Sinnoh: Difference between revisions

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→‎Trivia: After so many years, we finally have another core series region with six letters in its name.
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(→‎Trivia: After so many years, we finally have another core series region with six letters in its name.)
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* If one were to draw lines to connect the three lakes of Sinnoh, they form a big triangle with [[Mount Coronet]] at the center. This is the same formation that {{p|Uxie}}, {{p|Mesprit}}, and {{p|Azelf}} make on the top of the [[Spear Pillar]] with {{p|Dialga}} or {{p|Palkia}} in the middle, as well as the same formation put in areas relating to the [[Sinnoh myths]].
* If one were to draw lines to connect the three lakes of Sinnoh, they form a big triangle with [[Mount Coronet]] at the center. This is the same formation that {{p|Uxie}}, {{p|Mesprit}}, and {{p|Azelf}} make on the top of the [[Spear Pillar]] with {{p|Dialga}} or {{p|Palkia}} in the middle, as well as the same formation put in areas relating to the [[Sinnoh myths]].
* Only the southern part of the now-Russian island of {{wp|Sakhalin}} is referenced in the [[region]]. In the 1855 {{wp|Treaty of Shimoda}}, Russia and Japan agreed to split the island, with Japan receiving the southern end. While Japan gave Russia full control of Sakhalin in 1875 in exchange for the {{wp|Kuril Islands}}, Japan was again given the southern 2/5ths of the island after the {{wp|Russo-Japanese War}} in 1905, and would retain control until 1945.
* Only the southern part of the now-Russian island of {{wp|Sakhalin}} is referenced in the [[region]]. In the 1855 {{wp|Treaty of Shimoda}}, Russia and Japan agreed to split the island, with Japan receiving the southern end. While Japan gave Russia full control of Sakhalin in 1875 in exchange for the {{wp|Kuril Islands}}, Japan was again given the southern 2/5ths of the island after the {{wp|Russo-Japanese War}} in 1905, and would retain control until 1945.
* Sinnoh is the only region of the [[core series]] games that doesn't have five letters in its English name, having six. However, its former name, Hisui, does have five letters in its English name.
* Sinnoh is the the only region to not have a notable {{type|Dragon}} expert.
** It is also the only region to not have a notable {{type|Dragon}} expert.
* Sinnoh is the first region in the core series games to contain caves with side-facing entrances. In [[Kanto]], [[Johto]] and [[Hoenn]], all cave portals were front-facing.
* Sinnoh is the first region in the core series games to contain caves with side-facing entrances. In [[Kanto]], [[Johto]] and [[Hoenn]], all cave portals were front-facing.
* Sinnoh has an [[List of locations by index number (Generation IV)|index number location]] programmed into [[Generation IV]] for it, despite the fact that all Sinnoh locations are programmed into the games already. This index location is at #2006, which coincidentally, was the Japanese release of Sinnoh's first games, {{game|Diamond and Pearl|s}}. This does not happen for the other three regions programmed in (i.e. Kanto is 2003, not 1996; Johto is 2004, not 1999; and Hoenn is 2005, not 2002). This data is unused during normal gameplay (i.e. without hacking); Pokémon from Sinnoh traded to a game taking place in Johto display their normal "met at" area, much like Pokémon from [[Kanto]] do when traded to Emerald.
* Sinnoh has an [[List of locations by index number (Generation IV)|index number location]] programmed into [[Generation IV]] for it, despite the fact that all Sinnoh locations are programmed into the games already. This index location is at #2006, which coincidentally, was the Japanese release of Sinnoh's first games, {{game|Diamond and Pearl|s}}. This does not happen for the other three regions programmed in (i.e. Kanto is 2003, not 1996; Johto is 2004, not 1999; and Hoenn is 2005, not 2002). This data is unused during normal gameplay (i.e. without hacking); Pokémon from Sinnoh traded to a game taking place in Johto display their normal "met at" area, much like Pokémon from [[Kanto]] do when traded to Emerald.
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