Synchronize (Ability): Difference between revisions

→‎In other games: Added UNITE info
(→‎In other games: Added UNITE info)
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==={{g|Mystery Dungeon series}}===
==={{g|Mystery Dungeon series}}===
In [[Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|Red Rescue Team and Blue Rescue Team]], [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|Explorers of Time, Darkness]] and [[Pokémon Mystery Dungeon: Explorers of Sky|Sky]], if the user gets inflicted with paralysis, burn, poison or bad poison, it will inflict all adjacent enemies with that status condition (if possible). Bad poison will be transferred as bad poison, unlike in the [[core series]] games prior to Generation V.
In [[Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|Red Rescue Team and Blue Rescue Team]], [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|Explorers of Time, Darkness]] and [[Pokémon Mystery Dungeon: Explorers of Sky|Sky]], if the user gets inflicted with paralysis, burn, poison or bad poison, it will inflict all adjacent enemies with that status condition (if possible). Bad poison will be transferred as bad poison, unlike in the [[core series]] games prior to Generation V.
==={{g|UNITE}}===
In {{g|UNITE}}, Synchronize is {{p|Gardevoir}}'s Ability. When an opponent inflicts movement speed reduction or damage over time on the user, this ability inflicts that same effect on the opponent. It goes on a cooldown after being triggered.


===Description===
===Description===