Shadow move: Difference between revisions

(Source? In both games, both the summary and battle screens have a blank space where the type would be, no hyphens)
Line 3: Line 3:
==Mechanics==
==Mechanics==
Shadow moves have no [[type]] and display a blank space where the type would normally go on the [[summary]] and battle screens. In [[Pokémon Colosseum]], there is only one Shadow move, {{m|Shadow Rush}}, which has regular effectiveness against any type. In [[Pokémon XD: Gale of Darkness]], Shadow moves are super effective against any non-Shadow Pokémon, and are not very effective against other Shadow Pokémon. Shadow moves cannot receive {{STAB}}. All Shadow moves have unlimited [[PP]], and display "--" (two dashes) as their current and maximum PP at all times. Shadow moves cannot be {{m|sketch}}ed.
Shadow moves have no [[type]] and display a blank space where the type would normally go on the [[summary]] and battle screens. In [[Pokémon Colosseum]], there is only one Shadow move, {{m|Shadow Rush}}, which has regular effectiveness against any type. In [[Pokémon XD: Gale of Darkness]], Shadow moves are super effective against any non-Shadow Pokémon, and are not very effective against other Shadow Pokémon. Shadow moves cannot receive {{STAB}}. All Shadow moves have unlimited [[PP]], and display "--" (two dashes) as their current and maximum PP at all times. Shadow moves cannot be {{m|sketch}}ed.
In Pokémon XD, the area on the summary screen that would normally display type effectiveness instead displays no icon at all for every type (instead of either a super effective, effective, not very effective, or immune icon).


Damage-dealing Shadow moves can be either [[Physical move|physical]] or [[Special move|special]], despite damage categories being otherwise solely dependent on type at the time. Other moves would not be categorized separately from type until [[Generation IV|the following generation]].
Damage-dealing Shadow moves can be either [[Physical move|physical]] or [[Special move|special]], despite damage categories being otherwise solely dependent on type at the time. Other moves would not be categorized separately from type until [[Generation IV|the following generation]].
2,613

edits