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Mind Reader can be used as the first move of a [[Contest combination|Pokémon Contest combination]], causing {{m|Dynamic Punch|DynamicPunch}}, {{m|High Jump Kick|Hi Jump Kick}}, {{m|Jump Kick}}, {{m|Mega Kick}}, {{m|Mega Punch}}, and {{m|Submission}} to score double the normal appeal if used in the next turn. | Mind Reader can be used as the first move of a [[Contest combination|Pokémon Contest combination]], causing {{m|Dynamic Punch|DynamicPunch}}, {{m|High Jump Kick|Hi Jump Kick}}, {{m|Jump Kick}}, {{m|Mega Kick}}, {{m|Mega Punch}}, and {{m|Submission}} to score double the normal appeal if used in the next turn. | ||
===Generation IV | ===Generation IV to VIII=== | ||
The move Mind Reader now bypasses {{stat|accuracy}} checks to always hit, unless the target is in the [[semi-invulnerable turn]] of a move such as {{m|Dig}} or {{m|Fly}}. | The move Mind Reader now bypasses {{stat|accuracy}} checks to always hit, unless the target is in the [[semi-invulnerable turn]] of a move such as {{m|Dig}} or {{m|Fly}}. | ||
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If powered up by a [[Normalium Z]] into Z-Mind Reader, the user's {{stat|Special Attack}} rises by one stage. | If powered up by a [[Normalium Z]] into Z-Mind Reader, the user's {{stat|Special Attack}} rises by one stage. | ||
===Generation IX onwards=== | |||
Mind Reader cannot be selected in a battle. | |||
==Description== | ==Description== | ||
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{{movedescentry|{{gameabbrev4|DPPtHGSS}}{{gameabbrevss|PBR}}|The user senses the foe's movements with its mind to ensure its next attack does not miss.}} | {{movedescentry|{{gameabbrev4|DPPtHGSS}}{{gameabbrevss|PBR}}|The user senses the foe's movements with its mind to ensure its next attack does not miss.}} | ||
{{movedescentry|{{gameabbrev5|BWB2W2}}<br>{{gameabbrev6|XYORAS}}<br>{{gameabbrev7|SMUSUM}}<br>{{gameabbrev8|SwShBDSPLA}}|The user senses the target's movements with its mind to ensure its next attack does not miss the target.}} | {{movedescentry|{{gameabbrev5|BWB2W2}}<br>{{gameabbrev6|XYORAS}}<br>{{gameabbrev7|SMUSUM}}<br>{{gameabbrev8|SwShBDSPLA}}|The user senses the target's movements with its mind to ensure its next attack does not miss the target.}} | ||
{{movedescentry|{{gameabbrev9|SV}}|This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.}} | |||
|} | |} | ||
|}{{left clear}} | |}{{left clear}} |
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