Melony (Masters): Difference between revisions

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===Sync Grid===
===Sync Grid===
Melony and Lapras's [[sync grid]] is an expanded grid, made available when the sync pair was first released.
Melony and Lapras's [[sync grid]] is an expanded grid, made available when the sync pair was first released.
{| class="roundy sortable" style="margin:auto; background:#{{ice color}}; border:3px solid #{{ice color dark}}; text-align:center"
|- style="background: #{{ice color light}}"
! Name
! Effect
! Energy required
! Sync orb required
! Move level required
|-style="background:#fff"
| HP +10
| HP +10
| 0
| 5
| 1
|-style="background:#fff"
| HP +10
| HP +10
| 2
| 24
| 1
|-style="background:#fff"
| HP +10
| HP +10
| 2
| 24
| 1
|-style="background:#fff"
| HP +10
| HP +10
| 2
| 24
| 1
|-style="background:#fff"
| HP +10
| HP +10
| 2
| 24
| 1
|-style="background:#fff"
| HP +40
| HP +40
| 7
| 84
| 3
|-style="background:#fff"
| Defense +5
| Defense +5
| 0
| 5
| 1
|-style="background:#fff"
| Defense +5
| Defense +5
| 2
| 24
| 1
|-style="background:#fff"
| Defense +5
| Defense +5
| 2
| 24
| 1
|-style="background:#fff"
| Sp. Atk +5
| Sp. Atk +5
| 0
| 5
| 1
|-style="background:#fff"
| Sp. Atk +5
| Sp. Atk +5
| 0
| 5
| 1
|-style="background:#fff"
| Sp. Def +5
| Sp. Def +5
| 0
| 5
| 1
|-style="background:#fff"
| Sp. Def +5
| Sp. Def +5
| 2
| 24
| 1
|-style="background:#fff"
| Sp. Def +5
| Sp. Def +5
| 2
| 24
| 1
|-style="background:#fff"
| Sp. Def +5
| Sp. Def +5
| 2
| 24
| 1
|-style="background:#fff"
| Sp. Def +5
| Sp. Def +5
| 2
| 24
| 1
|-style="background:#fff"
| Speed +5
| Speed +5
| 0
| 5
| 1
|-style="background:#fff"
| Speed +5
| Speed +5
| 2
| 24
| 1
|-style="background:#fff"
| Speed +5
| Speed +5
| 2
| 24
| 1
|-style="background:#fff"
| Ice Beam: Power +3
| Ice Beam: Power ↑ +3
| 3
| 36
| 1
|-style="background:#fff"
| Ice Beam: Power +4
| Ice Beam: Power ↑ +4
| 3
| 36
| 1
|-style="background:#fff"
| Ice Beam: Power +4
| Ice Beam: Power ↑ +4
| 3
| 36
| 1
|-style="background:#fff"
| Ice Beam: Power +4
| Ice Beam: Power ↑ +4
| 3
| 36
| 1
|-style="background:#fff"
| Ice Beam: Power +4
| Ice Beam: Power ↑ +4
| 3
| 36
| 2
|-style="background:#fff"
| Ice Beam: Move Gauge Refresh 3
| Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
| 7
| 84
| 1
|-style="background:#fff"
| Ice Beam: Hostile Environment 2
| Raises the chance of inflicting status conditions with the additional effects of moves.
| 10
| 120
| 3
|-style="background:#fff"
| Safeguard: Move Gauge Refresh 9
| Charges the user’s move gauge by one when a move is successful.
| 7
| 84
| 2
|-style="background:#fff"
| Safeguard: MP Refresh 2
| Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
| 7
| 84
| 2
|-style="background:#fff"
| Sing: Accuracy +5
| Sing: Accuracy ↑ +5
| 3
| 36
| 2
|-style="background:#fff"
| Sing: Accuracy +10
| Sing: Accuracy ↑ +10
| 5
| 60
| 1
|-style="background:#fff"
| Sing: Move Gauge Refresh 3
| Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
| 7
| 84
| 1
|-style="background:#fff"
| I Won't Hold Back!: MP Refresh 2
| Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
| 7
| 84
| 2
|-style="background:#fff"
| I Won't Hold Back!: All Ramped Up 1
| Raises the Sp. Atk of all allied sync pairs by 1 stat rank when the user’s move is successful.
| 10
| 120
| 3
|-style="background:#fff"
| I Won't Hold Back!: Precision Pals 1
| Raises the accuracy of all allied sync pairs by 1 stat rank when the user’s move is successful.
| 10
| 120
| 3
|-style="background:#fff"
| Snow Shelter
| Protects the user from damage from a hailstorm.
| 5
| 60
| 1
|-style="background:#fff"
| Stalwart
| Sp. Def cannot be lowered.
| 5
| 60
| 2
|-style="background:#fff"
| Healing Hail 1
| Restores the user’s HP whenever its Pokémon takes an action during a hailstorm.
| 7
| 84
| 2
|-style="background:#fff"
| Hasty Hail 2
| Quickly charges the move gauge during a hailstorm.
| 7
| 84
| 2
|-style="background:#fff"
| Refreshing Rain 1
| Restores the user’s HP whenever its Pokémon takes an action while the weather is rainy.
| 7
| 84
| 2
|-style="background:#fff"
| Racing Rain 2
| Quickly charges the move gauge when the weather is rainy.
| 7
| 84
| 2
|-style="background:#fff"
| Vigilance
| Protects the user against critical hits.
| 10
| 120
| 3
|-style="background:#fff"
| Recuperation 1
| Restores the user’s HP by approximately 20% of its maximum HP after using its sync move.
| 10
| 120
| 3
|-style="background:#fff"
| Team Sync Regen
| Applies the Gradual Healing effect to all allied sync pairs after the user uses a sync move.
| 10
| 120
| 3
|-style="background:#fff"
| Team Sharp Entry 1
| Raises the critical-hit rate of all allied sync pairs by 1 stat rank when the user enters a battle.
| 10
| 120
| 3
|-style="background:#fff"
| G-Max Resonance: Power +100
| G-Max Resonance: Power ↑ +100
| 8
| 96
| 2
|-style="background:#fff"
| Max Guard: MAX Barricade Buddies 2
| Raises the Sp. Def of all allied sync pairs by 2 stat ranks after using the user’s max move.
| 10
| 120
| 2
|-style="background:#fff"
| Chilling Invitation Frost Beam: Power +25
| Chilling Invitation Frost Beam: Power ↑ +25
| 5
| 60
| 3
|-style="background:#fff"
| Chilling Invitation Frost Beam: Power +25
| Chilling Invitation Frost Beam: Power ↑ +25
| 5
| 60
| 3
|}


==Availability==
==Availability==
2,703

edits