Wide Guard (move): Difference between revisions

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Using Wide Guard, {{m|Quick Guard}}, {{m|Detect}}, {{m|Protect}}, or {{m|Endure}} consecutively decreases the chance of success by 50% for each successful use.
Using Wide Guard, {{m|Quick Guard}}, {{m|Detect}}, {{m|Protect}}, or {{m|Endure}} consecutively decreases the chance of success by 50% for each successful use.


This move has +3 [[priority]], so will be executed before most other moves.
This move has +3 [[priority]], so it will be executed before most other moves.


{{m|Feint}} and {{m|Shadow Force}} lift the effect of Wide Guard when successfully used on an opponent's team.
{{m|Feint}} and {{m|Shadow Force}} lift the effect of Wide Guard when successfully used on an opponent's team.
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{{m|Hyperspace Fury}}, {{m|Hyperspace Hole}}, and {{m|Phantom Force}} will lift the effect of Wide Guard from the target's team when used successfully. Feint and Shadow Force now lift the effect of Wide Guard from all allies, if they hit an ally.
{{m|Hyperspace Fury}}, {{m|Hyperspace Hole}}, and {{m|Phantom Force}} will lift the effect of Wide Guard from the target's team when used successfully. Feint and Shadow Force now lift the effect of Wide Guard from all allies, if they hit an ally.


===Generation VII===
===Generation VII onwards===
Wide Guard will now also protect against status moves that can target multiple Pokémon, such as {{m|Dark Void}} or {{m|Teeter Dance}}.
Wide Guard will now also protect against status moves that can target multiple Pokémon, such as {{m|Dark Void}} or {{m|Teeter Dance}}. However, Wide Guard cannot protect from {{m|Dragon Darts}}.


If a damaging [[Z-Move]] that targets multiple Pokémon targets a Pokémon protected by Wide Guard, the Z-Move will bypass Wide Guard but only do 25% of the original damage (Wide Guard remains in effect). Due to an oversight, in version 1.0 of {{g|Ultra Sun and Ultra Moon}}, Wide Guard reduces the damage of all damaging [[Z-Move]]s, rather than just damaging Z-Moves that target multiple Pokémon; this was fixed in version 1.1 of Pokémon Ultra Sun and Ultra Moon. (There are no damaging Z-Moves that target multiple Pokémon in {{g|Sun and Moon}}.)
If a damaging [[Z-Move]] that targets multiple Pokémon targets a Pokémon protected by Wide Guard, the Z-Move will bypass Wide Guard but only do 25% of the original damage (Wide Guard remains in effect). Due to an oversight, in version 1.0 of {{g|Ultra Sun and Ultra Moon}}, Wide Guard reduces the damage of all damaging [[Z-Move]]s, rather than just damaging Z-Moves that target multiple Pokémon; this was fixed in version 1.1 of Pokémon Ultra Sun and Ultra Moon. (There are no damaging Z-Moves that target multiple Pokémon in {{g|Sun and Moon}}.)


If powered up by a [[Rockium Z]] into Z-Wide Guard, the user's {{stat|Defense}} stat rises by one stage.
If powered up by a [[Rockium Z]] into Z-Wide Guard, the user's {{stat|Defense}} stat rises by one stage.
===Generation VIII===
Wide Guard cannot protect from {{m|Dragon Darts}}.


==Description==
==Description==
{{movedesc|rock}}
{{movedesc|rock}}
{{movedescentry|{{gameabbrev5|BWB2W2}}|The user and its allies are protected from wide-ranging attacks for one turn. If used in succession, its chances of failing rises.}}
{{movedescentry|{{gameabbrev5|BWB2W2}}|The user and its allies are protected from wide-ranging attacks for one turn. If used in succession, its chances of failing rises.}}
{{movedescentry|{{gameabbrev6|XYORAS}}<br>{{gameabbrev7|SMUSUM}}<br>{{gameabbrev8|SwShBDSPLA}}|The user and its allies are protected from wide-ranging attacks for one turn.}}
{{movedescentry|{{gameabbrev6|XYORAS}}<br>{{gameabbrev7|SMUSUM}}<br>{{gameabbrev8|SwShBDSPLA}}<br>{{gameabbrev9|SV}}|The user and its allies are protected from wide-ranging attacks for one turn.}}
|}
|}
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