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m (→Generation V onward: On second thought this looks better) |
Nescientist (talk | contribs) (→Generation V onward: I think ideally, all of this needn't/shouldn't be here (but be accessible via the "type immunity" link); it's also weird to not have immunity-granting effects (Levitate, Magnet Rise, Air Balloon, even Wonder Guard ...) at the same place) |
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**If the target is holding a [[Ring Target]] and the used move is of a type it would otherwise be immune to, treat that particular type matchup as 1. | **If the target is holding a [[Ring Target]] and the used move is of a type it would otherwise be immune to, treat that particular type matchup as 1. | ||
**If the attacker's Ability is {{a|Scrappy}}, treat {{t|Normal}} and {{t|Fighting}}'s type matchups against {{t|Ghost}} as 1. | **If the attacker's Ability is {{a|Scrappy}}, treat {{t|Normal}} and {{t|Fighting}}'s type matchups against {{t|Ghost}} as 1. | ||
**If the target is under the effect of {{m|Foresight}}, {{m|Odor Sleuth}} or {{m|Miracle Eye}}, and the target is of a type that would otherwise grant immunity to the used move, treat that particular type matchup as 1. | |||
**If the used move is {{m|Freeze-Dry}}, treat the move's type's matchup against {{t|Water}} as 2. | **If the used move is {{m|Freeze-Dry}}, treat the move's type's matchup against {{t|Water}} as 2. | ||
**If the used move is {{m|Flying Press}}, consider both the | **If the used move is {{m|Flying Press}}, consider both the move's type effectiveness and the {{t|Flying}} type's against the target, and multiply them together. | ||
**If [[strong winds]] are in effect and the used move would be super effective against {{t|Flying}}, treat the type matchup against Flying as 1 instead. | **If [[strong winds]] are in effect and the used move would be super effective against {{t|Flying}}, treat the type matchup against Flying as 1 instead. | ||
**If the target is under the effect of {{m|Tar Shot}} and the used move is {{type|Fire}}, multiply ''Type'' by 2. | **If the target is under the effect of {{m|Tar Shot}} and the used move is {{type|Fire}}, multiply ''Type'' by 2. |