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(→Generation V onward: Based on DaWoblefet's research here, the "other" damage modifiers should really be in this order (and I personally confirmed it myself for Gen 5)) |
(→Generation III: And since I forgot to include it in my last edit summary, here's that research I was talking about: https://www.smogon.com/forums/threads/sword-shield-battle-mechanics-research.3655528/page-59#post-8685465) |
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* ''Critical'' is 2 for a [[critical hit]], and 1 otherwise. It is always 1 if {{m|Future Sight}}, {{m|Doom Desire}}, or {{m|Spit Up}} is used, if the target's Ability is {{a|Battle Armor}} or {{a|Shell Armor}}, or if the battle is the first one against {{p|Poochyena}}{{sup/3|RS}}/{{p|Zigzagoon}}{{sup/3|E}} or the capture tutorial where [[Wally]] catches a {{p|Ralts}}. | * ''Critical'' is 2 for a [[critical hit]], and 1 otherwise. It is always 1 if {{m|Future Sight}}, {{m|Doom Desire}}, or {{m|Spit Up}} is used, if the target's Ability is {{a|Battle Armor}} or {{a|Shell Armor}}, or if the battle is the first one against {{p|Poochyena}}{{sup/3|RS}}/{{p|Zigzagoon}}{{sup/3|E}} or the capture tutorial where [[Wally]] catches a {{p|Ralts}}. | ||
* ''DoubleDmg'' is 2 if the used move is (and 1 if the used move is not any of these moves): | * ''DoubleDmg'' is 2 if the used move is (and 1 if the used move is not any of these moves): | ||
** {{m|Gust}} or {{m|Twister}} and the target is in the semi-invulnerable turn of {{m|Fly}}. | ** {{m|Gust}} or {{m|Twister}} and the target is in the semi-invulnerable turn of {{m|Fly}} or {{m|Bounce}}. | ||
** {{m|Stomp}}, {{m|Needle Arm}}, {{m|Astonish}}, or {{m|Extrasensory}} and the target has previously used {{m|Minimize}}. | ** {{m|Stomp}}, {{m|Needle Arm}}, {{m|Astonish}}, or {{m|Extrasensory}} and the target has previously used {{m|Minimize}}. | ||
** {{m|Surf}} or {{m|Whirlpool}} and the target is in the semi-invulnerable turn of {{m|Dive}}. | ** {{m|Surf}} or {{m|Whirlpool}} and the target is in the semi-invulnerable turn of {{m|Dive}}. |
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