Pay Day (move): Difference between revisions

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* What is the maximum amount of money available per battle from Pay Day in all generations?}}
* What is the maximum amount of money available per battle from Pay Day in all generations?}}


Pay Day deals damage. When this move successfully hits the target or its {{m|substitute}}, it scatters [[Pokémon Dollar|coins]] on the ground. The total amount of coins in the current battle increases with each successful use of this move.
Pay Day deals damage. When this move successfully hits the target, it scatters [[Pokémon Dollar|coins]] on the ground. The total amount of coins in the current battle increases with each successful use of this move.


If the player wins the battle or ends it with {{m|Roar}} or {{m|Whirlwind}}, they will pick up all the scattered coins and receive the money amount.
If the player wins the battle or ends it with {{m|Roar}} or {{m|Whirlwind}}, they will pick up all the scattered coins and receive the money amount.
The amount of money from Pay Day is doubled if any of the player's Pokémon takes part in battle while [[held item|holding]] an [[Amulet Coin]] or [[Luck Incense]]. However, these items do not stack with each other, as having multiple Pokémon with any of these items does not increase the money amount.


No money is obtained in link battles, [[battle facility|battle facilities]], or if the player [[escape|flee]]s, [[caught Pokémon|catches]] the opposing Pokémon, or [[black out|blacks out]].
No money is obtained in link battles, [[battle facility|battle facilities]], or if the player [[escape|flee]]s, [[caught Pokémon|catches]] the opposing Pokémon, or [[black out|blacks out]].


===Generation I===
===Generation I===
Pay Day scatters coins with a value equal to twice the user's [[level]]. In this generation, no coins are scattered when Pay Day breaks the target's substitute.
Pay Day scatters coins with a value equal to twice the user's [[level]]. Leveling up in battle does not affect the amount of coins already scattered in the current battle.


There is no distinction of who used the move (including the player's Pokémon and the opposing Pokémon).
If Pay Day hits the target's {{m|substitute}}, coins are scattered normally as well, except no coins are scattered when this move breaks the substitute.


Leveling up in battle does not affect the amount of coins already scattered in the current battle.
In this generation, Pay Day still works as usual if the user is up to level 127, scattering up to 254 coins per use. However, from level 128 to 255, Pay Day scatters coins with a value equal to (level - 128) × 2. For instance, Pay Day scatters 0 coins at level 128, 100 coins at level 178, or 254 coins at level 255.


In this generation, the maximum amount of Pay Day coins allowed per battle is 999999 {{Pdollar}}. After this, the game still states that coins are scattered with every use of Pay Day, but the value of coins stored by the game will not go any higher.
In this generation, the maximum amount of Pay Day coins allowed per battle is 999999 {{Pdollar}}. After this, the game still states that coins are scattered with every use of Pay Day, but the value of coins stored by the game will not go any higher.


In this generation, Pay Day still works as usual if the user is up to level 127, scattering up to 254 coins per use. However, from level 128 to 255, Pay Day scatters coins with a value equal to (level - 128) × 2. For instance, Pay Day scatters 0 coins at level 128, 100 coins at level 178, or 254 coins at level 255.
There is no distinction of who used Pay Day in the current battle, as the player picks up all the coins scattered by their Pokémon and by the opponent Pokémon as well.


===Generation II===
===Generation II===
Pay Day now scatters coins even if the target break the substitute.
Pay Day now scatters coins even if the target break the substitute.
The [[Amulet Coin]] doubles the number of coins picked up when held by a Pokémon in battle.


===Generations III to V===
===Generations III to V===
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Due to {{DL|List of glitches (Generation III)|Pay Day glitch|a minor glitch}} in {{game|Ruby and Sapphire|s}}, the wrong amount of money will be displayed if the Amulet Coin is held (the correct amount is still gained after the battle). This error was fixed in {{game|FireRed and LeafGreen|s}} and all subsequent games.
Due to {{DL|List of glitches (Generation III)|Pay Day glitch|a minor glitch}} in {{game|Ruby and Sapphire|s}}, the wrong amount of money will be displayed if the Amulet Coin is held (the correct amount is still gained after the battle). This error was fixed in {{game|FireRed and LeafGreen|s}} and all subsequent games.
[[Luck Incense]] doubles the amount of money picked up (but does not stack with the Amulet Coin).


===Generation VI onwards===
===Generation VI onwards===