Wonder Guard (Ability): Difference between revisions

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Wonder Guard makes the Pokémon with this Ability immune to damaging moves that are not [[super effective]].
Wonder Guard makes the Pokémon with this Ability immune to damaging moves that are not [[super effective]].


For the purposes of Wonder Guard, any {{DL|Type|typeless}} damage is considered super-effective. This means Wonder Guard doesn't prevent {{status|confusion}} damage, damage from {{status|burn}}, {{status|poison}}, [[weather]], [[recoil]], {{FB|List of moves that cause|entry hazards}} and {{m|Struggle}}. Prior to [[Generation V]], Wonder Guard does not affect {{m|Beat Up}}, {{m|Future Sight}}, or {{m|Doom Desire}}.
For the purposes of Wonder Guard, any {{DL|Type|typeless}} damage is considered super-effective. This means Wonder Guard doesn't prevent damage from {{status|burn}}, {{status|poison}}, {{status|confusion}}, [[weather]], [[recoil]], {{FB|List of moves that cause|entry hazards}}, or {{m|Struggle}}. Prior to [[Generation V]], Wonder Guard also does not affect {{m|Beat Up}}, {{m|Future Sight}}, or {{m|Doom Desire}}.


Wonder Guard does not affect [[status move]]s, such as {{m|Tail Whip}} or {{m|Poison Powder}}.
Wonder Guard does not affect [[status move]]s, such as {{m|Tail Whip}} or {{m|Poison Powder}}.