37,664
edits
(Adding the Beat Up thing to Gens 2 and 4 as well. On a similar note, I'm thinking about how we'll handle Attack, Defense, and base power modifiers for each Gen, if we do so on this page.) |
Ruixiang95 (talk | contribs) m (Text replacement - "Raid Battle" to "{{OBP|Raid Battle|GO}}") Tags: Mobile edit Mobile web edit |
||
Line 283: | Line 283: | ||
* <math>Type</math> is the {{DL|Type|In Pokémon GO|type effectiveness}}, which is calculated differently in GO, using multipliers of base 1.6 instead of 2. | * <math>Type</math> is the {{DL|Type|In Pokémon GO|type effectiveness}}, which is calculated differently in GO, using multipliers of base 1.6 instead of 2. | ||
* <math>STAB</math> is the [[same-type attack bonus]]. This is equal to 1.2 if the move's [[type]] matches any of the user's types, and 1 if otherwise. | * <math>STAB</math> is the [[same-type attack bonus]]. This is equal to 1.2 if the move's [[type]] matches any of the user's types, and 1 if otherwise. | ||
* The following variables are applied in {{OBP|Gym|GO}} and | * The following variables are applied in {{OBP|Gym|GO}} and {{OBP|Raid Battle|GO}}s only, and are 1 otherwise. | ||
** <math>Weather</math> is 1.2 if the move used has a [[Weather#Pokémon GO|weather-boosted]] type, and <math>1</math> otherwise. | ** <math>Weather</math> is 1.2 if the move used has a [[Weather#Pokémon GO|weather-boosted]] type, and <math>1</math> otherwise. | ||
** <math>Friendship</math> is applied when battling with {{OBP|Friends|GO}} and varies depending on the Friendship level. | ** <math>Friendship</math> is applied when battling with {{OBP|Friends|GO}} and varies depending on the Friendship level. |