Damage: Difference between revisions

10 bytes removed ,  17 August 2022
→‎Generation II: You know come to think of it I don't think Gen 2 has any base power modifiers either, just variable base powers like Flail, Reversal, and Magnitude
m (→‎Pokémon Legends: Arceus: added reference to initial damage calc research)
(→‎Generation II: You know come to think of it I don't think Gen 2 has any base power modifiers either, just variable base powers like Flail, Reversal, and Magnitude)
Line 32: Line 32:
* ''A'' is the effective Attack stat of the attacking Pokémon if the used move is a [[physical move]], or the effective Special Attack stat of the attacking Pokémon if the used move is a [[special move]] (for a [[critical hit]], if the target's Defense or Special Defense stat stage is greater than or equal to the attacker's Attack or Special Attack stat stage, all modifiers are ignored, and the unmodified Attack or Special is used instead). If the used move is {{m|Beat Up}}, ''A'' is instead the base Attack of the Pokémon performing the strike.
* ''A'' is the effective Attack stat of the attacking Pokémon if the used move is a [[physical move]], or the effective Special Attack stat of the attacking Pokémon if the used move is a [[special move]] (for a [[critical hit]], if the target's Defense or Special Defense stat stage is greater than or equal to the attacker's Attack or Special Attack stat stage, all modifiers are ignored, and the unmodified Attack or Special is used instead). If the used move is {{m|Beat Up}}, ''A'' is instead the base Attack of the Pokémon performing the strike.
* ''D'' is the effective Defense stat of the target if the used move is a [[physical move]], or the effective Special stat of the target if the used move is an other [[special move]] (for a [[critical hit]], all modifiers are ignored, and the unmodified Defense or Special is used instead). If the move is physical and the target has {{m|Reflect}} up, or if the move is special and the target has {{m|Light Screen}} up, this value is doubled (unless it is a critical hit). If the move is {{m|Explosion}} or {{m|Self-Destruct|Selfdestruct}}, this value is halved (rounded down, with a minimum of 1). If the used move is {{m|Beat Up}}, ''D'' is instead the base Defense of the target.
* ''D'' is the effective Defense stat of the target if the used move is a [[physical move]], or the effective Special stat of the target if the used move is an other [[special move]] (for a [[critical hit]], all modifiers are ignored, and the unmodified Defense or Special is used instead). If the move is physical and the target has {{m|Reflect}} up, or if the move is special and the target has {{m|Light Screen}} up, this value is doubled (unless it is a critical hit). If the move is {{m|Explosion}} or {{m|Self-Destruct|Selfdestruct}}, this value is halved (rounded down, with a minimum of 1). If the used move is {{m|Beat Up}}, ''D'' is instead the base Defense of the target.
* ''Power'' is the effective [[power]] of the used move.
* ''Power'' is the [[power]] of the used move.
* ''Item'' is 1.1 <!-- multiplication by 110, then divide by 100 --> if the attacker is holding an [[:Category:Type-enhancing held items|type-enhancing held item]] corresponding to the attack type (for instance, the [[Magnet]] for an {{type|Electric}} move).
* ''Item'' is 1.1 <!-- multiplication by 110, then divide by 100 --> if the attacker is holding an [[:Category:Type-enhancing held items|type-enhancing held item]] corresponding to the attack type (for instance, the [[Magnet]] for an {{type|Electric}} move).
* ''Critical'' is 2 for a [[critical hit]], and 1 otherwise. It is always is 1 if the used move is {{m|Flail}}, {{m|Reversal}}, or {{m|Future Sight}}. <!-- capped at 0xffff after this operation, then capped again at 997 (i.e. 999 after the +2) -->
* ''Critical'' is 2 for a [[critical hit]], and 1 otherwise. It is always is 1 if the used move is {{m|Flail}}, {{m|Reversal}}, or {{m|Future Sight}}. <!-- capped at 0xffff after this operation, then capped again at 997 (i.e. 999 after the +2) -->