Damage: Difference between revisions

228 bytes added ,  18 September 2022
→‎Generation V onward: I think ideally, all of this needn't/shouldn't be here (but be accessible via the "type immunity" link); it's also weird to not have immunity-granting effects (Levitate, Magnet Rise, Air Balloon, even Wonder Guard ...) at the same place
m (→‎Generation V onward: On second thought this looks better)
(→‎Generation V onward: I think ideally, all of this needn't/shouldn't be here (but be accessible via the "type immunity" link); it's also weird to not have immunity-granting effects (Levitate, Magnet Rise, Air Balloon, even Wonder Guard ...) at the same place)
Line 126: Line 126:
**If the target is holding a [[Ring Target]] and the used move is of a type it would otherwise be immune to, treat that particular type matchup as 1.
**If the target is holding a [[Ring Target]] and the used move is of a type it would otherwise be immune to, treat that particular type matchup as 1.
**If the attacker's Ability is {{a|Scrappy}}, treat {{t|Normal}} and {{t|Fighting}}'s type matchups against {{t|Ghost}} as 1.
**If the attacker's Ability is {{a|Scrappy}}, treat {{t|Normal}} and {{t|Fighting}}'s type matchups against {{t|Ghost}} as 1.
**If the target is under the effect of {{m|Foresight}}, {{m|Odor Sleuth}} or {{m|Miracle Eye}}, and the target is of a type that would otherwise grant immunity to the used move, treat that particular type matchup as 1.
**If the used move is {{m|Freeze-Dry}}, treat the move's type's matchup against {{t|Water}} as 2.
**If the used move is {{m|Freeze-Dry}}, treat the move's type's matchup against {{t|Water}} as 2.
**If the used move is {{m|Flying Press}}, consider both the effectiveness move's type and {{t|Flying}}'s against the target, and multiply them together.
**If the used move is {{m|Flying Press}}, consider both the move's type effectiveness and the {{t|Flying}} type's against the target, and multiply them together.
**If [[strong winds]] are in effect and the used move would be super effective against {{t|Flying}}, treat the type matchup against Flying as 1 instead.
**If [[strong winds]] are in effect and the used move would be super effective against {{t|Flying}}, treat the type matchup against Flying as 1 instead.
**If the target is under the effect of {{m|Tar Shot}} and the used move is {{type|Fire}}, multiply ''Type'' by 2.
**If the target is under the effect of {{m|Tar Shot}} and the used move is {{type|Fire}}, multiply ''Type'' by 2.