Sheer Force (Ability): Difference between revisions

(→‎Affected moves: Added the PLA signature moves for the mons that have them and can also have Sheer Force, I honestly have no idea which new Gen 9 moves can be learned by mons with it, plus I guess SF-boosted moves that can learned by the Sheer Force Gen 9 mons)
Line 19: Line 19:
Sheer Force raises the base [[power]] of all damaging moves that have any [[additional effect]]s by approximately 30% (a multiplier of 5325/4096), but their additional effects are ignored.
Sheer Force raises the base [[power]] of all damaging moves that have any [[additional effect]]s by approximately 30% (a multiplier of 5325/4096), but their additional effects are ignored.


Reducing the target's stats, increasing the user's stats, inflicting a [[status condition]] on the target (volatile or otherwise, but excluding {{status#Bound|bound}}), and causing the target to {{status|flinch}} are all considered additional effects, so damaging moves that have a chance (up to and including a 100% chance) to cause these effects will have their power increased, in exchange for ignoring whatever chance they had to cause these effects. Furthermore, {{m|Anchor Shot}}, {{m|Eerie Spell}}, {{m|Genesis Supernova}}, {{m|Secret Power}}, {{m|Sparkling Aria}}, and {{m|Spirit Shackle}} are explicitly considered to have added effects that can be removed by Sheer Force. However, {{m|Thousand Waves}}, whose effect is otherwise identical to Anchor Shot and Spirit Shackle, is not.
Reducing the target's stats, increasing the user's stats, inflicting a [[status condition]] on the target (volatile or otherwise, but excluding {{status#Bound|bound}}), and causing the target to {{status|flinch}} are all considered additional effects, so damaging moves that have a chance (up to and including a 100% chance) to cause these effects will have their power increased, in exchange for ignoring whatever chance they had to cause these effects. Furthermore, {{m|Anchor Shot}}, {{m|Ceaseless Edge}}, {{m|Eerie Spell}}, {{m|Genesis Supernova}}, {{m|Secret Power}}, {{m|Sparkling Aria}}, {{m|Spirit Shackle}}, and {{m|Stone Axe}} are explicitly considered to have added effects that can be removed by Sheer Force. However, {{m|Thousand Waves}}, whose effect is otherwise identical to Anchor Shot and Spirit Shackle, is not.


Sheer Force does not consider [[recoil]] or decreasing the user's own stats to be additional effects. Properties of moves—such as {{cat|Moves with a high critical-hit ratio|having a high critical-hit ratio}}, {{cat|moves that cannot miss|being unable to miss}}, having {{cat|Moves that have variable power|variable power}} or {{cat|Moves that power up|powering up}}, or having a {{cat|Moves with a charging turn|charging turn}}, among others—are not considered additional effects. Moves that have one of these properties in addition to an additional effect will be powered up and only the additional effect will be negated. For example, {{m|Flare Blitz}} inflicts recoil damage to the user, but also has an additional effect to {{status|burn}}; if the user has Sheer Force, Flare Blitz's damage will be boosted by 30% and the user will take recoil damage, but it cannot burn the target. Effects of {{m|Fling}} caused by holding specific items are not considered additional effects for the purposes of Sheer Force. {{m|Scale Shot}} is not considered to have additional effects for the purposes of Sheer Force.
Sheer Force does not consider [[recoil]] or decreasing the user's own stats to be additional effects. Properties of moves—such as {{cat|Moves with a high critical-hit ratio|having a high critical-hit ratio}}, {{cat|moves that cannot miss|being unable to miss}}, having {{cat|Moves that have variable power|variable power}} or {{cat|Moves that power up|powering up}}, or having a {{cat|Moves with a charging turn|charging turn}}, among others—are not considered additional effects. Moves that have one of these properties in addition to an additional effect will be powered up and only the additional effect will be negated. For example, {{m|Flare Blitz}} inflicts recoil damage to the user, but also has an additional effect to {{status|burn}}; if the user has Sheer Force, Flare Blitz's damage will be boosted by 30% and the user will take recoil damage, but it cannot burn the target. Effects of {{m|Fling}} caused by holding specific items are not considered additional effects for the purposes of Sheer Force. {{m|Scale Shot}} is not considered to have additional effects for the purposes of Sheer Force.