1,312
edits
Oneofthosedf (talk | contribs) (→By TM) |
|||
Line 53: | Line 53: | ||
In the Japanese versions of the Generation I handheld games, Swift functions as a 100% accuracy move due to [[List of glitches (Generation I)#Swift effect glitch|a glitch]], unless the opponent is behind a {{m|substitute}}; if it is, Swift can never miss, even if the target is in the semi-invulnerable turn of a move such as Dig or Fly. | In the Japanese versions of the Generation I handheld games, Swift functions as a 100% accuracy move due to [[List of glitches (Generation I)#Swift effect glitch|a glitch]], unless the opponent is behind a {{m|substitute}}; if it is, Swift can never miss, even if the target is in the semi-invulnerable turn of a move such as Dig or Fly. | ||
===Generation II | ===Generation II onwards=== | ||
Swift now bypasses {{stat|accuracy}} checks to always hit, unless the target is in the [[semi-invulnerable turn]] of a move such as {{m|Dig}} or {{m|Fly}}. | Swift now bypasses {{stat|accuracy}} checks to always hit, unless the target is in the [[semi-invulnerable turn]] of a move such as {{m|Dig}} or {{m|Fly}}. | ||
edits