Recurring item: Difference between revisions

(https://github.com/pret/pokefirered/blob/master/src/renewable_hidden_items.c#L91)
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In {{game|Ruby and Sapphire|s}}, [[Shoal Salt]]s and [[Shoal Shell]]s, which recur daily in [[Shoal Cave]], were introduced. The concept of Berry trees was also expanded to allow players to grow their own Berries.
In {{game|Ruby and Sapphire|s}}, [[Shoal Salt]]s and [[Shoal Shell]]s, which recur daily in [[Shoal Cave]], were introduced. The concept of Berry trees was also expanded to allow players to grow their own Berries.


{{game|FireRed and LeafGreen|s}} removed Berry trees and instead hid recurring Berries on the ground in [[Berry Forest]]. Other hidden items, such as [[Poké Ball]]s, [[valuable item]]s, and [[medicine]], also recur in various areas around [[Kanto]]. In each area that has recurring items, there are three different item "groups": common (A), uncommon (B), and rare (C). After every 1500 steps the player takes, when they next visit any area with recurring items, the recurring items in ''every'' area in the game will be refreshed. This deletes any recurring items that the player has not yet picked up. Then, for each area, the game randomly selects one of the three item groups (each having a different probability). Every item in the chosen group will be spawned in the area; if the chosen group is empty, nothing will spawn.
{{game|FireRed and LeafGreen|s}} removed Berry trees and instead hid recurring Berries on the ground in [[Berry Forest]]. Other hidden items, such as [[Poké Ball]]s, [[valuable item]]s, and [[medicine]], also recur in various areas around [[Kanto]]. In each area that has recurring items, there are three different item "groups": common (A), uncommon (B), and rare (C). At the beginning of the game, all of these spots are empty; after every 1500 steps the player takes, when they next visit any area with recurring items, the recurring items in ''every'' area in the game will be refreshed. This deletes any recurring items that the player has not yet picked up. Then, for each area, the game randomly selects one of the three item groups (each having a different probability). Every item in the chosen group will be spawned in the area; if the chosen group is empty, nothing will spawn.


{| class="roundy" style="background: #{{items color}}; border: 3px solid #{{items color dark}}; text-align: center;"
{| class="roundy" style="background: #{{items color}}; border: 3px solid #{{items color dark}}; text-align: center;"