Shedinja (Pokémon): Difference between revisions

→‎1 HP trivia: wrongly implies that battling against opponents that yield HP EVs will not count toward the 510 cap, when they actually do (so it earns HP EVs as normal, and then the stat formula ignores that they're there, but they're still there)
(→‎1 HP trivia: wrongly implies that battling against opponents that yield HP EVs will not count toward the 510 cap, when they actually do (so it earns HP EVs as normal, and then the stat formula ignores that they're there, but they're still there))
Line 532: Line 532:


* Shedinja is the only Pokémon to have a stat not calculated by the [[Statistic#In Generation III onward|standard formula]]; if it were, Shedinja would have at least 11 HP even at [[level]] 1.
* Shedinja is the only Pokémon to have a stat not calculated by the [[Statistic#In Generation III onward|standard formula]]; if it were, Shedinja would have at least 11 HP even at [[level]] 1.
* Shedinja is the only Pokémon that cannot gain any additional HP {{EV}}s.
** Shedinja can still gain HP {{EV}}s, but they will have no effect.
** In [[Generation VI]], {{EV}}s in HP can be earned from [[Super Training]], though they have no effect for Shedinja.
* Having only 1 HP, Shedinja's {{stat|Defense}} and {{stat|Special Defense}} stats normally have no practical purpose in battle. However, if Shedinja receives a {{m|substitute}} through Baton Pass, its Defense and Special Defense are factored into damage the substitute takes. Shedinja's Defense and Special Defense stats also become relevant if a Pokémon uses {{m|Transform}} on it or if Shedinja uses {{m|Power Trick}} or {{m|Body Press}} (both via {{m|Mimic}}), or if an opponent has {{a|Download}}.
* Having only 1 HP, Shedinja's {{stat|Defense}} and {{stat|Special Defense}} stats normally have no practical purpose in battle. However, if Shedinja receives a {{m|substitute}} through Baton Pass, its Defense and Special Defense are factored into damage the substitute takes. Shedinja's Defense and Special Defense stats also become relevant if a Pokémon uses {{m|Transform}} on it or if Shedinja uses {{m|Power Trick}} or {{m|Body Press}} (both via {{m|Mimic}}), or if an opponent has {{a|Download}}.
* From [[Generation IV]] onward, Shedinja is the only Pokémon that can knock itself out from full health with the recoil damage from {{m|Struggle}}.
* From [[Generation IV]] onward, Shedinja is the only Pokémon that can knock itself out from full health with the recoil damage from {{m|Struggle}}.
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