Terrain Pulse (move): Difference between revisions

→‎Effect: Electrify interaction
(→‎Effect: Aerilate does not exist in Gen VIII. Including it is just speculating on how it would work if it did exist, which is unencyclopedic.)
(→‎Effect: Electrify interaction)
Line 42: Line 42:


Terrain Pulse is unaffected by {{a|Normalize}}, {{a|Pixilate}}, {{a|Refrigerate}}, and {{a|Galvanize}}.<!-- However, it is affected by {{m|Ion Deluge}} (if the move would be Normal-type) and {{m|Electrify}}.-->
Terrain Pulse is unaffected by {{a|Normalize}}, {{a|Pixilate}}, {{a|Refrigerate}}, and {{a|Galvanize}}.<!-- However, it is affected by {{m|Ion Deluge}} (if the move would be Normal-type) and {{m|Electrify}}.-->
Terrain Pulse is affected by Electrify. This causes Terrain Pulse to deal Electric damage, regardless of the terrain present. Its power will still be doubled to 100 if used in terrain.


When used as a [[Max Move]], Terrain Pulse will be displayed as {{m|Max Strike}}, but will change into the appropriately typed Max Move upon execution, depending on the present terrain and whether or not the user is [[grounded]] when the move is actually executed.
When used as a [[Max Move]], Terrain Pulse will be displayed as {{m|Max Strike}}, but will change into the appropriately typed Max Move upon execution, depending on the present terrain and whether or not the user is [[grounded]] when the move is actually executed.