Sophocles (Masters): Difference between revisions

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|100%
|100%
|An opponent
|An opponent
|Has a moderate chance of making the target flinch.
|Has a chance (30%) of making the target flinch.
|- style="background:#fff"
|- style="background:#fff"
|[[X Sp. Def]]
|[[X Sp. Def]]
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|—
|—
|Self
|Self
|Sharply raises the user's Sp. Def.
|Raises the user's Sp. Def by two stat ranks.
|- style="background:#fff"
|- style="background:#fff"
|{{m|Nuzzle}}
|{{m|Nuzzle}}
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|—
|—
|Self
|Self
|Drastically raises the user's Attack and Speed. Sharply lowers the user's Defense.
|Raises the user's Attack and Speed by 3 stat ranks. Lowers the user's Defense by two stat ranks.
|- style="background: #{{electric color light}}"
|- style="background: #{{electric color light}}"
! colspan=9 | {{color2|000|Sync move|Sync moves}}
! colspan=9 | {{color2|000|Sync move|Sync moves}}
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|—
|—
|An opponent
|An opponent
|Its power increases if the target is flinching.
|This move’s power increases when the target is flinching.
|}
|}


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|-style="background:#fff"
|-style="background:#fff"
|Endurance
|Endurance
|If the Pokémon enters battle with full HP, allows it to endure the next hit it takes that would reduce it to 0 HP.
|When the user enters battle with full HP, applies the Enduring effect to it.
|- style="background: #{{electric color light}}"
|- style="background: #{{electric color light}}"
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}
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===Sync Grid===
===Sync Grid===
The [[sync grid]] for Sophocles and Togedemaru is an expanded grid, made available on December 25, 2021.
The [[sync grid]] for Sophocles and Togedemaru is an expanded grid, made available on December 25, 2021.
{| class="roundy sortable" style="margin:auto; background:#{{electric color}}; border:3px solid #{{electric color dark}}; text-align:center"
|- style="background: #{{electric color light}}"
! Name
! Effect
! Energy required
! Sync orb required
! Move level required
|-style="background:#fff"
| HP +10
| HP +10
| 0
| 5
| 1
|-style="background:#fff"
| HP +10
| HP +10
| 2
| 24
| 1
|-style="background:#fff"
| HP +10
| HP +10
| 2
| 24
| 1
|-style="background:#fff"
| Attack +5
| Attack +5
| 0
| 5
| 1
|-style="background:#fff"
| Attack +5
| Attack +5
| 0
| 5
| 1
|-style="background:#fff"
| Attack +5
| Attack +5
| 2
| 24
| 1
|-style="background:#fff"
| Attack +10
| Attack +10
| 4
| 48
| 2
|-style="background:#fff"
| Defense +5
| Defense +5
| 0
| 5
| 1
|-style="background:#fff"
| Defense +5
| Defense +5
| 2
| 24
| 1
|-style="background:#fff"
| Defense +5
| Defense +5
| 2
| 24
| 1
|-style="background:#fff"
| Defense +5
| Defense +5
| 2
| 24
| 1
|-style="background:#fff"
| Sp. Def +5
| Sp. Def +5
| 0
| 5
| 1
|-style="background:#fff"
| Sp. Def +5
| Sp. Def +5
| 2
| 24
| 1
|-style="background:#fff"
| Sp. Def +10
| Sp. Def +10
| 4
| 48
| 2
|-style="background:#fff"
| Speed +5
| Speed +5
| 0
| 5
| 1
|-style="background:#fff"
| Speed +5
| Speed +5
| 2
| 24
| 1
|-style="background:#fff"
| Speed +5
| Speed +5
| 2
| 24
| 1
|-style="background:#fff"
| Speed +20
| Speed +20
| 7
| 84
| 2
|-style="background:#fff"
| Zing Zap: Power +4
| Zing Zap: Power ↑ +4
| 3
| 36
| 1
|-style="background:#fff"
| Zing Zap: Power +4
| Zing Zap: Power ↑ +4
| 3
| 36
| 1
|-style="background:#fff"
| Zing Zap: Power +4
| Zing Zap: Power ↑ +4
| 3
| 36
| 1
|-style="background:#fff"
| Zing Zap: Power +4
| Zing Zap: Power ↑ +4
| 3
| 36
| 1
|-style="background:#fff"
| Zing Zap: Power +4
| Zing Zap: Power ↑ +4
| 3
| 36
| 1
|-style="background:#fff"
| Zing Zap: Power +4
| Zing Zap: Power ↑ +4
| 3
| 36
| 2
|-style="background:#fff"
| Zing Zap: Move Gauge Refresh 3
| Has a chance (40%) of charging the user's move gauge by one when a move is successful.
| 7
| 84
| 1
|-style="background:#fff"
| Zing Zap: Trip Up 2
| Has a chance (30%) of lowering the target's Speed by one stat rank when the user's attack move against it is successful.
| 7
| 84
| 2
|-style="background:#fff"
| Zing Zap: Trip Up 4
| Has a chance (50%) of lowering the target's Speed by one stat rank when the user's attack move against it is successful.
| 10
| 120
| 3
|-style="background:#fff"
| Nuzzle: Power +4
| Nuzzle: Power ↑ +4
| 3
| 36
| 1
|-style="background:#fff"
| Nuzzle: Power +4
| Nuzzle: Power ↑ +4
| 3
| 36
| 1
|-style="background:#fff"
| Nuzzle: Power +4
| Nuzzle: Power ↑ +4
| 3
| 36
| 1
|-style="background:#fff"
| Nuzzle: Power +4
| Nuzzle: Power ↑ +4
| 3
| 36
| 1
|-style="background:#fff"
| Nuzzle: Power +4
| Nuzzle: Power ↑ +4
| 3
| 36
| 2
|-style="background:#fff"
| Nuzzle: Move Gauge Refresh 9
| Charges the user's move gauge by one when its move is successful.
| 8
| 96
| 2
|-style="background:#fff"
| Nuzzle: Paralysis Synergy 2
| Powers up the user's moves when the target is paralyzed.
| 8
| 96
| 2
|-style="background:#fff"
| X Sp. Def: MP Refresh 2
| Has a chance (30%) of restoring one MP of the user's move when that move is successful.
| 7
| 84
| 2
|-style="background:#fff"
| The Power of Science!: MP Refresh 2
| Has a chance (30%) of restoring one MP of the user's move when that move is successful.
| 7
| 84
| 2
|-style="background:#fff"
| Sand Shelter
| Protects the user from damage from a sandstorm.
| 5
| 60
| 1
|-style="background:#fff"
| Lithe
| Prevents the user from getting paralyzed.
| 5
| 60
| 2
|-style="background:#fff"
| Survivor Mentality 2
| Reduces damage when the user is hit by a special attack move while in a pinch.
| 8
| 96
| 2
|-style="background:#fff"
| Unbending
| Defense cannot be lowered.
| 7
| 84
| 3
|-style="background:#fff"
| Static Shock 5
| Powers up the user's sync moves when the target is paralyzed.
| 8
| 96
| 3
|-style="background:#fff"
| Cakewalk
| The more the target's Speed is lowered, the more it powers up the user's sync moves.
| 10
| 120
| 3
|-style="background:#fff"
| Paralysis Synergy 3
| Powers up moves when the target is paralyzed.
| 10
| 120
| 3
|-style="background:#fff"
| Superduper Effective 5
| Powers up moves that are super effective.
| 10
| 120
| 3
|-style="background:#fff"
| Unyielding 2
| When the user's Enduring effect activates and the user has 1 HP remaining, has a chance (30%) of applying the Enduring effect to the user again.
| 10
| 120
| 3
|-style="background:#fff"
| Whiz Kid Gigavolt Havoc: Power +25
| Whiz Kid Gigavolt Havoc: Power ↑ +25
| 5
| 60
| 3
|-style="background:#fff"
| Whiz Kid Gigavolt Havoc: Power +25
| Whiz Kid Gigavolt Havoc: Power ↑ +25
| 5
| 60
| 3
|}


==Availability==
==Availability==
2,699

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