Status move: Difference between revisions

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(Expanding list of names and terminology section)
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This term was introduced in [[Generation V]], in addition to '''Status move''' and '''status-changing move''' (although '''healing or status-changing move''' has also been used since {{game|FireRed and LeafGreen|s}}). From [[Generation VI]] onwards, the games almost always use only '''status move'''.
This term was introduced in [[Generation V]], in addition to '''Status move''' and '''status-changing move''' (although '''healing or status-changing move''' has also been used since {{game|FireRed and LeafGreen|s}}). From [[Generation VI]] onwards, the games almost always use only '''status move'''.


In {{eng|Pokémon Stadium}}, it is known as '''special technique''' or '''special move''' (Japanese: '''とくしゅな わざ''' ''special move''), although in the sequel [[Pokémon Stadium 2]], only the latter name is used. From [[Generation IV]], they are identified by the status move symbol in the [[summary]]. In {{game|HeartGold and SoulSilver|s}}, it is known as '''changing attack''' (Japanese: '''へんかわざ''' ''changing move''). In [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|Pokémon Mystery Dungeon: Explorers of Time, Darkness]], and [[Pokémon Mystery Dungeon: Explorers of Sky|Sky]], it is referred to as '''Other'''.
In {{eng|Pokémon Stadium}}, it is known as '''special technique''' or '''special move''' (Japanese: '''とくしゅな わざ''' ''special move''), although only the latter name is used in the sequel [[Pokémon Stadium 2]]. From [[Generation IV]] onwards, they are identified by the status move symbol in the [[summary]]. In {{game|HeartGold and SoulSilver|s}}, it is known as '''changing attack''' (Japanese: '''へんかわざ''' ''changing move''). In [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|Pokémon Mystery Dungeon: Explorers of Time, Darkness]], and [[Pokémon Mystery Dungeon: Explorers of Sky|Sky]], it is referred to as '''Other'''.


Status moves typically do not employ [[type effectiveness]], so may affect Pokémon regardless of their types; however, {{type|Ground}} Pokémon are immune to {{m|Thunder Wave}} based on type interactions, and {{type|Ghost}} Pokémon are immune to {{m|Glare}} based on type interactions in Generations {{gen|II}} and {{gen|III}} only. Furthermore, status moves may be unable to affect Pokémon based on type-related interactions other than effectiveness; for example, {{type|Poison}} Pokémon cannot be afflicted with {{status|poison}} and are thus unaffected by {{m|Poison Gas}}.
Status moves typically do not employ [[type effectiveness]], so may affect Pokémon regardless of their types; however, {{type|Ground}} Pokémon are immune to {{m|Thunder Wave}} based on type interactions, and {{type|Ghost}} Pokémon are immune to {{m|Glare}} based on type interactions in Generations {{gen|II}} and {{gen|III}} only. Furthermore, status moves may be unable to affect Pokémon based on type-related interactions other than effectiveness; for example, {{type|Poison}} Pokémon cannot be afflicted with {{status|poison}} and are thus unaffected by {{m|Poison Gas}}.
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===Generation III===
===Generation III===
From {{game|FireRed and LeafGreen|s}} onwards, {{m|Snatch}} refers to status moves as "healing or status-changing moves" or "healing or stat-changing move".
From {{game|FireRed and LeafGreen|s}} onwards, {{m|Snatch}} refers to status moves as "healing or status-changing moves" or "healing or stat-changing moves".


===Generation IV===
===Generation IV===