List of glitches (Generation VI): Difference between revisions

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This overflow can occur with any move with a base additional effect chance between 64% and 88% that does not inflict [[status condition]]s because for them, a different data type is used to store the additional effect chance (16-bit signed integer), and if it does not cause [[flinch]]ing because the rainbow and Serene Grace doubling does not stack specifically for flinching. Charge Beam is the only move that satisfies this criterion.
This overflow can occur with any move with a base additional effect chance between 64% and 88% that does not inflict [[status condition]]s because for them, a different data type is used to store the additional effect chance (16-bit signed integer), and if it does not cause [[flinch]]ing because the rainbow and Serene Grace doubling does not stack specifically for flinching. Charge Beam is the only move that satisfies this criterion.


The overflow still occurs for moves with a chance of an additional effect chance greater than 88%, e.g. {{m|Mud Shot}}, with the additional effect chance becoming <math inline="yes">\left ( 100 \times 4 \right ) \bmod 256 = 144</math>. However, because 144 is greater than 100, there is no noticeable difference.
The overflow still occurs for moves with an additional effect chance greater than 88%, e.g. {{m|Mud Shot}}, with the additional effect chance becoming <math inline="yes">\left ( 100 \times 4 \right ) \bmod 256 = 144</math>. However, because 144 is greater than 100, there is no noticeable difference.


This glitch is present in the [[core series]] [[Generation]] {{gen|V}}, {{gen|VI}}, {{gen|VII}}, and {{gen|VIII}} games.
This glitch is present in the [[core series]] [[Generation]] {{gen|V}}, {{gen|VI}}, {{gen|VII}}, and {{gen|VIII}} games.
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