{mcolor|Flower Shield|{{defense color dark}}}}
{{mcolor|Harden|{{defense color dark}}}}
{{mcolor|Magnetic Flux|{{defense color dark}}}}
{{mcolor|No Retreat|{{defense color dark}}}}
{{mcolor|Ominous Wind|{{defense color dark}}}}
{{mcolor|Silver Wind|{{defense color dark}}}}</ab>
| <ab>'''1 stage'''
{{mcolor|Skull Bash|{{defense color dark}}}}{{tt2|*|Generation II onwards|{{defense color dark}}}}
{{mcolor|Steel Wing|{{defense color dark}}}}
{{mcolor|Stockpile|{{defense color dark}}}}{{tt2|*|Generation IV onwards|{{defense color dark}}}}
{{mcolor|Withdraw|{{defense color dark}}}}
'''2 stages'''
{{mcolor|Acid Armor|{{defense color dark}}}}
''{{mcolor|Acupressure|{{defense color dark}}}}''
{{mcolor|Barrier|{{defense color dark}}}}
{{mcolor|Diamond Storm|{{defense color dark}}}}{{tt2|*|1 stage prior to Generation VII|{{defense color dark}}}}
{{mcolor|Iron Defense|{{defense color dark}}}}
{{mcolor|Stuff Cheeks|{{defense color dark}}}}
'''≥3 stages'''
{{mcolor|Cotton Guard|{{defense color dark}}}}
'''Other'''
{{mcolor|Guard Split|{{defense color dark}}}}{{tt2|*|Defense may increase or decrease, depending on the target's and the user's stats|{{defense color dark}}}}
{{mcolor|Power Trick|{{defense color dark}}}}{{tt2|*|Defense may increase or decrease, depending on the user's stats|{{defense color dark}}}}</ab>
|}
| style="background:#{{defense color light}}" <!--DEFENSE RAISING Z-MOVES-->|
{| style="margin:auto"
| <ab>'''1 stage'''
{{mcolor|Aqua Ring|{{defense color dark}}|Z-Aqua Ring}}
{{mcolor|Baby-Doll Eyes|{{defense color dark}}|Z-Baby-Doll Eyes}}
{{mcolor|Baneful Bunker|{{defense color dark}}|Z-Baneful Bunker}}
{{mcolor|Block|{{defense color dark}}|Z-Block}}
{{mcolor|Charm|{{defense color dark}}|Z-Charm}}
{{mcolor|Defend Order|{{defense color dark}}|Z-Defend Order}}{{tt2|*|Two stages total including the base move|{{defense color dark}}}}
{{mcolor|Fairy Lock|{{defense color dark}}|Z-Fairy Lock}}
{{mcolor|Feather Dance|{{defense color dark}}|Z-Feather Dance}}
{{mcolor|Flower Shield|{{defense color dark}}|Z-Flower Shield}}
{{mcolor|Grassy Terrain|{{defense color dark}}|Z-Grassy Terrain}}
{{mcolor|Growl|{{defense color dark}}|Z-Growl}}
{{mcolor|Harden|{{defense color dark}}|Z-Harden}}{{tt2|*|Two stages total including the base move|{{defense color dark}}}}
{{mcolor|Mat Block|{{defense color dark}}|Z-Mat Block}}{{tt2|*|Two stages total including the base move|{{defense color dark}}}}
{{mcolor|Noble Roar|{{defense color dark}}|Z-Noble Roar}}
{{mcolor|Pain Split|{{defense color dark}}|Z-Pain Split}}
{{mcolor|Play Nice|{{defense color dark}}|Z-Play Nice}}
{{mcolor|Poison Gas|{{defense color dark}}|Z-Poison Gas}}
{{mcolor|Poison Powder|{{defense color dark}}|Z-Poison Powder}}
{{mcolor|Quick Guard|{{defense color dark}}|Z-Quick Guard}}
{{mcolor|Roar|{{defense color dark}}|Z-Roar}}
{{mcolor|Spider Web|{{defense color dark}}|Z-Spider Web}}
</ab>
| <ab>'''1 stage'''
{{mcolor|Spikes|{{defense color dark}}|Z-Spikes}}
{{mcolor|Spiky Shield|{{defense color dark}}|Z-Spiky Shield}}
{{mcolor|Stealth Rock|{{defense color dark}}|Z-Stealth Rock}}
{{mcolor|Strength Sap|{{defense color dark}}|Z-Strength Sap}}
{{mcolor|Tearful Look|{{defense color dark}}|Z-Tearful Look}}
{{mcolor|Tickle|{{defense color dark}}|Z-Tickle}}
{{mcolor|Torment|{{defense color dark}}|Z-Torment}}
{{mcolor|Toxic|{{defense color dark}}|Z-Toxic}}
{{mcolor|Toxic Spikes|{{defense color dark}}|Z-Toxic Spikes}}
{{mcolor|Venom Drench|{{defense color dark}}|Z-Venom Drench}}
{{mcolor|Wide Guard|{{defense color dark}}|Z-Wide Guard}}
{{mcolor|Withdraw|{{defense color dark}}|Z-Withdraw}}{{tt2|*|Two stages total including the base move|{{defense color dark}}}}
{{mcolor|Celebrate|{{defense color dark}}|Z-Celebrate}}
{{mcolor|Conversion|{{defense color dark}}|Z-Conversion}}
{{mcolor|Forest's Curse|{{defense color dark}}|Z-Forest's Curse}}
{{mcolor|Geomancy|{{defense color dark}}|Z-Geomancy}}
{{mcolor|Happy Hour|{{defense color dark}}|Z-Happy Hour}}
{{mcolor|Hold Hands|{{defense color dark}}|Z-Hold Hands}}
{{mcolor|Purify|{{defense color dark}}|Z-Purify}}
{{mcolor|Sketch|{{defense color dark}}|Z-Sketch}}
{{mcolor|Trick-or-Treat|{{defense color dark}}|Z-Trick-or-Treat}}
{{mcolor|Clangorous Soulblaze|{{defense color dark}}}}
'''2 stages'''
{{mcolor|Extreme Evoboost|{{defense color dark}}}}
</ab>
|}
| style="background:#{{defense color light}}" <!--DEFENSE RAISING ABILITIES-->|<ab>'''1 stage'''
''{{acolor|Beast Boost|{{defense color dark}}}}''
{{acolor|Dauntless Shield|{{defense color dark}}}}
{{acolor|Stamina|{{defense color dark}}}}
'''2 stages'''
''{{acolor|Moody|{{defense color dark}}}}''
{{acolor|Water Compaction|{{defense color dark}}}}
'''Other'''
{{acolor|Grass Pelt|{{defense color dark}}}}
{{acolor|Marvel Scale|{{defense color dark}}}}
{{acolor|Fur Coat|{{defense color dark}}}}</ab>
| style="background:#{{defense color light}}" <!--DEFENSE RAISING ITEMS-->| <ab>'''1 stage'''
{{color2|{{defense color dark}}|Electric Seed}}
{{color2|{{defense color dark}}|Ganlon Berry}}
{{color2|{{defense color dark}}|Grassy Seed}}
{{color2|{{defense color dark}}|Kee Berry}}
'''2 stages'''
''{{color2|{{defense color dark}}|Starf Berry}}''
{{color2|{{defense color dark}}|Battle item#X Defense|X Defense}}{{tt2|*|1 stage prior to Generation VII|{{defense color dark}}}}
'''Other'''
{{color2|{{defense color dark}}|Eviolite}}
{{color2|{{defense color dark}}|Metal Powder}}</ab>
| style="background:#{{defense color light}}" <!--DEFENSE LOWERING MOVES-->|
{| style="margin:auto"
| <ab>'''1 stage'''
{{mcolor|Acid|{{defense color dark}}}}{{tt2|*|Prior to Generation IV|{{defense color dark}}}}
{{mcolor|Clanging Scales|{{defense color dark}}}}
{{mcolor|Close Combat|{{defense color dark}}}}
{{mcolor|Crunch|{{defense color dark}}}}{{tt2|*|Generation IV onwards|{{defense color dark}}}}
{{mcolor|Crush Claw|{{defense color dark}}}}
{{mcolor|Dragon Ascent|{{defense color dark}}}}
{{mcolor|Fire Lash|{{defense color dark}}}}
{{mcolor|Grav Apple|{{defense color dark}}}}
{{mcolor|Iron Tail|{{defense color dark}}}}
{{mcolor|Leer|{{defense color dark}}}}
{{mcolor|Liquidation|{{defense color dark}}}}
{{mcolor|Octolock|{{defense color dark}}}}
{{mcolor|Razor Shell|{{defense color dark}}}}
{{mcolor|Rock Smash|{{defense color dark}}}}
{{mcolor|Scale Shot|{{defense color dark}}}}</ab>
| <ab>'''1 stage'''
''{{mcolor|Secret Power|{{defense color dark}}}}''{{tt2|*|Can only decrease Defense in Generation III|{{defense color dark}}}}
{{mcolor|Shadow Bone|{{defense color dark}}}}
{{mcolor|Shell Smash|{{defense color dark}}}}
{{mcolor|Spit Up|{{defense color dark}}}}{{tt2|*|Generation IV onwards, for each use of Stockpile|{{defense color dark}}}}
{{mcolor|Superpower|{{defense color dark}}}}
{{mcolor|Swallow|{{defense color dark}}}}{{tt2|*|Generation IV onwards, for each use of Stockpile|{{defense color dark}}}}
{{mcolor|Tail Whip|{{defense color dark}}}}
{{mcolor|Thunderous Kick|{{defense color dark}}}}
{{mcolor|Tickle|{{defense color dark}}}}
{{mcolor|V-create|{{defense color dark}}}}
'''2 stages'''
{{mcolor|Obstruct|{{defense color dark}}}}
{{mcolor|Screech|{{defense color dark}}}}
'''Other'''
{{mcolor|Guard Split|{{defense color dark}}}}{{tt2|*|Defense may increase or decrease, depending on the target's and the user's stats|{{defense color dark}}}}
{{mcolor|Power Trick|{{defense color dark}}}}{{tt2|*|Defense may increase or decrease, depending on the user's stats|{{defense color dark}}}}</ab>
|}
| style="background:#{{defense color light}}" <!--DEFENSE LOWERING ABILITIES-->| <ab>'''1 stage'''
{{acolor|Gulp Missile|{{defense color dark}}}}
''{{acolor|Moody|{{defense color dark}}}}''
{{acolor|Weak Armor|{{defense color dark}}}}</ab>
|-
! style="background:#{{special attack color}}" | {{color2|{{special Attack color dark}}|Stats#Special Attack|Special Attack}}
| style="background:#{{special attack color light}}" <!--SP. ATTACK RAISING MOVES-->|
{| style="margin:auto"
| <ab>'''1 stage'''
{{mcolor|Ancient Power|{{special attack color dark}}}}
{{mcolor|Calm Mind|{{special attack color dark}}}}
{{mcolor|Charge Beam|{{special attack color dark}}}}
{{mcolor|Clangorous Soul|{{special attack color dark}}}}
{{mcolor|Fiery Dance|{{special attack color dark}}}}
{{mcolor|Flatter|{{special attack color dark}}}}
{{mcolor|Gear Up|{{special attack color dark}}}}
{{mcolor|Growth|{{special attack color dark}}}}{{tt2|*|Two stages in intense sunlight in Generation V onwards|{{special attack color dark}}}}
{{mcolor|Meteor Beam|{{special attack color dark}}}}
{{mcolor|No Retreat|{{special attack color dark}}}}
{{mcolor|Ominous Wind|{{special attack color dark}}}}
{{mcolor|Rototiller|{{special attack color dark}}}}
{{mcolor|Silver Wind|{{special attack color dark}}}}
{{mcolor|Quiver Dance|{{special attack color dark}}}}
{{mcolor|Work Up|{{special attack color dark}}}}</ab>
| <ab>'''2 stages'''
''{{mcolor|Acupressure|{{special attack color dark}}}}''
{{mcolor|Decorate|{{special attack color dark}}}}
{{mcolor|Geomancy|{{special attack color dark}}}}
{{mcolor|Nasty Plot|{{special attack color dark}}}}
{{mcolor|Shell Smash|{{special attack color dark}}}}
'''≥3 stages'''
{{mcolor|Tail Glow|{{special attack color dark}}}}{{tt2|*|Two stages prior to Generation V|{{special attack color dark}}}}
'''Other'''
{{mcolor|Power Split|{{special attack color dark}}}}{{tt2|*|Special Attack may increase or decrease, depending on the target's and the user's stats|{{special attack color dark}}}}</ab>
|}
| style="background:#{{special attack color light}}" <!--SP. ATTACK RAISING Z-MOVES-->|
{| style="margin:auto"
| <ab>'''1 stage'''
{{mcolor|Confuse Ray|{{special attack color dark}}|Z-Confuse Ray}}
{{mcolor|Electrify|{{special attack color dark}}|Z-Electrify}}
{{mcolor|Embargo|{{special attack color dark}}|Z-Embargo}}
{{mcolor|Gear Up|{{special attack color dark}}|Z-Gear Up}}{{tt2|*|Two stages total including the base move|{{special attack color dark}}}}
{{mcolor|Gravity|{{special attack color dark}}|Z-Gravity}}
{{mcolor|Growth|{{special attack color dark}}|Z-Growth}}{{tt2|*|2-3 stages total including the base move|{{special attack color dark}}}}
{{mcolor|Instruct|{{special attack color dark}}|Z-Instruct}}
{{mcolor|Ion Deluge|{{special attack color dark}}|Z-Ion Deluge}}
{{mcolor|Metal Sound|{{special attack color dark}}|Z-Metal Sound}}
{{mcolor|Mind Reader|{{special attack color dark}}|Z-Mind Reader}}
{{mcolor|Miracle Eye|{{special attack color dark}}|Z-Miracle Eye}}
{{mcolor|Nightmare|{{special attack color dark}}|Z-Nightmare}}
{{mcolor|Psychic Terrain|{{special attack color dark}}|Z-Psychic Terrain}}
{{mcolor|Reflect Type|{{special attack color dark}}|Z-Reflect Type}}
{{mcolor|Simple Beam|{{special attack color dark}}|Z-Simple Beam}}
</ab>
| <ab>'''1 stage'''
{{mcolor|Soak|{{special attack color dark}}|Z-Soak}}
{{mcolor|Sweet Kiss|{{special attack color dark}}|Z-Sweet Kiss}}
{{mcolor|Teeter Dance|{{special attack color dark}}|Z-Teeter Dance}}
{{mcolor|Telekinesis|{{special attack color dark}}|Z-Telekinesis}}
{{mcolor|Celebrate|{{special attack color dark}}|Z-Celebrate}}
{{mcolor|Conversion|{{special attack color dark}}|Z-Conversion}}
{{mcolor|Forest's Curse|{{special attack color dark}}|Z-Forest's Curse}}
{{mcolor|Geomancy|{{special attack color dark}}|Z-Geomancy}}{{tt2|*|Three stages total including the base move|{{special attack color dark}}}}
{{mcolor|Happy Hour|{{special attack color dark}}|Z-Happy Hour}}
{{mcolor|Hold Hands|{{special attack color dark}}|Z-Hold Hands}}
{{mcolor|Purify|{{special attack color dark}}|Z-Purify}}
{{mcolor|Sketch|{{special attack color dark}}|Z-Sketch}}
{{mcolor|Trick-or-Treat|{{special attack color dark}}|Z-Trick-or-Treat}}
{{mcolor|Clangorous Soulblaze|{{special attack color dark}}}}
'''2 stages'''
{{mcolor|Heal Block|{{special attack color dark}}|Z-Heal Block}}
{{mcolor|Psycho Shift|{{special attack color dark}}|Z-Psycho Shift}}
{{mcolor|Extreme Evoboost|{{special attack color dark}}}}
</ab>
|}
| style="background:#{{special attack color light}}" <!--SP. ATTACK RAISING ABILITIES-->| <ab>'''1 stage'''
''{{acolor|Beast Boost|{{special attack color dark}}}}''
{{acolor|Berserk|{{special attack color dark}}}}
''{{acolor|Download|{{special attack color dark}}}}''
{{acolor|Lightning Rod|{{special attack color dark}}}}{{tt2|*|Generation V onward|{{special attack color dark}}}}
{{acolor|Storm Drain|{{special attack color dark}}}}{{tt2|*|Generation V onward|{{special attack color dark}}}}
{{acolor|Soul-Heart|{{special attack color dark}}}}
'''2 stages'''
{{acolor|Competitive|{{special attack color dark}}}}
''{{acolor|Moody|{{special attack color dark}}}}''
'''Other'''
{{acolor|Minus|{{special attack color dark}}}}
{{acolor|Plus|{{special attack color dark}}}}
{{acolor|Solar Power|{{special attack color dark}}}}
{{acolor|Battery|{{special attack color dark}}}}</ab>
| style="background:#{{special attack color light}}" <!--SP. ATTACK RAISING ITEMS-->| <ab>'''1 stage'''
{{color2|{{special attack color dark}}|Absorb Bulb}}
{{color2|{{special attack color dark}}|Petaya Berry}}
'''2 stages'''
''{{color2|{{special attack color dark}}|Starf Berry}}''
{{color2|{{special attack color dark}}|Weakness Policy}}
{{color2|{{special attack color dark}}|Battle item#X Sp. Atk|X Sp. Atk}}{{tt2|*|1 stage prior to Generation VII|{{special Attack color dark}}}}
'''Other'''
{{color2|{{special attack color dark}}|Choice Specs}}
{{color2|{{special attack color dark}}|Deep Sea Tooth}}
{{color2|{{special attack color dark}}|Light Ball}}
{{color2|{{special attack color dark}}|Soul Dew}}{{tt2|*|Generations III-VI|{{special attack color dark}}}}</ab>
| style="background:#{{special attack color light}}" <!--SP. ATTACK LOWERING MOVES-->|
{| style="margin:auto"
| <ab>'''1 stage'''
{{mcolor|Confide|{{special attack color dark}}}}
{{mcolor|Mist Ball|{{special attack color dark}}}}
{{mcolor|Moonblast|{{special attack color dark}}}}
{{mcolor|Mystical Fire|{{special attack color dark}}}}
{{mcolor|Noble Roar|{{special attack color dark}}}}
{{mcolor|Parting Shot|{{special attack color dark}}}}
''{{mcolor|Secret Power|{{special attack color dark}}}}''{{tt2|*|Can only decrease Special Attack in Generation VI|{{special attack color dark}}}}
{{mcolor|Skitter Smack|{{special attack color dark}}}}
{{mcolor|Snarl|{{special attack color dark}}}}
{{mcolor|Spirit Break|{{special attack color dark}}}}
{{mcolor|Struggle Bug|{{special attack color dark}}}}
{{mcolor|Tearful Look|{{special attack color dark}}}}
{{mcolor|Venom Drench|{{special attack color dark}}}}</ab>
| <ab>'''2 stages'''
{{mcolor|Captivate|{{special attack color dark}}}}
{{mcolor|Draco Meteor|{{special attack color dark}}}}
{{mcolor|Eerie Impulse|{{special attack color dark}}}}
{{mcolor|Fleur Cannon|{{special attack color dark}}}}
{{mcolor|Leaf Storm|{{special attack color dark}}}}
{{mcolor|Memento|{{special attack color dark}}}}
{{mcolor|Overheat|{{special attack color dark}}}}
{{mcolor|Psycho Boost|{{special attack color dark}}}}
'''Other'''
{{mcolor|Power Split|{{special attack color dark}}}}{{tt2|*|Special Attack may increase or decrease, depending on the target's and the user's stats|{{special attack color dark}}}}</ab>
|}
| style="background:#{{special attack color light}}" <!--SP. ATTACK LOWERING ABILITIES-->| <ab>'''1 stage'''
''{{acolor|Moody|{{special attack color dark}}}}''
'''Other'''
{{acolor|Defeatist|{{special attack color dark}}}}</ab>
|-
! style="background:#{{special defense color}}" | {{color2|{{special defense color dark}}|Stats#Special Defense|Special Defense}}
| style="background:#{{special defense color light}}" <!--SP. DEFENSE RAISING MOVES-->|
{| style="margin:auto"
| <ab>'''1 stage'''
{{mcolor|Ancient Power|{{special defense color dark}}}}
{{mcolor|Aromatic Mist|{{special defense color dark}}}}
{{mcolor|Calm Mind|{{special defense color dark}}}}
{{mcolor|Charge|{{special defense color dark}}}}{{tt2|*|Generation IV onwards; effect only lasts one turn in Generation IV|{{special defense color dark}}}}
{{mcolor|Clangorous Soul|{{special defense color dark}}}}
{{mcolor|Cosmic Power|{{special defense color dark}}}}
{{mcolor|Defend Order|{{special defense color dark}}}}
{{mcolor|Magnetic Flux|{{special defense color dark}}}}
{{mcolor|No Retreat|{{special defense color dark}}}}
{{mcolor|Ominous Wind|{{special defense color dark}}}}
{{mcolor|Quiver Dance|{{special defense color dark}}}}</ab>
| <ab>'''1 stage'''
{{mcolor|Silver Wind|{{special defense color dark}}}}
{{mcolor|Stockpile|{{special defense color dark}}}}{{tt2|*|Generation IV onwards|{{special defense color dark}}}}
'''2 stages'''
''{{mcolor|Acupressure|{{special defense color dark}}}}''
{{mcolor|Amnesia|{{special defense color dark}}}}
{{mcolor|Geomancy|{{special defense color dark}}}}
'''Other'''
{{mcolor|Guard Split|{{special defense color dark}}}}{{tt2|*|Special Defense may increase or decrease, depending on the target's and the user's stats|{{special defense color dark}}}}</ab>
|}
| style="background:#{{special defense color light}}" <!--SP. DEFENSE RAISING Z-MOVES-->|
{| style="margin:auto"
| <ab>'''1 stage'''
{{mcolor|Charge|{{special defense color dark}}|Z-Charge}}
{{mcolor|Confide|{{special defense color dark}}|Z-Confide}}
{{mcolor|Cosmic Power|{{special defense color dark}}|Z-Cosmic Power}}{{tt2|*|Two stages total including the base move|{{special defense color dark}}}}
{{mcolor|Crafty Shield|{{special defense color dark}}|Z-Crafty Shield}}
{{mcolor|Eerie Impulse|{{special defense color dark}}|Z-Eerie Impulse}}
{{mcolor|Entrainment|{{special defense color dark}}|Z-Entrainment}}
{{mcolor|Flatter|{{special defense color dark}}|Z-Flatter}}
{{mcolor|Glare|{{special defense color dark}}|Z-Glare}}
{{mcolor|Ingrain|{{special defense color dark}}|Z-Ingrain}}
{{mcolor|Light Screen|{{special defense color dark}}|Z-Light Screen}}
{{mcolor|Magic Room|{{special defense color dark}}|Z-Magic Room}}
{{mcolor|Magnetic Flux|{{special defense color dark}}|Z-Magnetic Flux}}{{tt2|*|Two stages total including the base move|{{special defense color dark}}}}
{{mcolor|Mean Look|{{special defense color dark}}|Z-Mean Look}}
{{mcolor|Misty Terrain|{{special defense color dark}}|Z-Misty Terrain}}
{{mcolor|Mud Sport|{{special defense color dark}}|Z-Mud Sport}}
{{mcolor|Spotlight|{{special defense color dark}}|Z-Spotlight}}
{{mcolor|Stun Spore|{{special defense color dark}}|Z-Stun Spore}}
{{mcolor|Thunder Wave|{{special defense color dark}}|Z-Thunder Wave}}
{{mcolor|Water Sport|{{special defense color dark}}|Z-Water Sport}}
</ab>
| <ab>'''1 stage'''
{{mcolor|Whirlwind|{{special defense color dark}}|Z-Whirlwind}}
{{mcolor|Wish|{{special defense color dark}}|Z-Wish}}
{{mcolor|Wonder Room|{{special defense color dark}}|Z-Wonder Room}}
{{mcolor|Celebrate|{{special defense color dark}}|Z-Celebrate}}
{{mcolor|Conversion|{{special defense color dark}}|Z-Conversion}}
{{mcolor|Forest's Curse|{{special defense color dark}}|Z-Forest's Curse}}
{{mcolor|Geomancy|{{special defense color dark}}|Z-Geomancy}}{{tt2|*|Three stages total including the base move|{{special defense color dark}}}}
{{mcolor|Happy Hour|{{special defense color dark}}|Z-Happy Hour}}
{{mcolor|Hold Hands|{{special defense color dark}}|Z-Hold Hands}}
{{mcolor|Purify|{{special defense color dark}}|Z-Purify}}
{{mcolor|Sketch|{{special defense color dark}}|Z-Sketch}}
{{mcolor|Trick-or-Treat|{{special defense color dark}}|Z-Trick-or-Treat}}
{{mcolor|Clangorous Soulblaze|{{special defense color dark}}}}
'''2 stages'''
{{mcolor|Aromatic Mist|{{special defense color dark}}|Z-Aromatic Mist}}
{{mcolor|Captivate|{{special defense color dark}}|Z-Captivate}}
{{mcolor|Imprison|{{special defense color dark}}|Z-Imprison}}
{{mcolor|Magic Coat|{{special defense color dark}}|Z-Magic Coat}}
{{mcolor|Powder|{{special defense color dark}}|Z-Powder}}
{{mcolor|Extreme Evoboost|{{special defense color dark}}}}
</ab>
|}
| style="background:#{{special defense color light}}" <!--SP. DEFENSE RAISING ABILITIES-->| <ab>'''1 stage'''
''{{acolor|Beast Boost|{{special defense color dark}}}}''
'''2 stages'''
''{{acolor|Moody|{{special defense color dark}}}}''
'''Other'''
{{acolor|Flower Gift|{{special defense color dark}}}}</ab>
| style="background:#{{special defense color light}}" <!--SP. DEFENSE RAISING ITEMS-->| <ab>'''1 stage'''
{{color2|{{special defense color dark}}|Apicot Berry}}
{{color2|{{special defense color dark}}|Luminous Moss}}
{{color2|{{special defense color dark}}|Maranga Berry}}
{{color2|{{special defense color dark}}|Misty Seed}}
{{color2|{{special defense color dark}}|Psychic Seed}}
'''2 stages'''
''{{color2|{{special defense color dark}}|Starf Berry}}''
{{color2|{{special defense color dark}}|Battle item#X Sp. Def|X Sp. Def}}{{tt2|*|1 stage prior to Generation VII|{{special defense color dark}}}}
'''Other'''
{{color2|{{special defense color dark}}|Assault Vest}}
{{color2|{{special defense color dark}}|Deep Sea Scale}}
{{color2|{{special defense color dark}}|Eviolite}}
{{color2|{{special defense color dark}}|Metal Powder}}{{tt2|*|Generation II only|{{special defense color dark}}}}
{{color2|{{special defense color dark}}|Soul Dew}}{{tt2|*|Generations III-VI|{{special defense color dark}}}}</ab>
| style="background:#{{special defense color light}}" <!--SP. DEFENSE LOWERING MOVES-->|
{| style="margin:auto"
| <ab>'''1 stage'''
{{mcolor|Acid|{{special defense color dark}}}}{{tt2|*|Generation IV onwards|{{special defense color dark}}}}
{{mcolor|Apple Acid|{{special defense color dark}}}}
{{mcolor|Bug Buzz|{{special defense color dark}}}}
{{mcolor|Close Combat|{{special defense color dark}}}}
{{mcolor|Crunch|{{special defense color dark}}}}{{tt2|*|Prior to Generation IV|{{special defense color dark}}}}
{{mcolor|Dragon Ascent|{{special defense color dark}}}}
{{mcolor|Earth Power|{{special defense color dark}}}}
{{mcolor|Energy Ball|{{special defense color dark}}}}
{{mcolor|Flash Cannon|{{special defense color dark}}}}
{{mcolor|Focus Blast|{{special defense color dark}}}}
{{mcolor|Luster Purge|{{special defense color dark}}}}
{{mcolor|Octolock|{{special defense color dark}}}}
{{mcolor|Psychic|{{special defense color dark}}}}</ab>
| <ab>'''1 stage'''
{{mcolor|Shadow Ball|{{special defense color dark}}}}
{{mcolor|Shell Smash|{{special defense color dark}}}}
{{mcolor|Spit Up|{{special defense color dark}}}}{{tt2|*|Generation IV onwards, for each use of Stockpile|{{special defense color dark}}}}
{{mcolor|Swallow|{{special defense color dark}}}}{{tt2|*|Generation IV onwards, for each use of Stockpile|{{special defense color dark}}}}
{{mcolor|V-create|{{special defense color dark}}}}
'''2 stages'''
{{mcolor|Acid Spray|{{special defense color dark}}}}
{{mcolor|Fake Tears|{{special defense color dark}}}}
{{mcolor|Metal Sound|{{special defense color dark}}}}
{{mcolor|Seed Flare|{{special defense color dark}}}}
'''Other'''
{{mcolor|Guard Split|{{special defense color dark}}}}{{tt2|*|Special Defense may increase or decrease, depending on the target's and the user's stats|{{special defense color dark}}}}</ab>
|}
| style="background:#{{special defense color light}}" <!-- SP. DEFENSE LOWERING ABILITIES-->| <ab>'''1 stage'''
''{{acolor|Moody|{{special defense color dark}}}}''</ab>
|-
! style="background:#{{speed color}}" | {{color2|{{speed color dark}}|Stats#Speed|Speed}}
| style="background:#{{speed color light}}" <!--SPEED RAISING MOVES-->|
{| style="margin:auto"
| <ab>'''1 stage'''
{{mcolor|Aura Wheel|{{speed color dark}}}}
{{mcolor|Ancient Power|{{speed color dark}}}}
{{mcolor|Clangorous Soul|{{speed color dark}}}}
{{mcolor|Dragon Dance|{{speed color dark}}}}
{{mcolor|Flame Charge|{{speed color dark}}}}
{{mcolor|No Retreat|{{speed color dark}}}}
{{mcolor|Ominous Wind|{{speed color dark}}}}
{{mcolor|Quiver Dance|{{speed color dark}}}}
{{mcolor|Rapid Spin|{{speed color dark}}}}{{tt2|*|Generation VIII only|{{speed color dark}}}}
{{mcolor|Scale Shot|{{speed color dark}}}}
{{mcolor|Silver Wind|{{speed color dark}}}}</ab>
| <ab>'''2 stages'''
''{{mcolor|Acupressure|{{speed color dark}}}}''
{{mcolor|Agility|{{speed color dark}}}}
{{mcolor|Autotomize|{{speed color dark}}}}
{{mcolor|Geomancy|{{speed color dark}}}}
{{mcolor|Rock Polish|{{speed color dark}}}}
{{mcolor|Shell Smash|{{speed color dark}}}}
{{mcolor|Shift Gear|{{speed color dark}}}}
'''Other'''
{{mcolor|Tailwind|{{speed color dark}}}}
{{mcolor|Speed Swap|{{speed color dark}}}}{{tt2|*|Speed may increase or decrease, depending on the target's and the user's stats|{{speed color dark}}}}</ab>
|}
| style="background:#{{speed color light}}" <!--SPEED RAISING Z-MOVES-->|
{| style="margin:auto"
| <ab>'''1 stage'''
{{mcolor|After You|{{speed color dark}}|Z-After You}}
{{mcolor|Aurora Veil|{{speed color dark}}|Z-Aurora Veil}}
{{mcolor|Electric Terrain|{{speed color dark}}|Z-Electric Terrain}}
{{mcolor|Encore|{{speed color dark}}|Z-Encore}}
{{mcolor|Gastro Acid|{{speed color dark}}|Z-Gastro Acid}}
{{mcolor|Grass Whistle|{{speed color dark}}|Z-Grass Whistle}}
{{mcolor|Guard Split|{{speed color dark}}|Z-Guard Split}}
{{mcolor|Guard Swap|{{speed color dark}}|Z-Guard Swap}}
{{mcolor|Hail|{{speed color dark}}|Z-Hail}}
{{mcolor|Hypnosis|{{speed color dark}}|Z-Hypnosis}}
{{mcolor|Lock-On|{{speed color dark}}|Z-Lock-On}}
{{mcolor|Lovely Kiss|{{speed color dark}}|Z-Lovely Kiss}}
{{mcolor|Power Split|{{speed color dark}}|Z-Power Split}}
{{mcolor|Power Swap|{{speed color dark}}|Z-Power Swap}}
{{mcolor|Quash|{{speed color dark}}|Z-Quash}}
{{mcolor|Rain Dance|{{speed color dark}}|Z-Rain Dance}}
{{mcolor|Role Play|{{speed color dark}}|Z-Role Play}}
{{mcolor|Safeguard|{{speed color dark}}|Z-Safeguard}}
{{mcolor|Sandstorm|{{speed color dark}}|Z-Sandstorm}}
{{mcolor|Scary Face|{{speed color dark}}|Z-Scary Face}}
{{mcolor|Sing|{{speed color dark}}|Z-Sing}}
{{mcolor|Skill Swap|{{speed color dark}}|Z-Skill Swap}}
{{mcolor|Sleep Powder|{{speed color dark}}|Z-Sleep Powder}}
{{mcolor|Sticky Web|{{speed color dark}}|Z-Sticky Web}}
</ab>
| <ab>'''1 stage'''
{{mcolor|String Shot|{{speed color dark}}|Z-String Shot}}
{{mcolor|Sunny Day|{{speed color dark}}|Z-Sunny Day}}
{{mcolor|Supersonic|{{speed color dark}}|Z-Supersonic}}
{{mcolor|Toxic Thread|{{speed color dark}}|Z-Toxic Thread}}
{{mcolor|Worry Seed|{{speed color dark}}|Z-Worry Seed}}
{{mcolor|Yawn|{{speed color dark}}|Z-Yawn}}
{{mcolor|Celebrate|{{speed color dark}}|Z-Celebrate}}
{{mcolor|Conversion|{{speed color dark}}|Z-Conversion}}
{{mcolor|Forest's Curse|{{speed color dark}}|Z-Forest's Curse}}
{{mcolor|Geomancy|{{speed color dark}}|Z-Geomancy}}{{tt2|*|Three stages total including the base move|{{speed color dark}}}}
{{mcolor|Happy Hour|{{speed color dark}}|Z-Happy Hour}}
{{mcolor|Hold Hands|{{speed color dark}}|Z-Hold Hands}}
{{mcolor|Purify|{{speed color dark}}|Z-Purify}}
{{mcolor|Sketch|{{speed color dark}}|Z-Sketch}}
{{mcolor|Trick-or-Treat|{{speed color dark}}|Z-Trick-or-Treat}}
{{mcolor|Clangorous Soulblaze|{{speed color dark}}}}
'''2 stages'''
{{mcolor|Ally Switch|{{speed color dark}}|Z-Ally Switch}}
{{mcolor|Bestow|{{speed color dark}}|Z-Bestow}}
{{mcolor|Me First|{{speed color dark}}|Z-Me First}}
{{mcolor|Recycle|{{speed color dark}}|Z-Recycle}}
{{mcolor|Snatch|{{speed color dark}}|Z-Snatch}}
{{mcolor|Switcheroo|{{speed color dark}}|Z-Switcheroo}}
{{mcolor|Trick|{{speed color dark}}|Z-Trick}}
{{mcolor|Extreme Evoboost|{{speed color dark}}}}
</ab>
|}
| style="background:#{{speed color light}}" <!--SPEED RAISING ABILITIES-->| <ab>'''1 stage'''
''{{acolor|Beast Boost|{{speed color dark}}}}''
{{acolor|Motor Drive|{{speed color dark}}}}
{{acolor|Rattled|{{speed color dark}}}}
{{acolor|Speed Boost|{{speed color dark}}}}
{{acolor|Steadfast|{{speed color dark}}}}
{{acolor|Weak Armor|{{speed color dark}}}}
'''2 stages'''
''{{acolor|Moody|{{speed color dark}}}}''
'''≥3 stages'''
{{acolor|Steam Engine|{{speed color dark}}}}
'''Other'''
{{acolor|Chlorophyll|{{speed color dark}}}}
{{acolor|Quick Feet|{{speed color dark}}}}
{{acolor|Sand Rush|{{speed color dark}}}}
{{acolor|Swift Swim|{{speed color dark}}}}
{{acolor|Unburden|{{speed color dark}}}}
{{acolor|Slush Rush|{{speed color dark}}}}
{{acolor|Surge Surfer|{{speed color dark}}}}</ab>
| style="background:#{{speed color light}}" <!-- SPEED RAISING ITEMS -->| <ab>'''1 stage'''
{{color2|{{speed color dark}}|Adrenaline Orb}}
{{color2|{{speed color dark}}|Salac Berry}}
'''2 stages'''
''{{color2|{{speed color dark}}|Starf Berry}}''
{{color2|{{speed color dark}}|Battle item#X Speed|X Speed}}{{tt2|*|1 stage prior to Generation VII|{{speed color dark}}}}
'''Other'''
{{color2|{{speed color dark}}|Choice Scarf}}
{{color2|{{speed color dark}}|Quick Powder}}</ab>
| style="background:#{{speed color light}}" <!-- SPEED LOWERING MOVES -->|
{| style="margin:auto"
| <ab>'''1 stage'''
{{mcolor|Bubble|{{speed color dark}}}}
{{mcolor|Bubble Beam|{{speed color dark}}}}
{{mcolor|Bulldoze|{{speed color dark}}}}
{{mcolor|Constrict|{{speed color dark}}}}
{{mcolor|Curse|{{speed color dark}}}}
{{mcolor|Drum Beating|{{speed color dark}}}}
{{mcolor|Electroweb|{{speed color dark}}}}
{{mcolor|Glaciate|{{speed color dark}}}}
{{mcolor|Hammer Arm|{{speed color dark}}}}
{{mcolor|Ice Hammer|{{speed color dark}}}}
{{mcolor|Icy Wind|{{speed color dark}}}}
{{mcolor|Low Sweep|{{speed color dark}}}}</ab>
| <ab>'''1 stage'''
{{mcolor|Mud Shot|{{speed color dark}}}}
{{mcolor|Rock Tomb|{{speed color dark}}}}
''{{mcolor|Secret Power|{{speed color dark}}}}''{{tt2|*|Can only decrease Speed in Generation III and Generation V onward|{{speed color dark}}}}
{{mcolor|Sticky Web|{{speed color dark}}}}{{tt2|*|Sticky Web creates an entry hazard that lowers Pokémon's Speed when they switch in|{{speed color dark}}}}
{{mcolor|Tar Shot|{{speed color dark}}}}
{{mcolor|Toxic Thread|{{speed color dark}}}}
{{mcolor|V-create|{{speed color dark}}}}
{{mcolor|Venom Drench|{{speed color dark}}}}
'''2 stages'''
{{mcolor|Cotton Spore|{{speed color dark}}}}
{{mcolor|Scary Face|{{speed color dark}}}}
{{mcolor|String Shot|{{speed color dark}}}}{{tt2|*|One stage prior to Generation VI|{{speed color dark}}}}
'''Other'''
{{mcolor|Speed Swap|{{speed color dark}}}}{{tt2|*|Speed may increase or decrease, depending on the target's and the user's stats|{{speed color dark}}}}</ab>
|}
| style="background:#{{speed color light}}" <!-- SPEED LOWERING ABILITIES -->| <ab>'''1 stage'''
{{acolor|Cotton Down|{{speed color dark}}}}
{{acolor|Gooey|{{speed color dark}}}}
''{{acolor|Moody|{{speed color dark}}}}''
{{acolor|Tangling Hair|{{speed color dark}}}}
'''Other'''
{{acolor|Slow Start|{{speed color dark}}}}</ab>
|-
! style="background:#ae58f8" | {{color2|542b77|Stats#Evasion|Evasion}}
| style="background:#d099ff" <!--EVASION RAISING MOVES-->|
{| style="margin:auto"
| <ab>'''1 stage'''
{{mcolor|Double Team|542b77}}
'''2 stages'''
{{mcolor|Minimize|542b77}}{{tt2|*|One stage prior to Generation V|542b77}}
''{{mcolor|Acupressure|542b77}}''</ab>
| <ab>'''Other'''
{{mcolor|Foresight|542b77}}{{tt2|*|Prior to Generation IV, target's evasion may increase or decrease, depending on the target's original stats (and on the user's accuracy on Generation II)|542b77}}
{{mcolor|Odor Sleuth|542b77}}{{tt2|*|In Generation III, target's evasion may increase or decrease, depending on the target's original stats|542b77}}</ab>
|}
| style="background:#d099ff" <!--EVASION RAISING Z-MOVES-->|
{| style="margin:auto"
| <ab>'''1 stage'''
{{mcolor|Camouflage|542b77|Z-Camouflage}}
{{mcolor|Detect|542b77|Z-Detect}}
{{mcolor|Flash|542b77|Z-Flash}}
{{mcolor|Kinesis|542b77|Z-Kinesis}}
{{mcolor|Lucky Chant|542b77|Z-Lucky Chant}}
{{mcolor|Magnet Rise|542b77|Z-Magnet Rise}}
{{mcolor|Sand Attack|542b77|Z-Sand Attack}}
{{mcolor|Smokescreen|542b77|Z-Smokescreen}}
</ab>
|}
| style="background:#d099ff" <!--EVASION RAISING ABILITIES-->| <ab>'''2 stages'''
''{{acolor|Moody|542b77}}''{{tt2|*|Prior to Generation VIII|542b77}}
'''Other'''
{{acolor|Sand Veil|542b77}}
{{acolor|Snow Cloak|542b77}}
{{acolor|Tangled Feet|542b77}}</ab>
| style="background:#d099ff" <!-- EVASION RAISING ITEMS -->| <ab>'''Other'''
{{color2|542b77|Bright Powder}}
{{color2|542b77|Lax Incense}}</ab>
| style="background:#d099ff" <!--EVASION LOWERING MOVES-->|
{| style="margin:auto"
| <ab>'''1 stage'''
{{mcolor|Defog|542b77}}
'''2 stages'''
{{mcolor|Gravity|542b77}}
{{mcolor|Sweet Scent|542b77}}{{tt2|*|One stage prior to Generation VI|542b77}}</ab>
| <ab>'''Other'''
{{mcolor|Foresight|542b77}}{{tt2|*|Prior to Generation IV, target's evasion may increase or decrease, depending on the target's original stats (and on the user's accuracy on Generation II)|542b77}}
{{mcolor|Miracle Eye|542b77}}
{{mcolor|Odor Sleuth|542b77}}{{tt2|*|In Generation III, target's evasion may increase or decrease, depending on the target's original stats|542b77}}</ab>
|}
| style="background:#d099ff" <!--EVASION LOWERING ABILITIES-->| <ab>'''1 stage'''
''{{acolor|Moody|542b77}}''{{tt2|*|Prior to Generation VIII|542b77}}</ab>
|-
! style="background:#58f8f6; {{roundybl|5px}}" | {{color2|2a6f6e|Stats#Accuracy|Accuracy}}
| style="background:#aefffe" <!--ACCURACY RAISING MOVES-->| <ab>'''1 stage'''
{{mcolor|Hone Claws|2a6f6e}}
{{mcolor|Coil|2a6f6e}}
'''2 stages'''
''{{mcolor|Acupressure|2a6f6e}}''</ab>
| style="background:#aefffe" <!--ACCURACY RAISING Z-MOVES-->|
{| style="margin:auto"
| <ab>'''1 stage'''
{{mcolor|Copycat|2a6f6e|Z-Copycat}}
{{mcolor|Defense Curl|2a6f6e|Z-Defense Curl}}
{{mcolor|Defog|2a6f6e|Z-Defog}}
{{mcolor|Focus Energy|2a6f6e|Z-Focus Energy}}
{{mcolor|Mimic|2a6f6e|Z-Mimic}}
{{mcolor|Sweet Scent|2a6f6e|Z-Sweet Scent}}
{{mcolor|Trick Room|2a6f6e|Z-Trick Room}}
</ab>
|}
| style="background:#aefffe" <!--ACCURACY RAISING ABILITIES-->| <ab>'''2 stages'''
''{{acolor|Moody|2a6f6e}}''{{tt2|*|Prior to Generation VIII|2a6f6e}}
'''Other'''
{{acolor|Compound Eyes|2a6f6e}}
{{acolor|Victory Star|2a6f6e}}</ab>
| style="background:#aefffe" <!--ACCURACY RAISING ITEMS-->| <ab>'''2 stages'''
{{color2|2a6f6e|Battle item#X Accuracy|X Accuracy}}{{tt2|*|1 stage from Generation III to VI; in the first two Generations it simply makes Pokémon's moves ignore accuracy check|2a6f6e}}
'''Other'''
{{color2|2a6f6e|Wide Lens}}
{{color2|2a6f6e|Zoom Lens}}</ab>
|style="background:#aefffe" <!--ACCURACY LOWERING MOVES-->| <ab>'''1 stage'''
{{mcolor|Flash|2a6f6e}}
{{mcolor|Kinesis|2a6f6e}}
{{mcolor|Leaf Tornado|2a6f6e}}
{{mcolor|Mirror Shot|2a6f6e}}
{{mcolor|Mud Bomb|2a6f6e}}
{{mcolor|Mud-Slap|2a6f6e}}
{{mcolor|Muddy Water|2a6f6e}}
{{mcolor|Night Daze|2a6f6e}}
{{mcolor|Octazooka|2a6f6e}}
{{mcolor|Sand Attack|2a6f6e}}
''{{mcolor|Secret Power|2a6f6e}}''
{{mcolor|Smokescreen|2a6f6e}}</ab>
| style="background:#aefffe" <!--ACCURACY LOWERING ABILITIES-->| <ab>'''1 stage'''
''{{acolor|Moody|2a6f6e}}''{{tt2|*|Prior to Generation VIII|2a6f6e}}
'''Other'''
{{acolor|Hustle|2a6f6e}}
{{acolor|Wonder Skin|2a6f6e}}</ab>
|}
===Stage modification quotes===
<!---It is impossible to have +3 or -3 before G5, since Simple didn't change the flavor text, Spit Up and Swallow didn't state stat drops, and there were no other moves which could change stat by 3 stages !--->
The "Pokémon" identifier in the quotes below includes a prefix that varies depending on the situation; most wild Pokémon (but not all<!---probably all before Generation V!--->) and opposing Pokémon have one. If a move would raise a stat that is too high or lower a stat that is too low as a secondary effect, a quote will not be shown. In [[Generation V]] onwards, the game will take into account the effective change (for example, +2 for a stat at +5); additionally moves that list multiple will always state each stat separately, even if they're all capped.
In [[Generation II]], if {{m|Curse}} still has a stat to raise, it will not display any text for the capped stats. In [[Generation III]], Curse will instead fail if all stats are capped. In Generation III and [[Generation IV|IV]], it will always list each stat separately when it does so.
{| class="roundy" cellpadding=3 style="margin:auto; text-align:center; width:60%; border: 3px solid #333948; background: #4F5870"
! style="{{roundytl|5px}} background: #83899a" | Change
! style="background: #83899a" | Generation&nbsp;I
! style="background: #83899a" | Generation&nbsp;II
! style="background: #83899a" | Generation&nbsp;III
! style="background: #83899a" | Generation&nbsp;IV
! style="background: #83899a" | Generation&nbsp;V
! style="background: #83899a" | Generation&nbsp;VI
! style="background: #83899a" | Generation&nbsp;VII
! style="background: #83899a" | Generation&nbsp;VIII
! style="{{roundytr|5px}} background: #83899a" | Generation&nbsp;IX
|- style="background: #FFF"
! style="background: #83899a" | too high
| Nothing happened!
| <Pokémon>'s <stat> won't rise anymore!
| colspan="2" |<Pokémon>'s <stat> won't go higher!
| colspan="5" |<Pokémon>'s <stat> won't go any higher!
|-
! style="background: #83899a" | multiple too high
|
| style="background: #FFF"| <Pokémon>'s <sc>Ability</sc> won't rise anymore!
| style="background: #FFF" colspan="2"| <Pokémon>'s stats won't go any higher!
| colspan="4"|
|- style="background: #FFF"
! style="background: #83899a" | +1
| <Pokémon>'s <stat> rose!
| <Pokémon>'s <stat> went up!
| colspan="7" |<Pokémon>'s <stat> rose!
|- style="background: #FFF"
! style="background: #83899a" | +2
| <Pokémon>'s <stat> greatly rose!
| <Pokémon>'s <stat> went way up!
| colspan="2" |<Pokémon>'s <stat> sharply rose!
| colspan="6" |<Pokémon>'s <stat> rose sharply!
|-
! style="background: #83899a" | +3 or higher
| colspan="4"|
| colspan="5" style="background: #FFF" | <Pokémon>'s <stat> rose drastically!
|-
! style="background: #83899a" | multiple too low
| colspan="2"|
| colspan="2" style="background: #FFF" | <Pokémon>'s stats won't go any lower!
| colspan="4"|
|- style="background: #FFF"
! style="background: #83899a" | too low
| Nothing happened!
| <Pokémon>'s <stat> won't drop anymore!
| colspan="2" | <Pokémon>'s <stat> won't go lower!
| colspan="5" | <Pokémon>'s <stat> won't go any lower!
|- style="background: #FFF"
! style="background: #83899a" | -1
| colspan="9" |<Pokémon>'s <stat> fell!
|- style="background: #FFF"
! style="background: #83899a" | -2
| <Pokémon>'s <stat> greatly fell!
| <Pokémon>'s <stat> sharply fell!
| colspan="7" |<Pokémon>'s <stat> harshly fell!
|-
! style="background: #83899a" | -3 or lower
| colspan="4" |
| colspan="5" style="background: #FFF" | <Pokémon>'s <stat> severely fell!
|}
===Stage multipliers===
When a move is used that increases or decreases a stat of a Pokémon in battle, it will be multiplied according to the following fractions, depending on the generation:
;For Attack, Defense, Special, Sp. Attack, Sp. Defense, and Speed
{| class="roundy" style="margin:auto; text-align:center; background: #FAFAD2; border: 3px solid #000" cellspacing="1" cellpadding="3"
|+ '''Stage multipliers'''
|-
! Stage
| -6 || -5 || -4 || -3 || -2 || -1 || 0 || +1 || +2 || +3 || +4 || +5 || +6
|-
! Gen I-II
| <sup>25</sup>/<sub>100</sub> || <sup>28</sup>/<sub>100</sub> || <sup>33</sup>/<sub>100</sub> || <sup>40</sup>/<sub>100</sub> || <sup>50</sup>/<sub>100</sub> || <sup>66</sup>/<sub>100</sub> || <sup>100</sup>/<sub>100</sub> || <sup>150</sup>/<sub>100</sub> || <sup>200</sup>/<sub>100</sub> || <sup>250</sup>/<sub>100</sub> || <sup>300</sup>/<sub>100</sub> || <sup>350</sup>/<sub>100</sub> || <sup>400</sup>/<sub>100</sub>
|-
! Gen III+
| <sup>2</sup>/<sub>8</sub> || <sup>2</sup>/<sub>7</sub> || <sup>2</sup>/<sub>6</sub> || <sup>2</sup>/<sub>5</sub> || <sup>2</sup>/<sub>4</sub> || <sup>2</sup>/<sub>3</sub> || <sup>2</sup>/<sub>2</sub> || <sup>3</sup>/<sub>2</sub> || <sup>4</sup>/<sub>2</sub> || <sup>5</sup>/<sub>2</sub> || <sup>6</sup>/<sub>2</sub> || <sup>7</sup>/<sub>2</sub> || <sup>8</sup>/<sub>2</sub>
|}
;For accuracy and evasion
{| class="roundy" style="margin:auto; margin-bottom: 15px; text-align:center; background: #FAFAD2; border: 3px solid #000" cellspacing="1" cellpadding="3"
|+ '''Stage multipliers'''
|-
! Stage (accuracy)
| -6 || -5 || -4 || -3 || -2 || -1 || 0 || +1 || +2 || +3 || +4 || +5 || +6
|-
! Stage (evasion)
| +6 || +5 || +4 || +3 || +2 || +1 || 0 || -1 || -2 || -3 || -4 || -5 || -6
|-
! Gen I handheld games
| <sup>25</sup>/<sub>100</sub> || <sup>28</sup>/<sub>100</sub> || <sup>33</sup>/<sub>100</sub> || <sup>40</sup>/<sub>100</sub> || <sup>50</sup>/<sub>100</sub> || <sup>66</sup>/<sub>100</sub> || <sup>100</sup>/<sub>100</sub> || <sup>150</sup>/<sub>100</sub> || <sup>200</sup>/<sub>100</sub> || <sup>250</sup>/<sub>100</sub> || <sup>300</sup>/<sub>100</sub> || <sup>350</sup>/<sub>100</sub> || <sup>400</sup>/<sub>100</sub>
|-
! Pokémon Stadium
| <sup>1</sup>/<sub>3</sub> || <sup>36</sup>/<sub>100</sub> || <sup>43</sup>/<sub>100</sub> || <sup>50</sup>/<sub>100</sub> || <sup>66</sup>/<sub>100</sub> || <sup>75</sup>/<sub>100</sub> || <sup>100</sup>/<sub>100</sub> || <sup>133</sup>/<sub>100</sub> || <sup>166</sup>/<sub>100</sub> || <sup>200</sup>/<sub>100</sub> || <sup>233</sup>/<sub>100</sub> || <sup>266</sup>/<sub>100</sub> || <sup>300</sup>/<sub>100</sub>
|-
! Gen II
| <sup>33</sup>/<sub>100</sub> || <sup>36</sup>/<sub>100</sub> || <sup>43</sup>/<sub>100</sub> || <sup>50</sup>/<sub>100</sub> || <sup>60</sup>/<sub>100</sub> || <sup>75</sup>/<sub>100</sub> || <sup>100</sup>/<sub>100</sub> || <sup>133</sup>/<sub>100</sub> || <sup>166</sup>/<sub>100</sub> || <sup>200</sup>/<sub>100</sub> || <sup>233</sup>/<sub>100</sub> || <sup>266</sup>/<sub>100</sub> || <sup>300</sup>/<sub>100</sub>
|-
! Gen III-IV
| <sup>33</sup>/<sub>100</sub> || <sup>36</sup>/<sub>100</sub> || <sup>43</sup>/<sub>100</sub> || <sup>50</sup>/<sub>100</sub> || <sup>60</sup>/<sub>100</sub> || <sup>75</sup>/<sub>100</sub> || <sup>100</sup>/<sub>100</sub> || <sup>133</sup>/<sub>100</sub> || <sup>166</sup>/<sub>100</sub> || <sup>200</sup>/<sub>100</sub> || <sup>250</sup>/<sub>100</sub> || <sup>266</sup>/<sub>100</sub> || <sup>300</sup>/<sub>100</sub>
|-
! Gen V+
| <sup>3</sup>/<sub>9</sub> || <sup>3</sup>/<sub>8</sub> || <sup>3</sup>/<sub>7</sub> || <sup>3</sup>/<sub>6</sub> || <sup>3</sup>/<sub>5</sub> || <sup>3</sup>/<sub>4</sub> || <sup>3</sup>/<sub>3</sub> || <sup>4</sup>/<sub>3</sub> || <sup>5</sup>/<sub>3</sub> || <sup>6</sup>/<sub>3</sub> || <sup>7</sup>/<sub>3</sub> || <sup>8</sup>/<sub>3</sub> || <sup>9</sup>/<sub>3</sub>
|}
In Generations I and II, accuracy and evasion stages are resolved separately and both multipliers applied to the move's accuracy to determine the final chance of a move hitting or missing. For example, a Pokémon with -1 accuracy using a move that has 100% accuracy on a target with +1 evasion would have a <math display="inline">{66 \over 100} \times {66 \over 100} = 43.56\%</math> chance of hitting in Generation I, or a <math display="inline">{75 \over 100} \times {75 \over 100} = 56.25\%</math> chance of hitting in Generation II. In Generation III, this was changed so that the stages of the two stats are now combined before determining the multiplier, with the evasion stage subtracted from the accuracy stage. Therefore, in the above situation, the attacking Pokémon would have a <math display="inline">{60 \over 100} = 60\%</math> chance of hitting.<ref>[http://www.dragonflycave.com/statstages.aspx Dragonfly Cave on stat stages mechanics]</ref>
Additionally, the combined stages are capped at -6 and +6 from Generation III onward (extra stages are surplus), meaning that a Pokémon with minimum accuracy attacking a target with maximum evasion will have no lower than a <math display="inline">{33 \over 100} = 33\%</math> chance to hit. (For comparison, in Generation II, the attacker would only have a <math display="inline">{33 \over 100} \times {33 \over 100} = 10.89\%</math> chance of hitting.)
In [[Generation IV]], if a Pokémon's [[Ability]] is {{a|Simple}}, then its stats will be multiplied as if the stat change was doubled. For example, a stat raised by one stage will be multiplied as if it were raised by two stages.
===List of Abilities, moves, and items affected by stat changes===
====Abilities====
{{incomplete|section}}
{| class="roundy" style="margin:auto; text-align:center; background:#ddf; border:5px solid #ccf"
|-
|
{| border=1 width="100%" style="margin:auto; text-align:center; background:#FFF; border:1px solid #ddf; border-collapse:collapse"
|- style="background:#ddf"
! width=110 | Name
! Effect
! Generation
|-
| [[Defiant]]
| style="text-align:left" | Boosts the Pokémon's Attack stat sharply when its stats are lowered.
| V
|-
| [[Competitive]]
| style="text-align:left" | Boosts the Sp. Atk stat sharply when a stat is lowered.
| VI
|}
|}
====Moves====
{{incomplete|section}}
{| class="roundy" style="margin:auto; text-align:center; background:#ddf; border:5px solid #ccf"
|-
|
{| border=1 width="100%" style="margin:auto; text-align:center; background:#FFF; border:1px solid #ddf; border-collapse:collapse"
|- style="background:#ddf"
! width=110 | Name
! Effect
! Generation
|-
| [[Stored Power]]
| style="text-align:left" | The user attacks the target with stored power. The more the user's stats are raised, the greater the move's power.
| V
|-
| [[Power Trip]]
| style="text-align:left" | The user boasts its strength and attacks the target. The more the user's stats are raised, the greater the move's power.
| VII
|}
|}
====Items====
{| class="roundy" style="margin:auto; text-align:center; background:#ddf; border:5px solid #ccf"
|-
|
{| border=1 width="100%" style="margin:auto; text-align:center; background:#FFF; border:1px solid #ddf; border-collapse:collapse"
|- style="background:#ddf"
! width=110 | Name
! Effect
! Generation
|-
| [[Ginema Berry]]
| style="text-align:left" | Raises a lowered stat in battle.
| III
|-
| [[White Herb]]
| style="text-align:left" | Restores any lowered stat in battle.
| III
|-
| [[Adrenaline Orb]]
| style="text-align:left" | If held by a Pokémon, it boosts Speed when intimidated.
| VII
|-
| [[Eject Pack]]
| style="text-align:left" | When the holder's stats are lowered, it will be switched out of battle.
| VIII
|}
|}


==In other games==
==In other games==