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This overflow can occur with any move with a base additional effect chance between 64% and 88% that does not inflict [[status condition]]s because for them, a different data type is used to store the additional effect chance (16-bit signed integer), and if it does not cause [[flinch]]ing because the rainbow and Serene Grace doubling does not stack specifically for flinching. Charge Beam is the only move that satisfies this criterion. | This overflow can occur with any move with a base additional effect chance between 64% and 88% that does not inflict [[status condition]]s because for them, a different data type is used to store the additional effect chance (16-bit signed integer), and if it does not cause [[flinch]]ing because the rainbow and Serene Grace doubling does not stack specifically for flinching. Charge Beam is the only move that satisfies this criterion. | ||
The overflow still occurs for moves with | The overflow still occurs for moves with an additional effect chance greater than 88%, e.g. {{m|Mud Shot}}, with the additional effect chance becoming <math inline="yes">\left ( 100 \times 4 \right ) \bmod 256 = 144</math>. However, because 144 is greater than 100, there is no noticeable difference. | ||
This glitch is present in the [[core series]] [[Generation]] {{gen|V}}, {{gen|VI}}, {{gen|VII}}, and {{gen|VIII}} games. | This glitch is present in the [[core series]] [[Generation]] {{gen|V}}, {{gen|VI}}, {{gen|VII}}, and {{gen|VIII}} games. |
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