Cram-o-matic: Difference between revisions

Added TCG section
m (→‎In other languages: Added Brazilian Portuguese from Fusion Strike (TCG))
(Added TCG section)
Line 2: Line 2:
The '''Cram-o-matic''' (Japanese: '''ウッウロボ''' ''Uurobo'') is a robot resembling a {{p|Cramorant}} located in [[Mustard]]'s room in the [[Master Dojo]] on the [[Isle of Armor]]. Made by Mustard's son [[Hyde]], it can be fed four [[item]]s to create a new item. It can be used at any time after the player has given Hyde 500 [[Watt]]s to make it operational. The game must be [[save]]d before each use.
The '''Cram-o-matic''' (Japanese: '''ウッウロボ''' ''Uurobo'') is a robot resembling a {{p|Cramorant}} located in [[Mustard]]'s room in the [[Master Dojo]] on the [[Isle of Armor]]. Made by Mustard's son [[Hyde]], it can be fed four [[item]]s to create a new item. It can be used at any time after the player has given Hyde 500 [[Watt]]s to make it operational. The game must be [[save]]d before each use.


==Recipes==
==In the games==
===Recipes===
The items that the Cram-o-matic produces are based on the permutation of four items fed into it (meaning that changing the order in which the items are fed can affect the outcome).<ref>[https://docs.google.com/spreadsheets/d/17ao9WSEofGhXPlL7sPJfJSpuN2seojtrVK4KSOqgyI8/edit#gid=204159233 Cram-o-matic research spreadsheet]</ref> The Cram-o-matic only accepts items from the Treasures, {{Berries}}, and Other Items Pockets. Some recipes have guaranteed outputs, and other recipes will randomly output from a pool of items. Hyde will also give certain recipes to the player in exchange for 100 Watts.
The items that the Cram-o-matic produces are based on the permutation of four items fed into it (meaning that changing the order in which the items are fed can affect the outcome).<ref>[https://docs.google.com/spreadsheets/d/17ao9WSEofGhXPlL7sPJfJSpuN2seojtrVK4KSOqgyI8/edit#gid=204159233 Cram-o-matic research spreadsheet]</ref> The Cram-o-matic only accepts items from the Treasures, {{Berries}}, and Other Items Pockets. Some recipes have guaranteed outputs, and other recipes will randomly output from a pool of items. Hyde will also give certain recipes to the player in exchange for 100 Watts.


===Poké Ball recipes===
====Poké Ball recipes====
[[Poké Ball]]s can be made by feeding in four [[Apricorn]]s. The Poké Ball that comes out of the Cram-o-matic is random, with weighted probabilities based on the color combination of the Apricorns. The Cram-o-matic also has about a 1% chance of producing five Poké Balls instead of one. For Poké Ball recipes only, the order of the inputted items does not affect the output.
[[Poké Ball]]s can be made by feeding in four [[Apricorn]]s. The Poké Ball that comes out of the Cram-o-matic is random, with weighted probabilities based on the color combination of the Apricorns. The Cram-o-matic also has about a 1% chance of producing five Poké Balls instead of one. For Poké Ball recipes only, the order of the inputted items does not affect the output.


Line 45: Line 46:
|}
|}


===Special recipes===
====Special recipes====
The following recipes have guaranteed outcomes that override standard recipe patterns. Generally, they require the same, specific item in the first, third, and fourth slots and any item in the second slot.
The following recipes have guaranteed outcomes that override standard recipe patterns. Generally, they require the same, specific item in the first, third, and fourth slots and any item in the second slot.


Line 83: Line 84:
|}
|}


===Standard recipes===
====Standard recipes====
Standard recipes are calculated using a type- and value-based system. Each input item is assigned a type and value; the output is based on the type of the first item and the sum of all four items' values. The order of the last three items do not affect the output. Recipes for [[Sweet]]s produce one of the listed Sweets at random, with [[Strawberry Sweet]] as the most common outcome for both recipes.
Standard recipes are calculated using a type- and value-based system. Each input item is assigned a type and value; the output is based on the type of the first item and the sum of all four items' values. The order of the last three items do not affect the output. Recipes for [[Sweet]]s produce one of the listed Sweets at random, with [[Strawberry Sweet]] as the most common outcome for both recipes.


====Outputs====
=====Outputs=====
{| class="roundy" style="background:#{{items color}}; border:3px solid #{{items color dark}}; text-align:center"
{| class="roundy" style="background:#{{items color}}; border:3px solid #{{items color dark}}; text-align:center"
|- style="background:#{{items color light}}
|- style="background:#{{items color light}}
Line 133: Line 134:
|}
|}


====Inputs====
=====Inputs=====
{| class="roundy sortable" style="background:#{{items color}}; border:3px solid #{{items color dark}}; text-align:center"
{| class="roundy sortable" style="background:#{{items color}}; border:3px solid #{{items color dark}}; text-align:center"
|- style="background:#{{items color light}}
|- style="background:#{{items color light}}
Line 733: Line 734:
! style="{{roundybottom}}" colspan=4 |
! style="{{roundybottom}}" colspan=4 |
|}
|}
=====Correlations=====
 
======Correlations======
======Types======
======Types======
* Every {{cat|Type-enhancing held items|type-enhancing held item}} has the same type as the type enhanced by the item, except the [[Odd Incense]], which is Ghost-type.
* Every {{cat|Type-enhancing held items|type-enhancing held item}} has the same type as the type enhanced by the item, except the [[Odd Incense]], which is Ghost-type.
Line 740: Line 742:
* Every [[vitamin]] is Fighting-type, except [[PP Up]] and [[PP Max]], which are Normal-type.
* Every [[vitamin]] is Fighting-type, except [[PP Up]] and [[PP Max]], which are Normal-type.
* Both [[Blunder Policy|Blunder]] and [[Weakness Policy|Weakness]] Policies are Dark-type.
* Both [[Blunder Policy|Blunder]] and [[Weakness Policy|Weakness]] Policies are Dark-type.
======Values======
======Values======
* Every [[Incense]] has a value of 2.
* Every [[Incense]] has a value of 2.
* Every [[Apricorn]] has a value of 0.
* Every [[Apricorn]] has a value of 0.
* Every [[evolution stone]] has a value of 6.
* Every [[evolution stone]] has a value of 6.
======Types and values======
======Types and values======
* Every [[Berry]] uses the same type as the type the move {{m|Natural Gift}} gets converted to with that Berry, while its value correlates to Natural Gift's [[power]] in [[Generation VII]], according to this table
* Every [[Berry]] uses the same type as the type the move {{m|Natural Gift}} gets converted to with that Berry, while its value correlates to Natural Gift's [[power]] in [[Generation VII]], according to this table
Line 767: Line 771:
* Every [[Fossil]] is the same type as the one added to the outcome when two Fossils are given to [[Cara Liss]] ({{p|Dracozolt}}, {{p|Arctozolt}}, {{p|Dracovish}} or {{p|Arctovish}}) and has a value of 10.
* Every [[Fossil]] is the same type as the one added to the outcome when two Fossils are given to [[Cara Liss]] ({{p|Dracozolt}}, {{p|Arctozolt}}, {{p|Dracovish}} or {{p|Arctovish}}) and has a value of 10.
* Every [[mint]] is Grass-type and has a value of 16.
* Every [[mint]] is Grass-type and has a value of 16.
==In the TCG==
[[File:CramomaticFusionStrike229.jpg|200px|thumb|Full Art print of Cram-o-matic]]
{{main|Cram-o-matic (Fusion Strike 229)}}
'''Cram-o-matic''' was introduced as an {{TCG|Item card}} in the [[Pokémon Trading Card Game]] during the English Sword & Shield Series (the Japanese Sword & Shield Era). It was first released in the Japanese {{TCG|S-P Promotional cards}} before debuting in English in the {{TCG|Fusion Strike}} expansion, with an illustration by [[Ryo Ueda]]. Once the player discards an Item card from their hand, it allows them to flip a coin and if heads, search their deck for a card and put it into their hand, then shuffle their deck.
{{-}}


==Trivia==
==Trivia==
2,377

edits