Wonder Guard (Ability): Difference between revisions

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==Trivia==
==Trivia==
* Prior to [[Generation VI]], it was popular to hack this Ability onto the {{2t|Dark|Ghost}}-type {{p|Spiritomb}} ("{{DL|Appendix:Metagame terminology|Wondertomb/Wondereye|Wondertomb}}") and {{p|Sableye}} ("[[Wondereye]]"), as their complete lack of weaknesses made them impervious to practically all direct damage in standard situations. From Generation VI onward, this type combination is now weak to the {{t|Fairy}} type.
* Prior to the introduction of the {{t|Fairy}}-type in [[Generation VI]], the type combination of {{2t|Dark|Ghost}}-type had no weaknesses, this combined with Wonder Guard prevented all direct damage, and was showcased in-game with the [[Pokéstar Studios]] [[Pokéstar Studios opponents|opponent]] {{DL|Pokéstar Studios opponents|Majin}}, requiring the player to deal indirect damage or change Majin's Ability or type to defeat it.
** This immunity was showcased in-game with the [[Pokéstar Studios]] [[Pokéstar Studios opponents|opponent]] {{DL|Pokéstar Studios opponents|Majin}}, requiring the player to deal indirect damage or change Majin's Ability or type to defeat it.
* If a pure {{type|Electric}} or a {{2t|Poison|Dark}}-type Pokémon has Wonder Guard (e.g. Shedinja using {{m|Reflect Type}} or {{m|Entrainment}} via {{m|Mimic}} on a pure Electric-type or a Poison/Dark-type Pokémon) and holds an [[Air Balloon]], it becomes immune to all 18 types. However, these combinations can be hit by {{type|Ground}} moves during {{m|Gravity}}, as well as {{m|Thousand Arrows}}.
* If a pure {{type|Electric}} or a {{2t|Poison|Dark}}-type Pokémon has Wonder Guard (e.g. Shedinja using {{m|Reflect Type}} or {{m|Entrainment}} via {{m|Mimic}} on a pure Electric-type or a Poison/Dark-type Pokémon) and holds an [[Air Balloon]], it becomes immune to all 18 types. However, these combinations can be hit by {{type|Ground}} moves during {{m|Gravity}}, as well as {{m|Thousand Arrows}}.
** This can be also done by having a pure {{type|Fire}} Pokémon use {{m|Burn Up}} if it acquires Wonder Guard (by Shedinja using {{m|Entrainment}} via {{m|Mimic}} on that Pokémon), with the added trait of removing the weaknesses against {{m|Gravity}} and {{m|Thousand Arrows}}.
** This can be also done by having a pure {{type|Fire}} Pokémon use {{m|Burn Up}} if it acquires Wonder Guard (by Shedinja using {{m|Entrainment}} via {{m|Mimic}} on that Pokémon), with the added trait of removing the weaknesses against {{m|Gravity}} and {{m|Thousand Arrows}}.
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