Training grounds: Difference between revisions

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The player can purchase various Charms from Lucille, which offer various protections to the player during their travels. These Charms each come in five different colors, and Lucille will only sell the player a Charm of a specific color if they do not already have it. There are three types of Charms:
The player can purchase various Charms from Lucille, which offer various protections to the player during their travels. These Charms each come in five different colors, and Lucille will only sell the player a Charm of a specific color if they do not already have it. There are three types of Charms:
* [[Tempting Charm]] — If the player blacks out, a Tempting Charm will be removed from the [[Satchel]], in place of other items.
* [[Tempting Charm]] — If the player blacks out, a Tempting Charm will be removed from the [[Satchel]], in place of other items.
* [[Survival Charm]] — Increases the player's maximum health. It is lost if the player blacks out, and is not returned from [[Lost Satchel]]s
* [[Survival Charm]] — Increases the player's maximum health. It is lost if the player blacks out, and is not returned from [[Lost Satchel]]s.
* [[Warding Charm]] — Protects the player from status conditions. It is lost upon use.
* [[Warding Charm]] — Protects the player from status conditions. It is lost upon use.


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