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Blueapple128 (talk | contribs) (Moved to the Secret ID article, which mentions the 1 in 4 billion RNG better) |
Blueapple128 (talk | contribs) (removing info that's actually about how index numbers work on the GBA games (it's already on that article)) |
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Each location in [[Pokémon Colosseum]] and [[Pokémon XD: Gale of Darkness]] has its own | Each location in [[Pokémon Colosseum]] and [[Pokémon XD: Gale of Darkness]] has its own index number used internally by the game, mostly to display where a Pokémon was caught. In contrast to the handheld games, a Pokémon's met location in these games is stored in a two-byte number. These values are enumerated below. | ||
There are also a couple of special cases where the games will disregard the met location value entirely and instead display unique text. In Pokémon Colosseum, if a Pokémon is {{p|Espeon}} or {{p|Umbreon}} and its Original Trainer and origin data matches the player and Orre, then their met info will say "<Player>'s old friend." In Pokémon XD, if a Pokémon is {{p|Eevee}} or one of its evolutions and its Original Trainer and origin data matches the player and Orre, then their met info will say "Obtained from <player>'s dad." | |||
If a Pokémon from the handheld [[Generation III]] games is traded to one of the GameCube games, the GameCube game will display "met at a distant land"{{sup/ss|Colo}} or "met in a distant land"{{sup/ss|XD}}. The same applies for any location index numbers not listed below. | |||
{| class="roundy" style="margin:auto; background-color: #{{orre color dark}}; border: 5px solid #{{orre color}}" | {| class="roundy" style="margin:auto; background-color: #{{orre color dark}}; border: 5px solid #{{orre color}}" |
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