Brock (Masters): Difference between revisions

Line 550: Line 550:


===Sync Grid===
===Sync Grid===
The [[sync grid]] for Sygna Suit Brock and Tyranitar is a basic grid which has not yet been expanded.
The [[sync grid]] for Sygna Suit Brock and Tyranitar is an expanded grid made available on July 25, 2022.
{| class="roundy sortable" style="margin:auto; background:#{{rock color}}; border:3px solid #{{rock color dark}}; text-align:center"
{| class="roundy sortable" style="margin:auto; background:#{{rock color}}; border:3px solid #{{rock color dark}}; text-align:center"
|- style="background: #{{rock color light}}"
|- style="background: #{{rock color light}}"
Line 563: Line 563:
| 0
| 0
| 5
| 5
| 1
|-style="background:#fff"
| HP +10
| HP +10
| 2
| 24
| 1
|-style="background:#fff"
| HP +10
| HP +10
| 2
| 24
| 1
| 1
|-style="background:#fff"
|-style="background:#fff"
Line 576: Line 588:
| 5
| 5
| 1
| 1
|-style="background:#fff"
| Attack +5
| Attack +5
| 2
| 24
| 1
|-style="background:#fff"
| Attack +30
| Attack +30
| 10
| 120
| 3
|-style="background:#fff"
|-style="background:#fff"
| Defense +5
| Defense +5
Line 581: Line 605:
| 0
| 0
| 5
| 5
| 1
|-style="background:#fff"
| Defense +5
| Defense +5
| 2
| 24
| 1
|-style="background:#fff"
| Defense +5
| Defense +5
| 2
| 24
| 1
| 1
|-style="background:#fff"
|-style="background:#fff"
Line 588: Line 624:
| 5
| 5
| 1
| 1
|-style="background:#fff"
| Sp. Def +5
| Sp. Def +5
| 2
| 24
| 1
|-style="background:#fff"
| Sp. Def +5
| Sp. Def +5
| 2
| 24
| 1
|-style="background:#fff"
| Sp. Def +20
| Sp. Def +20
| 7
| 84
| 2
|-style="background:#fff"
|-style="background:#fff"
| Speed +5
| Speed +5
Line 594: Line 648:
| 5
| 5
| 1
| 1
|-style="background:#fff"
| Speed +5
| Speed +5
| 2
| 24
| 1
|-style="background:#fff"
| Speed +5
| Speed +5
| 2
| 24
| 1
|-style="background:#fff"
| Rock Tomb: Power +4
| Rock Tomb: Power ↑ +4
| 3
| 36
| 1
|-style="background:#fff"
| Rock Tomb: Power +4
| Rock Tomb: Power ↑ +4
| 3
| 36
| 1
|-style="background:#fff"
| Rock Tomb: Power +4
| Rock Tomb: Power ↑ +4
| 3
| 36
| 1
|-style="background:#fff"
| Rock Tomb: Power +4
| Rock Tomb: Power ↑ +4
| 3
| 36
| 1
|-style="background:#fff"
| Rock Tomb: Power +4
| Rock Tomb: Power ↑ +4
| 3
| 36
| 2
|-style="background:#fff"
| Rock Tomb: Accuracy +5
| Rock Tomb: Accuracy ↑ +5
| 3
| 36
| 1
|-style="background:#fff"
| Rock Tomb: Move Gauge Refresh 3
| Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
| 7
| 84
| 2
|-style="background:#fff"
| Rock Slide: Power +3
| Rock Slide: Power ↑ +3
| 3
| 36
| 1
|-style="background:#fff"
| Rock Slide: Power +3
| Rock Slide: Power ↑ +3
| 3
| 36
| 1
|-style="background:#fff"
| Rock Slide: Power +3
| Rock Slide: Power ↑ +3
| 3
| 36
| 1
|-style="background:#fff"
| Rock Slide: Power +3
| Rock Slide: Power ↑ +3
| 3
| 36
| 1
|-style="background:#fff"
| Rock Slide: Power +3
| Rock Slide: Power ↑ +3
| 3
| 36
| 2
|-style="background:#fff"
| Rock Slide: Accuracy +5
| Rock Slide: Accuracy ↑ +5
| 3
| 36
| 1
|-style="background:#fff"
| Rock Slide: Accuracy +5
| Rock Slide: Accuracy ↑ +5
| 3
| 36
| 2
|-style="background:#fff"
| Rock Slide: Move Gauge Refresh 3
| Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
| 7
| 84
| 2
|-style="background:#fff"
| Rock Slide: Aggravation 1
| Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves.
| 10
| 120
| 3
|-style="background:#fff"
| X Attack: MP Refresh 2
| Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
| 7
| 84
| 2
|-style="background:#fff"
| Rock-Solid Finisher!: MP Refresh 3
| Has a chance (40%) of restoring one MP of the user’s move when that move is successful.
| 7
| 84
| 2
|-style="background:#fff"
| Rock-Solid Finisher!: Super Preparation 4
| Has a chance (50%) of applying the Supereffective ↑ Next effect to the user when its move is successful.
| 10
| 120
| 3
|-style="background:#fff"
| Rock-Solid Finisher!: Lockstep 4
| Has a chance (50%) of charging the user’s move gauge by one for each allied sync pair on the field when the user’s move is successful. When used in a co-op battle, has a chance (50%) of charging the move gauges of all allied players by one instead when the user’s move is successful.
| 10
| 120
| 3
|-style="background:#fff"
| Sand Shelter
| Protects the user from damage from a sandstorm.
| 5
| 60
| 1
|-style="background:#fff"
| Fierce Entry 1
| Raises the user's Attack by 1 stat rank when it enters a battle.
| 8
| 96
| 2
|-style="background:#fff"
| Foul Fighting 2
| Powers up the user’s moves against targets that are flinching, confused, or trapped.
| 8
| 96
| 2
|-style="background:#fff"
| Sands of Time 2
| Quickly charges the move gauge during a sandstorm.
| 9
| 108
| 2
|-style="background:#fff"
| On the Ropes 5
| Reduces damage when the user is hit by a physical attack move while in a pinch.
| 10
| 120
| 2
|-style="background:#fff"
| Sharp Entry 1
| Raises the user's critical-hit rate by 1 stat rank when it enters a battle.
| 9
| 108
| 3
|-style="background:#fff"
| Surging Sand 3
| Powers up the user's moves during a sandstorm.
| 10
| 120
| 3
|-style="background:#fff"
| Cakewalk
| The more the target’s Speed is lowered, the more it powers up the user’s sync move.
| 10
| 120
| 3
|-style="background:#fff"
| Adrenaline 1
| Reduces the sync move countdown by 1 the first time the user’s sync move is used each battle.
| 10
| 120
| 3
|-style="background:#fff"
| Sygnature Rock-Solid Stone Edge: Power +25
| Sygnature Rock-Solid Stone Edge: Power ↑ +25
| 5
| 60
| 3
|-style="background:#fff"
| Sygnature Rock-Solid Stone Edge: Power +25
| Sygnature Rock-Solid Stone Edge: Power ↑ +25
| 5
| 60
| 3
|}
|}


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