Olivia (Masters): Difference between revisions

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Line 285: Line 285:
|-style="background:#fff"
|-style="background:#fff"
| Rock Throw: Move Gauge Refresh 3
| Rock Throw: Move Gauge Refresh 3
| Has a moderately good chance of charging the user's move gauge by one when a move is successful.
| Has a chance (40%) of charging the user's move gauge by one when a move is successful.
| 6
| 6
| 72
| 72
Line 291: Line 291:
|-style="background:#fff"
|-style="background:#fff"
| Rock Throw: Move Gauge Refresh 3
| Rock Throw: Move Gauge Refresh 3
| Has a moderately good chance of charging the user's move gauge by one when a move is successful.
| Has a chance (40%) of charging the user's move gauge by one when a move is successful.
| 6
| 6
| 72
| 72
Line 339: Line 339:
|-style="background:#fff"
|-style="background:#fff"
| Stone Edge: Move Gauge Refresh 3
| Stone Edge: Move Gauge Refresh 3
| Has a moderately good chance of charging the user's move gauge by one when a move is successful.
| Has a chance (40%) of charging the user's move gauge by one when a move is successful.
| 6
| 6
| 72
| 72
Line 345: Line 345:
|-style="background:#fff"
|-style="background:#fff"
| Stone Edge: Amped Up 2
| Stone Edge: Amped Up 2
| Raises the Pokémon's Speed when it lands a critical hit.
| Raises the user's Speed by two stat ranks when it lands a critical hit.
| 6
| 6
| 72
| 72
Line 351: Line 351:
|-style="background:#fff"
|-style="background:#fff"
| X Attack: MP Refresh 2
| X Attack: MP Refresh 2
| Has a moderate chance of restoring one MP of the move used if the move is successful.
| Has a chance (30%) of restoring one MP of the user's move when that move is successful.
| 7
| 7
| 84
| 84
Line 357: Line 357:
|-style="background:#fff"
|-style="background:#fff"
| Hard as Diamonds!: MP Refresh 3
| Hard as Diamonds!: MP Refresh 3
| Has a moderately good chance of restoring one MP of the move used if the move is successful.
| Has a chance (40%) of restoring one MP of the user's move when that move is successful.
| 7
| 7
| 84
| 84
Line 381: Line 381:
|-style="background:#fff"
|-style="background:#fff"
| Sands of Time 3
| Sands of Time 3
| Quickly charges the move gauge in a sandstorm.
| Quickly charges the move gauge during a sandstorm.
| 7
| 7
| 84
| 84
Line 387: Line 387:
|-style="background:#fff"
|-style="background:#fff"
| Inertia
| Inertia
| The higher the user's Speed, the more it powers up sync moves.
| The more the user's Speed is raised, the more it powers up the user's sync move.
| 8
| 8
| 96
| 96
Line 393: Line 393:
|-style="background:#fff"
|-style="background:#fff"
| Sand Blaster 5
| Sand Blaster 5
| Powers up sync moves in a sandstorm.
| Powers up the user's sync move during a sandstorm.
| 11
| 11
| 132
| 132
Line 399: Line 399:
|-style="background:#fff"
|-style="background:#fff"
| Witty Comeback 3
| Witty Comeback 3
| Once per battle, drastically raises the user's Sp. Def in a pinch.
| Raises the user's Sp. Def by three stat ranks the first time it is in a pinch each battle.
| 8
| 8
| 96
| 96
Line 405: Line 405:
|-style="background:#fff"
|-style="background:#fff"
| Surging Sand 3
| Surging Sand 3
| Powers up moves in a sandstorm.
| Powers up the user's moves during a sandstorm.
| 10
| 10
| 120
| 120