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(→Encounter mechanics: apparently this also happens for 4 trees) |
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Due to the way the trees are assigned encounters, certain IDs have one less tree with encounters. For example, locations with 4 trees have one tree with no encounters ''unless'' the ID combination results in X of 4 and 9. Similarly, in Ilex Forest, if an ID combination results in 0 or 5, there will be 12 trees without encounters instead | Due to the way the trees are assigned encounters, certain IDs have one less tree with encounters. For example, locations with 4 trees have one tree with no encounters ''unless'' the ID combination results in X of 4 and 9. Similarly, in Ilex Forest, if an ID combination results in 0 or 5, there will be 12 trees without encounters instead of 11. | ||
Group C trees are defined separately from normal trees, and as such are not influenced by the Trainer ID numbers. | Group C trees are defined separately from normal trees, and as such are not influenced by the Trainer ID numbers. |