Sniper (Ability): Difference between revisions

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====Generation V====
====Generation V====
Sniper can now be activated by Beat Up.
Sniper can now be activated by Beat Up. Additionally, rather than changing the critical hit multiplier directly, Sniper now doubles the damage dealt by a move that deals a critical hit, applied last to [[damage]] as part of the "final" modifiers that get applied to the damage, resulting in virtually the same effect.


====Generation VI onward====
====Generation VI onward====
Critical hits will now do 2.25× damage instead of 1.5× damage.
Critical hits will now effectively do only 2.25× damage, as a result of the critical hit multiplier being lowered to 1.5×.


===Outside of battle===
===Outside of battle===