Recoil: Difference between revisions

109 bytes added ,  29 September 2022
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(→‎Mechanics: Recoil is mandatory to evolve White-striped {{p|Basculin}} into {{p|Basculegion}}.)
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Recoil is not considered an [[additional effect]] by {{a|Sheer Force}}. Even if a recoil move does have a secondary effect that is suppressed by Sheer Force (such as {{m|Flare Blitz}}), Sheer Force does not prevent the user from taking recoil damage.
Recoil is not considered an [[additional effect]] by {{a|Sheer Force}}. Even if a recoil move does have a secondary effect that is suppressed by Sheer Force (such as {{m|Flare Blitz}}), Sheer Force does not prevent the user from taking recoil damage.


Recoil is mandatory to evolve White-striped {{p|Basculin}} into {{p|Basculegion}}.
Recoil is mandatory to evolve White-striped {{p|Basculin}} into {{p|Basculegion}}, as White-striped Basculin must cumulatively lose 294 [[HP]] to recoil damage without [[fainting]] to evolve.


===Similar mechanics===
===Similar mechanics===
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