Talk:Sneasel (Pokémon): Difference between revisions

(→‎Quadruple weakness: new section)
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Phrasing it as 'quadruple' simply doesn't make sense. 1x is normal damage, 2x is weakness once, 4x weakness twice, i.e. dual. You are adding weakness (multiplying by 2) ''twice''. The value of the weakness multipler is not relevant, what is linguistically being referred to is the number of times a multipler is added (the exponent), not the total damage multiplier. If it was quadruple, that would mean either that you consider 1x to be weakness, 2x would be dual weakness, 1/2x would be half weakness or dual resistance, etc. which doesn't sound right, or it would mean that you are adding weakness four times, resulting in 16x damage, which obviously isn't the case. [[User:WOLKsite|WOLKsite]] ([[User talk:WOLKsite|talk]]) 12:54, 27 June 2022 (UTC)
Phrasing it as 'quadruple' simply doesn't make sense. 1x is normal damage, 2x is weakness once, 4x weakness twice, i.e. dual. You are adding weakness (multiplying by 2) ''twice''. The value of the weakness multipler is not relevant, what is linguistically being referred to is the number of times a multipler is added (the exponent), not the total damage multiplier. If it was quadruple, that would mean either that you consider 1x to be weakness, 2x would be dual weakness, 1/2x would be half weakness or dual resistance, etc. which doesn't sound right, or it would mean that you are adding weakness four times, resulting in 16x damage, which obviously isn't the case. [[User:WOLKsite|WOLKsite]] ([[User talk:WOLKsite|talk]]) 12:54, 27 June 2022 (UTC)
:To try and phrase this more coherently:
:What applying weakness means is to add the weakness multiplier (in this case x2), and the same applies to resistance (x½). This multiplier could be anything however; the sentence structure would remain the same. What having ''a'' weakness, ''double'' weakness, or ''quadruple'' weakness implies, linguistically, is how many times this multiplier is added. What this phrasing does not entail is the total effectiveness multiplier that is yielded after adding resistances and weaknesses.
:In mathematical terms, this refers to the exponent of the weakness, weakness², where weakness just so happens to also be 2 - these are two functionally seperate values and should not be confused for one another. The exponent denotes how many times the multiplier is added.
:If we have a mono-type Fire Pokémon, such as Flareon, though the total effectiveness of water would be x2, I think we can all agree that we would phrase it as Flareon having a (singular) weakness, not double weakness.
:Basically, there are two main ways to phrase this effectiveness:
::Double resistance (¼x), resistance (½x), normal (1x), weakness (2x), and double weakness (4x)
::or
::¼x effectiveness, ½x effectiveness, 1x effectivness, 2x effectiveness, and 4x effectiveness
:The first refers to the number of times the weakness/resistance multiplier is added, the latter refers to the total effectiveness multiplier. Quadruple weakness would be a multipler of 2⁴ = 16. I hope this explaination makes sense. [[User:WOLKsite|WOLKsite]] ([[User talk:WOLKsite|talk]]) 16:24, 28 June 2022 (UTC)
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