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A GameShark code can be used to quickly [[level-up]] a Pokémon in {{2v2|FireRed|LeafGreen}}'s [[Pokémon Day Care]]. If any Pokémon is placed into the Pokémon Day Care before the code is activated, after walking around for a short time, the Pokémon in the Pokémon Day Care will produce an Egg all by itself. The Egg will soon hatch into a level 0 ??????????; however, ?????????? requires 1,000,000 EXP points to reach level 1, making it tedious to level up without using a [[Rare Candy]]. | A GameShark code can be used to quickly [[level-up]] a Pokémon in {{2v2|FireRed|LeafGreen}}'s [[Pokémon Day Care]]. If any Pokémon is placed into the Pokémon Day Care before the code is activated, after walking around for a short time, the Pokémon in the Pokémon Day Care will produce an Egg all by itself. The Egg will soon hatch into a level 0 ??????????; however, ?????????? requires 1,000,000 EXP points to reach level 1, making it tedious to level up without using a [[Rare Candy]]. | ||
If ?????????? is traded to {{game|Emerald}}, it can be left in the Pokémon Day Care and will instantly grow to level 100. At this point, it can learn any of the eight [[HM]] moves via HM and will be safe for the game unless its summary is looked at. If given Rare Candies, it will start rapidly learning {{m|Ice Punch}}, even if the player refuses to teach it. This can be fixed by activating the "access fly map" GameShark code. ??????????'s National Pokédex number can vary, ranging from 0 to over 386, depending on its hexadecimal identifier. If the hexadecimal identifier number is over | If ?????????? is traded to {{game|Emerald}}, it can be left in the Pokémon Day Care and will instantly grow to level 100. At this point, it can learn any of the eight [[HM]] moves via HM and will be safe for the game unless its summary is looked at. If given Rare Candies, it will start rapidly learning {{m|Ice Punch}}, even if the player refuses to teach it. This can be fixed by activating the "access fly map" GameShark code. ??????????'s National Pokédex number can vary, ranging from 0 to over 386, depending on its hexadecimal identifier. If the hexadecimal identifier number is over 0x03E7 (999), then a question mark replaces the hundreds' column (e.g. ?24). | ||
{{-}} | {{-}} | ||
===Pre-starter method=== | ===Pre-starter method=== |
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