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While Rain Dance is in effect, the base damage of {{type|Water}} moves will be increased by 50%, whereas the base damage of {{m|Solar Beam}} and {{type|Fire}} moves will be decreased by 50%. Additionally, {{m|Synthesis}}, {{m|Morning Sun}}, and {{m|Moonlight}} will recover only half as much HP as under clear conditions. {{m|Thunder}} ignores {{stat|accuracy}} and {{stat|evasion}} under the effect of Rain Dance. | While Rain Dance is in effect, the base damage of {{type|Water}} moves will be increased by 50%, whereas the base damage of {{m|Solar Beam}} and {{type|Fire}} moves will be decreased by 50%. Additionally, {{m|Synthesis}}, {{m|Morning Sun}}, and {{m|Moonlight}} will recover only half as much HP as under clear conditions. {{m|Thunder}} ignores {{stat|accuracy}} and {{stat|evasion}} under the effect of Rain Dance. | ||
===Generation III | ===Generation III-VIII=== | ||
If a [[Damp Rock]] is held when Rain Dance is used, the duration of rainfall is lengthened from 5 to 8 turns. Rain Dance will fail if it's already raining. {{m|Hurricane}} ignores {{stat|accuracy}} and {{stat|evasion}} under the effect of Rain Dance. In Diamond and Pearl only, the move Thunder has a 30% chance of bypassing {{m|Protect}} and {{m|Detect}} under Rain Dance. | If a [[Damp Rock]] is held when Rain Dance is used, the duration of rainfall is lengthened from 5 to 8 turns. Rain Dance will fail if it's already raining. {{m|Hurricane}} ignores {{stat|accuracy}} and {{stat|evasion}} under the effect of Rain Dance. In Diamond and Pearl only, the move Thunder has a 30% chance of bypassing {{m|Protect}} and {{m|Detect}} under Rain Dance. | ||
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If powered up by a [[Waterium Z]] into Z-Rain Dance, the user's {{stat|Speed}} stat is raised by one stage. | If powered up by a [[Waterium Z]] into Z-Rain Dance, the user's {{stat|Speed}} stat is raised by one stage. | ||
===Generation IX=== | |||
Rain Dance can no longer override weather in the overworld. | |||
==Description== | ==Description== |
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