Wide Guard (move): Difference between revisions

No edit summary
Line 35: Line 35:


==Effect==
==Effect==
===Generation V===
{{main|Protection}}
Wide Guard protects all Pokémon on the user's side of the field for the rest of that turn from damaging moves that can target multiple Pokémon, even those used by an ally that strike all Pokémon on the field (such as {{m|Earthquake}} and {{m|Surf}}). Wide Guard will block these moves even in Single Battles. Wide Guard cannot block [[status move]]s that target multiple Pokémon, such as {{m|Dark Void}} and {{m|Teeter Dance}}.
Wide Guard protects all Pokémon on the user's side of the field for the rest of that turn from moves that can target multiple Pokémon, even those used by an ally that strike all Pokémon on the field (such as {{m|Earthquake}} and {{m|Surf}}). Wide Guard will block these moves even in Single Battles.


Using Wide Guard, {{m|Quick Guard}}, {{m|Detect}}, {{m|Protect}}, or {{m|Endure}} consecutively decreases the chance of success by 50% for each successful use.
If the user goes last in the turn, the move will fail.
 
If a damaging [[Z-Move]] that targets multiple Pokémon targets a Pokémon protected by Wide Guard, the Z-Move will bypass Wide Guard but only do 25% of the original damage. {{cat|Moves that break protection}}, like {{m|Feint}}, will remove the effects of Wide Guard. The Ability {{a|Unseen Fist}} allows [[contact]] moves to bypass Wide Guard.
 
[[Status move]]s that are unaffected by protection are [[Protection#Unprotectable moves|listed here]].


This move has +3 [[priority]], so it will be executed before most other moves.
This move has +3 [[priority]], so it will be executed before most other moves.


{{m|Feint}} and {{m|Shadow Force}} lift the effect of Wide Guard when successfully used on an opponent's team.
===Generation V-VI===
In [[Generation V]] only, the chance that Quick Guard will succeed drops each time the user successfully and consecutively uses {{m|Endure}}, any [[protection]] move that [[Protection#Moves that protect only the user|only affects the user]], {{m|Quick Guard}}, or Wide Guard. Each time, the chance of success is multiplied by 1/2.


===Generation VI===
Also in Generation V, if a Pokémon uses Feint or Shadow Force to attack its own ally who is protected by Wide Guard, Wide Guard will not be dispelled.
Wide Guard can now be used consecutively without failing, although it still decreases the chance of success for {{m|Protect}}, {{m|Detect}}, {{m|Endure}}, {{m|King's Shield}}, and {{m|Spiky Shield}}.


{{m|Hyperspace Fury}}, {{m|Hyperspace Hole}}, and {{m|Phantom Force}} will lift the effect of Wide Guard from the target's team when used successfully. Feint and Shadow Force now lift the effect of Wide Guard from all allies, if they hit an ally.
In Generations V and {{gen|VI}}, Wide Guard could not block [[status move]]s that target multiple Pokémon.


===Generation VII onwards===
===Generation VII onwards===
Wide Guard will now also protect against status moves that can target multiple Pokémon, such as {{m|Dark Void}} or {{m|Teeter Dance}}. However, Wide Guard cannot protect from {{m|Dragon Darts}}.
Due to an oversight, in version 1.0 of {{g|Ultra Sun and Ultra Moon}}, Wide Guard reduces the damage of all damaging [[Z-Move]]s, rather than just damaging Z-Moves that target multiple Pokémon; this was fixed in version 1.1 of Pokémon Ultra Sun and Ultra Moon. (There are no damaging Z-Moves that target multiple Pokémon in {{g|Sun and Moon}}.)
 
If a damaging [[Z-Move]] that targets multiple Pokémon targets a Pokémon protected by Wide Guard, the Z-Move will bypass Wide Guard but only do 25% of the original damage (Wide Guard remains in effect). Due to an oversight, in version 1.0 of {{g|Ultra Sun and Ultra Moon}}, Wide Guard reduces the damage of all damaging [[Z-Move]]s, rather than just damaging Z-Moves that target multiple Pokémon; this was fixed in version 1.1 of Pokémon Ultra Sun and Ultra Moon. (There are no damaging Z-Moves that target multiple Pokémon in {{g|Sun and Moon}}.)


If powered up by a [[Rockium Z]] into Z-Wide Guard, the user's {{stat|Defense}} stat rises by one stage.
If powered up by a [[Rockium Z]] into Z-Wide Guard, the user's {{stat|Defense}} stat rises by one stage.