Naomi (Masters): Difference between revisions

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{{MissingInfo|1|janame}}
{{MastersInfobox
{{MastersInfobox
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|type=ground
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===Sync Grid===
===Sync Grid===
Naomi and Sandslash's [[sync grid]] is an expanded grid, made available when the sync pair first released.
Naomi and Sandslash's [[sync grid]] is an expanded grid, made available when the sync pair first released.
{| class="roundy sortable" style="margin:auto; background:#{{ground color}}; border:3px solid #{{ground color dark}}; text-align:center"
|- style="background: #{{ground color light}}"
! Name
! Effect
! Energy required
! Sync orb required
! Move level required
|-style="background:#fff"
| HP +10
| HP +10
| 0
| 5
| 1
|-style="background:#fff"
| HP +10
| HP +10
| 2
| 24
| 1
|-style="background:#fff"
| HP +10
| HP +10
| 2
| 24
| 1
|-style="background:#fff"
| Defense +5
| Defense +5
| 0
| 5
| 1
|-style="background:#fff"
| Defense +5
| Defense +5
| 2
| 24
| 1
|-style="background:#fff"
| Defense +5
| Defense +5
| 2
| 24
| 1
|-style="background:#fff"
| Sp. Atk +5
| Sp. Atk +5
| 0
| 5
| 1
|-style="background:#fff"
| Sp. Atk +5
| Sp. Atk +5
| 0
| 5
| 1
|-style="background:#fff"
| Sp. Atk +5
| Sp. Atk +5
| 2
| 24
| 1
|-style="background:#fff"
| Sp. Atk +5
| Sp. Atk +5
| 2
| 24
| 1
|-style="background:#fff"
| Sp. Atk +20
| Sp. Atk +20
| 7
| 84
| 3
|-style="background:#fff"
| Sp. Def +5
| Sp. Def +5
| 0
| 5
| 1
|-style="background:#fff"
| Sp. Def +5
| Sp. Def +5
| 2
| 24
| 1
|-style="background:#fff"
| Sp. Def +5
| Sp. Def +5
| 2
| 24
| 1
|-style="background:#fff"
| Speed +5
| Speed +5
| 0
| 5
| 1
|-style="background:#fff"
| Speed +5
| Speed +5
| 2
| 24
| 1
|-style="background:#fff"
| Speed +5
| Speed +5
| 2
| 24
| 1
|-style="background:#fff"
| Speed +5
| Speed +5
| 2
| 24
| 1
|-style="background:#fff"
| Speed +10
| Speed +10
| 4
| 48
| 2
|-style="background:#fff"
| Mud Shot: Power +3
| Mud Shot: Power ↑ +3
| 3
| 36
| 1
|-style="background:#fff"
| Mud Shot: Power +3
| Mud Shot: Power ↑ +3
| 3
| 36
| 1
|-style="background:#fff"
| Mud Shot: Power +3
| Mud Shot: Power ↑ +3
| 3
| 36
| 1
|-style="background:#fff"
| Mud Shot: Power +3
| Mud Shot: Power ↑ +3
| 3
| 36
| 1
|-style="background:#fff"
| Mud Shot: Power +3
| Mud Shot: Power ↑ +3
| 3
| 36
| 1
|-style="background:#fff"
| Mud Shot: Power +3
| Mud Shot: Power ↑ +3
| 3
| 36
| 2
|-style="background:#fff"
| Mud Shot: Accuracy +5
| Mud Shot: Accuracy ↑ +5
| 3
| 36
| 2
|-style="background:#fff"
| Mud Shot: Move Gauge Refresh 3
| Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
| 7
| 84
| 2
|-style="background:#fff"
| Earth Power: Power +3
| Earth Power: Power ↑ +3
| 3
| 36
| 1
|-style="background:#fff"
| Earth Power: Power +3
| Earth Power: Power ↑ +3
| 3
| 36
| 1
|-style="background:#fff"
| Earth Power: Power +3
| Earth Power: Power ↑ +3
| 3
| 36
| 2
|-style="background:#fff"
| Earth Power: Power +3
| Earth Power: Power ↑ +3
| 3
| 36
| 2
|-style="background:#fff"
| Earth Power: Power +3
| Earth Power: Power ↑ +3
| 3
| 36
| 2
|-style="background:#fff"
| Earth Power: Move Gauge Refresh 3
| Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
| 7
| 84
| 2
|-style="background:#fff"
| Earth Power: On a Roll 3
| Raises the chance of lowering stat values with the additional effects of moves.
| 10
| 120
| 3
|-style="background:#fff"
| X Sp. Atk: MP Refresh 2
| Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
| 7
| 84
| 2
|-style="background:#fff"
| Vacation Vibes!: MP Refresh 2
| Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
| 7
| 84
| 2
|-style="background:#fff"
| Dauntless
| Sp. Atk cannot be lowered.
| 5
| 60
| 1
|-style="background:#fff"
| Antitoxin
| Prevents the user from getting poisoned or badly poisoned.
| 5
| 60
| 1
|-style="background:#fff"
| Brain Sync 3
| Powers up the user's sync move when its Sp. Atk is raised.
| 8
| 96
| 2
|-style="background:#fff"
| Shifting Sand
| Raises the user’s evasiveness by 1 stat rank during a sandstorm.
| 8
| 96
| 2
|-style="background:#fff"
| Sands of Time 1
| Quickly charges the move gauge during a sandstorm.
| 8
| 96
| 3
|-style="background:#fff"
| Soothing Sand 1
| Restores the user’s HP whenever its Pokémon takes an action during a sandstorm.
| 8
| 96
| 3
|-style="background:#fff"
| First Aid 2
| Restores the user’s HP by approximately 20% of its maximum HP the first time it is in a pinch each battle.
| 8
| 96
| 3
|-style="background:#fff"
| Ramming Speed
| The more the user’s Speed is raised, the more it powers up the user’s moves.
| 10
| 120
| 3
|-style="background:#fff"
| Double Down 5
| Powers up sync moves that are super effective.
| 10
| 120
| 3
|-style="background:#fff"
| Must-See Ground Beam: Power +25
| Must-See Ground Beam: Power ↑ +25
| 5
| 60
| 3
|-style="background:#fff"
| Must-See Ground Beam: Power +25
| Must-See Ground Beam: Power ↑ +25
| 5
| 60
| 3
|}


==Availability==
==Availability==
2,703

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