Protosynthesis (Ability): Difference between revisions

or maybe "activation" ???
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(or maybe "activation" ???)
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|name=Protosynthesis
|name=Protosynthesis
|jpname=こだいかっせい
|jpname=こだいかっせい
|jptrans=
|jptrans=Ancient Invigoration
|colorscheme=Fighting
|colorscheme=Fighting
|gen=9
|gen=9
|text9=Boosts the Pokémon's most proficient stat in harsh sunlight or if the Pokémon is holding Booster Energy.
|text9=Boosts the Pokémon's most proficient stat in harsh sunlight or if the Pokémon is holding Booster Energy.
}}
}}
'''Protosynthesis''' (Japanese: '''こだいかっせい''') is an [[Ability]] introduced in [[Generation IX]]. It is the [[signature Ability]] of the ancient [[Paradox Pokémon]].
'''Protosynthesis''' (Japanese: '''こだいかっせい''' ''Ancient Invigoration'') is an [[Ability]] introduced in [[Generation IX]]. It is the [[signature Ability]] of the ancient [[Paradox Pokémon]].


==Effect==
==Effect==
===In battle===
===In battle===
When a Pokémon with Protosynthesis is in the {{weather|harsh sunlight}} or is holding [[Booster Energy]], its highest stat (other than [[HP]]) is increased by one stage.<!--If this stat is already at +6 stages, Protosynthesis will not activate (not even in the case of a tie of two or more stats).
When a Pokémon with Protosynthesis is in {{weather|harsh sunlight}} or is holding [[Booster Energy]], its highest stat (other than [[HP]]) is increased by one stage.<!--If this stat is already at +6 stages, Protosynthesis will not activate (not even in the case of a tie of two or more stats).


For determining the highest stat, Protosynthesis does not take into account stat stages, held items, or reductions due to [[status condition]]s; however, it does consider the effects of {{m|Power Split}}, {{m|Guard Split}}, {{m|Power Trick}}, {{m|Wonder Room}}, and {{m|Speed Swap}}. In the case of a tie between multiple stats, it increases one stat, prioritized in this order: {{stat|Attack}}, {{stat|Defense}}, {{stat|Special Attack}}, {{stat|Special Defense}}, and {{stat|Speed}}.
For determining the highest stat, Protosynthesis does not take into account stat stages, held items, or reductions due to [[status condition]]s; however, it does consider the effects of {{m|Power Split}}, {{m|Guard Split}}, {{m|Power Trick}}, {{m|Wonder Room}}, and {{m|Speed Swap}}. In the case of a tie between multiple stats, it increases one stat, prioritized in this order: {{stat|Attack}}, {{stat|Defense}}, {{stat|Special Attack}}, {{stat|Special Defense}}, and {{stat|Speed}}.
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