Facade (move): Difference between revisions

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In [[Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|Red Rescue Team and Blue Rescue Team]], and [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|Explorers of Time,  Darkness]] and [[Pokémon Mystery Dungeon: Explorers of Sky|Sky]], Facade is a move with 12 base power, 84% accuracy, and 12 PP. The user attacks enemy in the front, with the move's power doubled if the user has a burn or is poisoned (as paralysis always prevents using moves).
In [[Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|Red Rescue Team and Blue Rescue Team]], and [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|Explorers of Time,  Darkness]] and [[Pokémon Mystery Dungeon: Explorers of Sky|Sky]], Facade is a move with 12 base power, 84% accuracy, and 12 PP. The user attacks enemy in the front, with the move's power doubled if the user has a burn or is poisoned (as paralysis always prevents using moves).


In [[Pokémon Mystery Dungeon: Gates to Infinity|Gates to Infinity]] onwards, Facade powers up if the user is affected by any bad status condition that does not prevent it from using moves. It ignores the Attack drop from the {{DL|Status condition (Mystery Dungeon)|Burned}} status condition.
In [[Pokémon Mystery Dungeon: Gates to Infinity|Gates to Infinity]] onwards, Facade powers up if the user is affected by any bad status condition that does not prevent it from using moves. In {{pkmn|Super Mystery Dungeon}}, it also ignores the Attack drop from the {{DL|Status condition (Mystery Dungeon)|Burned}} status condition.


===[[Pokémon Masters EX]]===
===[[Pokémon Masters EX]]===
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