List of color palettes by index number (Generation I): Difference between revisions

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This is a '''list of color palettes by [[index number]] in [[Generation]] I games'''.
This is a '''list of [[Color (Generation I)|color palettes]] by [[index number]] in [[Generation]] I games'''.
 
==Overview==
All [[Generation I]] [[core series]] games include data for [[Super Game Boy]] color palettes. The international versions of {{game|Yellow}} also have a second set of color palettes (separately found in the game data) used in the [[Game Boy Color]] and [[Virtual Console]]. All other Generation I games (including the Japanese version of Pokémon Yellow) are displayed in black and white on these two latter systems.


==List of palettes==
==List of palettes==
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{{palette index/Y|0x27 (39)|? (introduced in Yellow)||||16|16|16|31|25|9|||||||9|9|9|31|21|0}}
{{palette index/Y|0x27 (39)|? (introduced in Yellow)||||16|16|16|31|25|9|||||||9|9|9|31|21|0}}
|}
|}
==Trivia==
* When the [[Generation I]] games are played in color, a Pokémon appears as a black silhouette (palette 0x1E) when it is [[evolution|evolving]]. All colors are converted into black, except the Pokémon's white features remain white (such as {{p|Poliwag}}'s belly, {{p|Electrode}}'s top half, and the eyes of several Pokémon).
** However, when those games are played in black and white, all Pokémon remain completely visible while evolving, instead of appearing as a black silhouette.


==See also==
==See also==
* [[Color (Generation I)]]
* [[List of Pokémon by color palette (Generation I)]]
* [[List of Pokémon by color palette (Generation I)]]


[[Category:Game mechanics]]
[[Category:Game mechanics]]