Damage: Difference between revisions

4 bytes added ,  2 October 2022
→‎Generation V onward: Reorganized the damage modifiers from least to greatest in each section
(→‎Generation V onward: Huh, apparently the Doubles screen multiplier is different in Gen 5 only)
(→‎Generation V onward: Reorganized the damage modifiers from least to greatest in each section)
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|0.5 {{tt|*|2703/4096 (Gen 5)/2732/4096 (Gen 6+) (~0.66) if the battle is a Double Battle, Triple Battle, or Battle Royal}}
|0.5 {{tt|*|2703/4096 (Gen 5)/2732/4096 (Gen 6+) (~0.66) if the battle is a Double Battle, Triple Battle, or Battle Royal}}
|If in effect on the target's side, the used move is physical (Reflect), special (Light Screen), or either (Aurora Veil), the move is not a [[critical hit]], and the user's Ability is not {{a|Infiltrator}}. Does not stack, even if e.g. Light Screen and Aurora Veil are active at the same time.
|If in effect on the target's side, the used move is physical (Reflect), special (Light Screen), or either (Aurora Veil), the move is not a [[critical hit]], and the user's Ability is not {{a|Infiltrator}}. Does not stack, even if e.g. Light Screen and Aurora Veil are active at the same time.
|-
|{{a|Neuroforce}}
|1.25
|If the user has this Ability and the used move is super effective (''Type'' > 1)
|-
|{{a|Sniper}}
|1.5
|If the attacker has this Ability and the move lands a critical hit
|-
|{{a|Tinted Lens}}
|2
|If the attacker has this Ability and the used move is not very effective (''Type'' < 1)
|-
|-
|{{a|Multiscale}} and {{a|Shadow Shield}}
|{{a|Multiscale}} and {{a|Shadow Shield}}
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|0.75
|0.75
|If the target has this Ability, the used move is super effective (''Type'' > 1), and, except for Prism Armor, the Ability is not ignored by a {{cat|Moves that ignore Abilities|move}} or {{cat|Abilities that ignore other Abilities|Ability}}
|If the target has this Ability, the used move is super effective (''Type'' > 1), and, except for Prism Armor, the Ability is not ignored by a {{cat|Moves that ignore Abilities|move}} or {{cat|Abilities that ignore other Abilities|Ability}}
|-
|{{a|Neuroforce}}
|1.25
|If the user has this Ability and the used move is super effective (''Type'' > 1)
|-
|{{a|Sniper}}
|1.5
|If the attacker has this Ability and the move lands a critical hit
|-
|{{a|Tinted Lens}}
|2
|If the attacker has this Ability and the used move is not very effective (''Type'' < 1)
|-
|-
|{{a|Fluffy}}
|{{a|Fluffy}}
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|If the target has this Ability, the used move is {{type|Fire}} (except {{m|G-Max Fireball}}), and the Ability is not ignored by a {{cat|Moves that ignore Abilities|move}} or {{cat|Abilities that ignore other Abilities|Ability}}
|If the target has this Ability, the used move is {{type|Fire}} (except {{m|G-Max Fireball}}), and the Ability is not ignored by a {{cat|Moves that ignore Abilities|move}} or {{cat|Abilities that ignore other Abilities|Ability}}
|-
|-
|{{i|Metronome}}
|{{cat|Damage-reducing Berries|Type-resist Berries}}
|>1
|0.5
|1 + (819/4096 (~0.2) per successful consecutive use of the same move) if held by the attacker, but no more than 2
|If held by the target, the move is of the corresponding type, and is super effective (''Type'' > 1); for the Chilan Berry, the used move must simply only be {{type|Normal}}
|-
|-
|[[Expert Belt]]
|[[Expert Belt]]
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|If held by the attacker
|If held by the attacker
|-
|-
|{{cat|Damage-reducing Berries|Type-resist Berries}}
|{{i|Metronome}}
|0.5
|Varies
|If held by the target, the move is of the corresponding type, and is super effective (''Type'' > 1); for the Chilan Berry, the used move must simply only be {{type|Normal}}
|1 + (819/4096 (~0.2) per successful consecutive use of the same move) if held by the attacker, but no more than 2
|}
|}
:If multiple effects influence the ''other'' value, their values stack multiplicatively, in the order listed above. This is done by starting at 4096, multiplying it by each number above in the order listed above, and whenever there is a decimal, standard rounding it and rounding up at 0.5. When the final value is obtained, it is divided by 4096, and this becomes ''other''. For example, if both {{a|Multiscale}} and a [[Chilan Berry]] take effect, ''other'' is <math>\frac{4096 * 0.5 * 0.5}{4096}</math> = 0.25.
:If multiple effects influence the ''other'' value, their values stack multiplicatively, in the order listed above. This is done by starting at 4096, multiplying it by each number above in the order listed above, and whenever there is a decimal, standard rounding it and rounding up at 0.5. When the final value is obtained, it is divided by 4096, and this becomes ''other''. For example, if both {{a|Multiscale}} and a [[Chilan Berry]] take effect, ''other'' is <math>\frac{4096 * 0.5 * 0.5}{4096}</math> = 0.25.