Teleport (move): Difference between revisions

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→‎Generations III and IV: Contest combo update
m (→‎Generations III and IV: Contest combo update)
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Teleport will now fail if the user is trapped by any {{cat|Trapping moves|trapping move}} (including {{m|Ingrain}} and {{cat|binding moves}}) or {{cat|Trapping Abilities|Ability}}. If the user is holding a [[Smoke Ball]], Teleport will succeed regardless of trapping moves and Abilities.
Teleport will now fail if the user is trapped by any {{cat|Trapping moves|trapping move}} (including {{m|Ingrain}} and {{cat|binding moves}}) or {{cat|Trapping Abilities|Ability}}. If the user is holding a [[Smoke Ball]], Teleport will succeed regardless of trapping moves and Abilities.


Teleport can be used as part of a [[Contest combination|Pokémon Contest combination]], with the user gaining an extra appeal point if any of the moves {{m|Confusion}}, {{m|Double Team}}, {{m|Kinesis}}, or {{m|Psychic}} was used in the prior turn.
In {{g|Colosseum}}, there are no wild encounters, so Teleport always fails. In {{Pokémon XD}}, it can successfully be used in wild encounters at [[Poké Spot]]s.


In {{g|Colosseum}}, there are no wild encounters, so Teleport always fails. In {{Pokémon XD}}, it can successfully be used in wild encounters at [[Poké Spot]]s.
Teleport can be used as the second move of a [[Contest combination|Pokémon Contest combination]], with the user gaining 1 bonus appeal point if {{m|Confusion}}, {{m|Double Team}}, {{m|Kinesis}}, or {{m|Psychic}} was used in the previous turn.


====Generation V====
====Generation V====
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