Swift (move): Difference between revisions

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In the Japanese versions of the Generation I handheld games, Swift functions as a 100% accuracy move due to [[List of glitches (Generation I)#Swift effect glitch|a glitch]], unless the opponent is behind a {{m|substitute}}; if it is, Swift can never miss, even if the target is in the semi-invulnerable turn of a move such as Dig or Fly.
In the Japanese versions of the Generation I handheld games, Swift functions as a 100% accuracy move due to [[List of glitches (Generation I)#Swift effect glitch|a glitch]], unless the opponent is behind a {{m|substitute}}; if it is, Swift can never miss, even if the target is in the semi-invulnerable turn of a move such as Dig or Fly.


===Generation II onward===
===Generation II onwards===
Swift now bypasses {{stat|accuracy}} checks to always hit, unless the target is in the [[semi-invulnerable turn]] of a move such as {{m|Dig}} or {{m|Fly}}.
Swift now bypasses {{stat|accuracy}} checks to always hit, unless the target is in the [[semi-invulnerable turn]] of a move such as {{m|Dig}} or {{m|Fly}}.


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